[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 89

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -558,0143
Objectives[0]positionY = 279,7715
Objectives[0]positionZ = 82,17643
Objectives[0]Heading = 354,872
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 25
Objectives[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 6
Objectives[0]Weapon0 = PistolMk2
Objectives[0]Weapon1 = HeavyPistol
Objectives[0]Weapon2 = SwitchBlade
Objectives[0]Weapon3 = VintagePistol
Objectives[0]Weapon4 = SMG
Objectives[0]Weapon5 = MiniSMG
Objectives[0]mission_ActorsCount = 12
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 5
Objectives[0]mission_Actors[0]positionX = -563,3461
Objectives[0]mission_Actors[0]positionY = 286,0857
Objectives[0]mission_Actors[0]positionZ = 85,37645
Objectives[0]mission_Actors[0]Heading = 282,7048
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 5
Objectives[0]mission_Actors[1]positionX = -559,0448
Objectives[0]mission_Actors[1]positionY = 285,5682
Objectives[0]mission_Actors[1]positionZ = 85,37645
Objectives[0]mission_Actors[1]Heading = 259,6077
Objectives[0]mission_Actors[1]String_Name = player_one
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 7
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -559,0184
Objectives[0]mission_Actors[2]positionY = 286,2156
Objectives[0]mission_Actors[2]positionZ = 85,37645
Objectives[0]mission_Actors[2]Heading = 269,9486
Objectives[0]mission_Actors[2]String_Name = player_two
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 200
Objectives[0]mission_Actors[2]Hearing_Range = 200
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MiniSMG
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 19
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 12
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveHint[0] = 4
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 38
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActorCount = 2
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[0] = 3
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[1] = 37
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 5
Objectives[0]mission_Actors[3]positionX = -562,8883
Objectives[0]mission_Actors[3]positionY = 286,868
Objectives[0]mission_Actors[3]positionZ = 85,37645
Objectives[0]mission_Actors[3]Heading = 165,1921
Objectives[0]mission_Actors[3]String_Name = s_f_y_hooker_03
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 5
Objectives[0]mission_Actors[4]positionX = -561,0748
Objectives[0]mission_Actors[4]positionY = 285,1502
Objectives[0]mission_Actors[4]positionZ = 85,37645
Objectives[0]mission_Actors[4]Heading = 73,81473
Objectives[0]mission_Actors[4]String_Name = a_f_y_clubcust_03
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 5
Objectives[0]mission_Actors[5]positionX = -561,7969
Objectives[0]mission_Actors[5]positionY = 284,9156
Objectives[0]mission_Actors[5]positionZ = 85,37645
Objectives[0]mission_Actors[5]Heading = 304,51
Objectives[0]mission_Actors[5]String_Name = a_f_y_clubcust_02
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 5
Objectives[0]mission_Actors[6]positionX = -559,6851
Objectives[0]mission_Actors[6]positionY = 288,4077
Objectives[0]mission_Actors[6]positionZ = 85,37645
Objectives[0]mission_Actors[6]Heading = 354,3675
Objectives[0]mission_Actors[6]String_Name = a_f_y_clubcust_02
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 5
Objectives[0]mission_Actors[7]positionX = -559,9224
Objectives[0]mission_Actors[7]positionY = 289,3417
Objectives[0]mission_Actors[7]positionZ = 85,37644
Objectives[0]mission_Actors[7]Heading = 189,5854
Objectives[0]mission_Actors[7]String_Name = a_f_y_clubcust_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 966099553
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 5
Objectives[0]mission_Actors[8]positionX = -563,2183
Objectives[0]mission_Actors[8]positionY = 288,1513
Objectives[0]mission_Actors[8]positionZ = 85,37644
Objectives[0]mission_Actors[8]Heading = 260,5716
Objectives[0]mission_Actors[8]String_Name = a_m_y_clubcust_03
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 5
Objectives[0]mission_Actors[9]positionX = -558,875
Objectives[0]mission_Actors[9]positionY = 287,9167
Objectives[0]mission_Actors[9]positionZ = 85,37645
Objectives[0]mission_Actors[9]Heading = 85,04391
Objectives[0]mission_Actors[9]String_Name = a_f_y_clubcust_02
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = 966099553
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 3
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 5
Objectives[0]mission_Actors[10]positionX = -564,9751
Objectives[0]mission_Actors[10]positionY = 285,4369
Objectives[0]mission_Actors[10]positionZ = 85,3775
Objectives[0]mission_Actors[10]Heading = 266,6441
Objectives[0]mission_Actors[10]String_Name = a_f_y_clubcust_02
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = 966099553
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 5
Objectives[0]mission_Actors[11]positionX = -562,8029
Objectives[0]mission_Actors[11]positionY = 285,5771
Objectives[0]mission_Actors[11]positionZ = 85,37645
Objectives[0]mission_Actors[11]Heading = 20,998
Objectives[0]mission_Actors[11]String_Name = s_f_y_hooker_03
Objectives[0]mission_Actors[11]Relationship_Group = Neutral
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = 966099553
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = -553,0944
Objectives[0]mission_Vehicles[0]positionY = 308,7458
Objectives[0]mission_Vehicles[0]positionZ = 82,85136
Objectives[0]mission_Vehicles[0]Heading = 234,0985
Objectives[0]mission_Vehicles[0]Name = Tailgater
Objectives[0]mission_Vehicles[0]Model = tailgater
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 13
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 19
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[1]positionX = -559,6335
Objectives[0]mission_Vehicles[1]positionY = 298,5887
Objectives[0]mission_Vehicles[1]positionZ = 82,49332
Objectives[0]mission_Vehicles[1]Heading = 169,9251
Objectives[0]mission_Vehicles[1]Name = Dominator GTX
Objectives[0]mission_Vehicles[1]Model = dominator3
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = True
Objectives[0]mission_Vehicles[1]Locked = True
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -557,3131
Objectives[0]mission_Vehicles[2]positionY = 297,9325
Objectives[0]mission_Vehicles[2]positionZ = 82,69024
Objectives[0]mission_Vehicles[2]Heading = 171,4082
Objectives[0]mission_Vehicles[2]Name = Buffalo S
Objectives[0]mission_Vehicles[2]Model = buffalo2
Objectives[0]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = True
Objectives[0]mission_Vehicles[2]Locked = True
Objectives[0]mission_Vehicles[2]Alarm = True
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 7
Objectives[0]mission_Props[0]Model = prop_premier_fence_01
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 286,3126
Objectives[0]mission_Props[0]positionY = 175,7516
Objectives[0]mission_Props[0]positionZ = 103,4546
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -50
Objectives[0]mission_Props[1]Model = prop_premier_fence_01
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 288,4773
Objectives[0]mission_Props[1]positionY = 174,381
Objectives[0]mission_Props[1]positionZ = 103,4379
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -22,5
Objectives[0]mission_Props[2]Model = prop_premier_fence_01
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 291,5139
Objectives[0]mission_Props[2]positionY = 173,2834
Objectives[0]mission_Props[2]positionZ = 103,3769
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -22,5
Objectives[0]mission_Props[3]Model = prop_premier_fence_01
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 294,5802
Objectives[0]mission_Props[3]positionY = 172,2031
Objectives[0]mission_Props[3]positionZ = 103,314
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -22,5
Objectives[0]mission_Props[4]Model = prop_premier_fence_01
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 297,6447
Objectives[0]mission_Props[4]positionY = 171,189
Objectives[0]mission_Props[4]positionZ = 103,249
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -20,00001
Objectives[0]mission_Props[5]Model = prop_premier_fence_01
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 300,567
Objectives[0]mission_Props[5]positionY = 170,111
Objectives[0]mission_Props[5]positionZ = 103,1918
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -20,00001
Objectives[0]mission_Props[6]Model = prop_premier_fence_01
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 303,2995
Objectives[0]mission_Props[6]positionY = 169,6328
Objectives[0]mission_Props[6]positionZ = 103,1044
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 2,5
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = -561,46
Objectives[1]positionY = 286,0341
Objectives[1]positionZ = 84,37645
Objectives[1]Cutscenes_Time = 7
Objectives[1]Cutscenes_Trans_Time = 3
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 5
Objectives[1]Cutscenes_Follow_Hieght = 2
Objectives[1]Cutscenes_Follow_Angle = 90
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 2
Objectives[1]ObjectiveMessages[0]positionX = -978,3438
Objectives[1]ObjectiveMessages[0]positionY = 1773,227
Objectives[1]ObjectiveMessages[0]positionZ = 195,3666
Objectives[1]ObjectiveMessages[0]Message = ~o~Yeah, trust me, a couple of poles, some busty babes walking around in panties and bra and the earnings triple...
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = -974,8217
Objectives[1]ObjectiveMessages[1]positionY = 1778,071
Objectives[1]ObjectiveMessages[1]positionZ = 194,0194
Objectives[1]ObjectiveMessages[1]Message = ~g~Umh... I don't know... I'll think about it...
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 7
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -551,0663
Objectives[2]positionY = 284,1182
Objectives[2]positionZ = 81,97662
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = True
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 10
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = GoTo_Actor
Objectives[3]Text = 
Objectives[3]positionX = -559,9893
Objectives[3]positionY = 289,7185
Objectives[3]positionZ = 84,95757
Objectives[3]GoTo_Actor_ChangToCompanion = True
Objectives[3]GoTo_Actor_Distance = 3
Objectives[3]GoTo_Actor_Remove_Blip = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Hint_Objective
Objectives[4]Text = 
Objectives[4]positionX = -559,3066
Objectives[4]positionY = 289,1743
Objectives[4]positionZ = 84,37645
Objectives[4]Hint_Time = 12
Objectives[4]Hint_FOV = 40
Objectives[4]Hint_Use_Position = False
Objectives[4]Hint_Use_Player = False
Objectives[4]Hint_Use_Actor = True
Objectives[4]Hint_Use_Vehicle = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 4
Objectives[4]ObjectiveMessages[0]positionX = -969,8026
Objectives[4]ObjectiveMessages[0]positionY = 1784,073
Objectives[4]ObjectiveMessages[0]positionZ = 191,7419
Objectives[4]ObjectiveMessages[0]Message = ~b~Hey T, we have to go.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -968,0433
Objectives[4]ObjectiveMessages[1]positionY = 1786,772
Objectives[4]ObjectiveMessages[1]positionZ = 190,7136
Objectives[4]ObjectiveMessages[1]Message = ~o~Why? What's up?
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 3
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = -964,6758
Objectives[4]ObjectiveMessages[2]positionY = 1792,006
Objectives[4]ObjectiveMessages[2]positionZ = 188,2239
Objectives[4]ObjectiveMessages[2]Message = ~b~Solomon called, Bella need our help.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 5
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = True
Objectives[4]ObjectiveMessages[2]TypeTextMesage = False
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[3]positionX = -961,7032
Objectives[4]ObjectiveMessages[3]positionY = 1797,608
Objectives[4]ObjectiveMessages[3]positionZ = 185,7839
Objectives[4]ObjectiveMessages[3]Message = ~o~Ah... okay, let's go, bye guys.
Objectives[4]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[3]Sender = 
Objectives[4]ObjectiveMessages[3]Subject = 
Objectives[4]ObjectiveMessages[3]MessageColor = White
Objectives[4]ObjectiveMessages[3]PlayFromStart = False
Objectives[4]ObjectiveMessages[3]Delay = True
Objectives[4]ObjectiveMessages[3]DelayTime = 9
Objectives[4]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[3]TypeSubtitle = True
Objectives[4]ObjectiveMessages[3]TypeTextMesage = False
Objectives[4]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[5]Text = 
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = -559,803
Objectives[5]positionY = 297,7909
Objectives[5]positionZ = 82,03317
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 5
Objectives[5]ObjectiveMessages[0]positionX = -954,5057
Objectives[5]ObjectiveMessages[0]positionY = 1794,524
Objectives[5]ObjectiveMessages[0]positionZ = 181,8399
Objectives[5]ObjectiveMessages[0]Message = ~g~Bye.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = -952,2054
Objectives[5]ObjectiveMessages[1]positionY = 1798,734
Objectives[5]ObjectiveMessages[1]positionZ = 180,0994
Objectives[5]ObjectiveMessages[1]Message = ~y~Hey, are you leaving?
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 1
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = -950,1189
Objectives[5]ObjectiveMessages[2]positionY = 1802,167
Objectives[5]ObjectiveMessages[2]positionZ = 179,0154
Objectives[5]ObjectiveMessages[2]Message = ~o~Yes, we have to go.
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 4
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = -947,3284
Objectives[5]ObjectiveMessages[3]positionY = 1809,019
Objectives[5]ObjectiveMessages[3]positionZ = 175,4996
Objectives[5]ObjectiveMessages[3]Message = ~b~See you soon, Lamar.
Objectives[5]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 7
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = True
Objectives[5]ObjectiveMessages[3]TypeTextMesage = False
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = -944,5089
Objectives[5]ObjectiveMessages[4]positionY = 1813,724
Objectives[5]ObjectiveMessages[4]positionZ = 173,8826
Objectives[5]ObjectiveMessages[4]Message = ~y~Bye guys.
Objectives[5]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[4]Sender = 
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = White
Objectives[5]ObjectiveMessages[4]PlayFromStart = False
Objectives[5]ObjectiveMessages[4]Delay = True
Objectives[5]ObjectiveMessages[4]DelayTime = 10
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = True
Objectives[5]ObjectiveMessages[4]TypeTextMesage = False
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[6]Text = 
Objectives[6]Type = Leave_Area
Objectives[6]positionX = -560,6402
Objectives[6]positionY = 301,5995
Objectives[6]positionZ = 82,15176
Objectives[6]Leave_Area_Distance = 20
Objectives[6]Leave_Area_Use_Objective_Position = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = -939,5731
Objectives[6]ObjectiveMessages[0]positionY = 1820,039
Objectives[6]ObjectiveMessages[0]positionZ = 167,0125
Objectives[6]ObjectiveMessages[0]Message = ~b~Come on, let's move T.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = -938,6121
Objectives[6]ObjectiveMessages[1]positionY = 1825,741
Objectives[6]ObjectiveMessages[1]positionZ = 159,5562
Objectives[6]ObjectiveMessages[1]Message = ~o~I'm coming.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 3
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -519,262
Objectives[7]positionY = 270,1061
Objectives[7]positionZ = 82,05746
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 2
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = -558,7509
Objectives[7]Task_List[0]PositionY = 300,3319
Objectives[7]Task_List[0]PositionZ = 82,62488
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]SeatIndex = -1
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = False
Objectives[7]Task_List[1]Type = Drive
Objectives[7]Task_List[1]PositionX = 267,0063
Objectives[7]Task_List[1]PositionY = 163,7243
Objectives[7]Task_List[1]PositionZ = 104,1428
Objectives[7]Task_List[1]Speed = 25
Objectives[7]Task_List[1]StopBeforeVehicles = True
Objectives[7]Task_List[1]StopBeforeActors = True
Objectives[7]Task_List[1]AvoidVehicles = True
Objectives[7]Task_List[1]AvoidEmptyVehicles = False
Objectives[7]Task_List[1]AvoidActors = False
Objectives[7]Task_List[1]AvoidObjects = True
Objectives[7]Task_List[1]StopAtLights = False
Objectives[7]Task_List[1]UseBlinkers = True
Objectives[7]Task_List[1]AllowGoingWrongWay = False
Objectives[7]Task_List[1]Reverse = False
Objectives[7]Task_List[1]TakeShortestPath = False
Objectives[7]Task_List[1]IgnoreRoads = False
Objectives[7]Task_List[1]IgnoreAllPathing = False
Objectives[7]Task_List[1]AvoidHighWays = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = -529,018
Objectives[8]positionY = 298,8046
Objectives[8]positionZ = 82,02042
Objectives[8]Cutscenes_Time = 16
Objectives[8]Cutscenes_Trans_Time = 6
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = True
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 1,5
Objectives[8]Cutscenes_Follow_Hieght = 0,75
Objectives[8]Cutscenes_Follow_Angle = 155
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 3
Objectives[8]ObjectiveMessages[0]positionX = -935,2547
Objectives[8]ObjectiveMessages[0]positionY = 1846,284
Objectives[8]ObjectiveMessages[0]positionZ = 142,0087
Objectives[8]ObjectiveMessages[0]Message = ~o~So... who the fuck is Bella?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -935,7697
Objectives[8]ObjectiveMessages[1]positionY = 1851,508
Objectives[8]ObjectiveMessages[1]positionZ = 139,7004
Objectives[8]ObjectiveMessages[1]Message = ~b~The girl... that actress's agent... the one we kidnapped... her husband shot us... you ran aground my boat...
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 3
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = -936,306
Objectives[8]ObjectiveMessages[2]positionY = 1858,594
Objectives[8]ObjectiveMessages[2]positionZ = 136,1334
Objectives[8]ObjectiveMessages[2]Message = ~o~Ah... now I remember, but... even not considering the fact that we kidnapped them and they almost get us killed... aren't they your competitors?
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 12
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -523,8152
Objectives[9]positionY = 302,8833
Objectives[9]positionZ = 82,02042
Objectives[9]Cutscenes_Time = 7
Objectives[9]Cutscenes_Trans_Time = 10
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = True
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 1,8
Objectives[9]Cutscenes_Follow_Hieght = 0,7
Objectives[9]Cutscenes_Follow_Angle = 25
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 3
Objectives[9]ObjectiveMessages[0]positionX = -936,738
Objectives[9]ObjectiveMessages[0]positionY = 1865,967
Objectives[9]ObjectiveMessages[0]positionZ = 132,4302
Objectives[9]ObjectiveMessages[0]Message = ~b~Yes, but as far as I understand the girl is pretty and she and Solomon have made friends...
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -937,2887
Objectives[9]ObjectiveMessages[1]positionY = 1871,139
Objectives[9]ObjectiveMessages[1]positionZ = 130,0886
Objectives[9]ObjectiveMessages[1]Message = ~b~Officially they are still kidnapped, but Solomon also gave them one of his apartment.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 6
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -938,3892
Objectives[9]ObjectiveMessages[2]positionY = 1876,554
Objectives[9]ObjectiveMessages[2]positionZ = 128,5989
Objectives[9]ObjectiveMessages[2]Message = ~o~Ah... okay... but Solomon makes friends and we have to run and fix these girls messes?
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 11
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = True
Objectives[9]ObjectiveMessages[2]TypeTextMesage = False
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -521,6749
Objectives[10]positionY = 304,0567
Objectives[10]positionZ = 82,22485
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 30
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = True
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 10
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = -517,3505
Objectives[11]positionY = 301,0669
Objectives[11]positionZ = 82,23859
Objectives[11]SetPlayerActor_Use_Player = True
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[11]SetPlayerActor_Use_Actor = False
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 1
Objectives[11]Task_List[0]Type = Pause
Objectives[11]Task_List[0]positionX = -517,316
Objectives[11]Task_List[0]positionY = 301,2541
Objectives[11]Task_List[0]positionZ = 82,73753
Objectives[11]Task_List[0]time = 1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 291,2384
Objectives[12]positionY = 167,4517
Objectives[12]positionZ = 103,2659
Objectives[12]Heading = 354,9838
Objectives[12]Diameter = 10
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 50
Objectives[12]PlaySound = False
Objectives[12]LoseWanted = True
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 6
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 296,5458
Objectives[12]mission_Actors[0]positionY = 190,3908
Objectives[12]mission_Actors[0]positionZ = 104,2665
Objectives[12]mission_Actors[0]Heading = 180,7621
Objectives[12]mission_Actors[0]String_Name = s_m_m_movprem_01
Objectives[12]mission_Actors[0]Relationship_Group = Friend
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Unarmed
Objectives[12]mission_Actors[0]Variation = Random
Objectives[12]mission_Actors[0]Task = 3
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = 297,567
Objectives[12]mission_Actors[1]positionY = 189,971
Objectives[12]mission_Actors[1]positionZ = 104,2298
Objectives[12]mission_Actors[1]Heading = 153,7034
Objectives[12]mission_Actors[1]String_Name = s_f_y_movprem_01
Objectives[12]mission_Actors[1]Relationship_Group = Friend
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = 966099553
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 3
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 0
Objectives[12]mission_Actors[2]positionX = 294,4968
Objectives[12]mission_Actors[2]positionY = 188,6881
Objectives[12]mission_Actors[2]positionZ = 104,2472
Objectives[12]mission_Actors[2]Heading = 303,0569
Objectives[12]mission_Actors[2]String_Name = a_m_y_vinewood_02
Objectives[12]mission_Actors[2]Relationship_Group = Neutral
Objectives[12]mission_Actors[2]AddBlip = False
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 100
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = 966099553
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 3
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 0
Objectives[12]mission_Actors[3]positionX = 296,0133
Objectives[12]mission_Actors[3]positionY = 187,2623
Objectives[12]mission_Actors[3]positionZ = 104,2169
Objectives[12]mission_Actors[3]Heading = 348,1682
Objectives[12]mission_Actors[3]String_Name = a_m_y_vinewood_01
Objectives[12]mission_Actors[3]Relationship_Group = Neutral
Objectives[12]mission_Actors[3]AddBlip = False
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = False
Objectives[12]mission_Actors[3]SetHealth = 100
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = 966099553
Objectives[12]mission_Actors[3]Variation = Random
Objectives[12]mission_Actors[3]Task = 3
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 0
Objectives[12]mission_Actors[4]positionX = 297,0826
Objectives[12]mission_Actors[4]positionY = 186,98
Objectives[12]mission_Actors[4]positionZ = 104,182
Objectives[12]mission_Actors[4]Heading = 357,525
Objectives[12]mission_Actors[4]String_Name = a_m_y_ktown_02
Objectives[12]mission_Actors[4]Relationship_Group = Neutral
Objectives[12]mission_Actors[4]AddBlip = False
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = False
Objectives[12]mission_Actors[4]SetHealth = 100
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 30
Objectives[12]mission_Actors[4]Hearing_Range = 30
Objectives[12]mission_Actors[4]CombatMovement = Offensive
Objectives[12]mission_Actors[4]weapon = 966099553
Objectives[12]mission_Actors[4]Variation = Random
Objectives[12]mission_Actors[4]Task = 3
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 0
Objectives[12]mission_Actors[5]positionX = 298,6252
Objectives[12]mission_Actors[5]positionY = 187,6682
Objectives[12]mission_Actors[5]positionZ = 104,1281
Objectives[12]mission_Actors[5]Heading = 37,94682
Objectives[12]mission_Actors[5]String_Name = a_f_y_vinewood_02
Objectives[12]mission_Actors[5]Relationship_Group = Neutral
Objectives[12]mission_Actors[5]AddBlip = False
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = False
Objectives[12]mission_Actors[5]SetHealth = 100
Objectives[12]mission_Actors[5]DieFromHeadShot = True
Objectives[12]mission_Actors[5]CanExitVehicle = True
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 30
Objectives[12]mission_Actors[5]Hearing_Range = 30
Objectives[12]mission_Actors[5]CombatMovement = Offensive
Objectives[12]mission_Actors[5]weapon = 966099553
Objectives[12]mission_Actors[5]Variation = Random
Objectives[12]mission_Actors[5]Task = 3
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[12]mission_Vehicles = 2
Objectives[12]mission_Vehicles[0]positionX = 290,5861
Objectives[12]mission_Vehicles[0]positionY = 176,5284
Objectives[12]mission_Vehicles[0]positionZ = 103,8378
Objectives[12]mission_Vehicles[0]Heading = 70,1926
Objectives[12]mission_Vehicles[0]Name = Stretch
Objectives[12]mission_Vehicles[0]Model = stretch
Objectives[12]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[12]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicAnthraciteGray
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[1]positionX = 298,7411
Objectives[12]mission_Vehicles[1]positionY = 173,6655
Objectives[12]mission_Vehicles[1]positionZ = 103,6782
Objectives[12]mission_Vehicles[1]Heading = 65,28226
Objectives[12]mission_Vehicles[1]Name = Stretch
Objectives[12]mission_Vehicles[1]Model = stretch
Objectives[12]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[12]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[12]mission_Vehicles[1]PearlescentColor = MetallicAnthraciteGray
Objectives[12]mission_Vehicles[1]HasPearlescent = False
Objectives[12]mission_Vehicles[1]Livery = 0
Objectives[12]mission_Vehicles[1]DirtLevel = 0
Objectives[12]mission_Vehicles[1]LockedForPlayer = False
Objectives[12]mission_Vehicles[1]Locked = False
Objectives[12]mission_Vehicles[1]Alarm = False
Objectives[12]mission_Vehicles[1]HotWired = False
Objectives[12]mission_Vehicles[1]Invincible = False
Objectives[12]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[1]Remove_After = 0
Objectives[12]mission_Vehicles[1]Survive_Number = 0
Objectives[12]mission_Vehicles[1]Failed_Text = 
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = -939,2508
Objectives[12]ObjectiveMessages[0]positionY = 1888,793
Objectives[12]ObjectiveMessages[0]positionZ = 123,6778
Objectives[12]ObjectiveMessages[0]Message = ~b~Yes.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -561,4362
Objectives[13]positionY = 313,0369
Objectives[13]positionZ = 83,41891
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 2
Objectives[13]Task_List[0]Type = EnterVehicle
Objectives[13]Task_List[0]PositionX = -558,4157
Objectives[13]Task_List[0]PositionY = 299,4769
Objectives[13]Task_List[0]PositionZ = 82,58269
Objectives[13]Task_List[0]Speed = 1
Objectives[13]Task_List[0]SeatIndex = -1
Objectives[13]Task_List[0]TaskIndex = 0
Objectives[13]Task_List[0]Warp = False
Objectives[13]Task_List[1]Type = Drive
Objectives[13]Task_List[1]PositionX = 397,6294
Objectives[13]Task_List[1]PositionY = 235,187
Objectives[13]Task_List[1]PositionZ = 102,5911
Objectives[13]Task_List[1]Speed = 10
Objectives[13]Task_List[1]StopBeforeVehicles = True
Objectives[13]Task_List[1]StopBeforeActors = True
Objectives[13]Task_List[1]AvoidVehicles = True
Objectives[13]Task_List[1]AvoidEmptyVehicles = False
Objectives[13]Task_List[1]AvoidActors = False
Objectives[13]Task_List[1]AvoidObjects = True
Objectives[13]Task_List[1]StopAtLights = False
Objectives[13]Task_List[1]UseBlinkers = True
Objectives[13]Task_List[1]AllowGoingWrongWay = True
Objectives[13]Task_List[1]Reverse = False
Objectives[13]Task_List[1]TakeShortestPath = False
Objectives[13]Task_List[1]IgnoreRoads = False
Objectives[13]Task_List[1]IgnoreAllPathing = False
Objectives[13]Task_List[1]AvoidHighWays = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Hint_Objective
Objectives[14]Text = 
Objectives[14]positionX = 298,8191
Objectives[14]positionY = 198,4317
Objectives[14]positionZ = 103,3351
Objectives[14]Hint_Time = 9
Objectives[14]Hint_FOV = 20
Objectives[14]Hint_Use_Position = True
Objectives[14]Hint_Use_Player = False
Objectives[14]Hint_Use_Actor = False
Objectives[14]Hint_Use_Vehicle = False
Objectives[14]mission_ActorsCount = 1
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 304,1195
Objectives[14]mission_Actors[0]positionY = 259,5035
Objectives[14]mission_Actors[0]positionZ = 105,3953
Objectives[14]mission_Actors[0]Heading = 300,3891
Objectives[14]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[14]mission_Actors[0]Relationship_Group = Friend
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = True
Objectives[14]mission_Actors[0]SetHealth = 100
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 200
Objectives[14]mission_Actors[0]Hearing_Range = 200
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = Pistol
Objectives[14]mission_Actors[0]Variation = Custom
Objectives[14]mission_Actors[0]Task = 3
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[14]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 45
Objectives[14]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 13
Objectives[14]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[14]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 6
Objectives[14]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[14]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 20
Objectives[14]mission_Actors[0]COMPONENT_FEET_TEXTURE = 7
Objectives[14]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 7
Objectives[14]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[14]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[14]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[14]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[14]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[14]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[14]mission_Actors[0]PROP_GLASSES_INDEX = 20
Objectives[14]mission_Actors[0]PROP_GLASSES_TEXTURE = 5
Objectives[14]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[14]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[14]mission_Actors[0]NeededForObjectiveHintCount = 7
Objectives[14]mission_Actors[0]NeededForObjectiveHint[0] = 17
Objectives[14]mission_Actors[0]NeededForObjectiveHint[1] = 39
Objectives[14]mission_Actors[0]NeededForObjectiveHint[2] = 44
Objectives[14]mission_Actors[0]NeededForObjectiveHint[3] = 48
Objectives[14]mission_Actors[0]NeededForObjectiveHint[4] = 62
Objectives[14]mission_Actors[0]NeededForObjectiveHint[5] = 56
Objectives[14]mission_Actors[0]NeededForObjectiveHint[6] = 80
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 77
Objectives[14]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 83
Objectives[14]mission_Actors[0]NeededForObjectiveGoToActorCount = 5
Objectives[14]mission_Actors[0]NeededForObjectiveGoToActor[0] = 16
Objectives[14]mission_Actors[0]NeededForObjectiveGoToActor[1] = 43
Objectives[14]mission_Actors[0]NeededForObjectiveGoToActor[2] = 47
Objectives[14]mission_Actors[0]NeededForObjectiveGoToActor[3] = 61
Objectives[14]mission_Actors[0]NeededForObjectiveGoToActor[4] = 55
Objectives[14]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[14]mission_Actors[0]NeededForObjectiveCutscene[0] = 20
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 3
Objectives[14]ObjectiveMessages[0]positionX = -942,9453
Objectives[14]ObjectiveMessages[0]positionY = 1903,253
Objectives[14]ObjectiveMessages[0]positionZ = 118,7263
Objectives[14]ObjectiveMessages[0]Message = ~b~Okay, here we go.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = -944,6817
Objectives[14]ObjectiveMessages[1]positionY = 1907,008
Objectives[14]ObjectiveMessages[1]positionZ = 117,9605
Objectives[14]ObjectiveMessages[1]Message = ~o~Hey look, something is going on here.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 2
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = True
Objectives[14]ObjectiveMessages[1]TypeTextMesage = False
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = -946,905
Objectives[14]ObjectiveMessages[2]positionY = 1914,034
Objectives[14]ObjectiveMessages[2]positionZ = 116,6128
Objectives[14]ObjectiveMessages[2]Message = ~b~It looks like the premiere of a new movie.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = White
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 5
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = True
Objectives[14]ObjectiveMessages[2]TypeTextMesage = False
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 321,1998
Objectives[15]positionY = 258,679
Objectives[15]positionZ = 123,2092
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 1
Objectives[15]Task_List[0]Type = Pause
Objectives[15]Task_List[0]positionX = 321,1998
Objectives[15]Task_List[0]positionY = 258,679
Objectives[15]Task_List[0]positionZ = 123,7092
Objectives[15]Task_List[0]time = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = GoTo_Actor
Objectives[16]Text = 
Objectives[16]positionX = 302,021
Objectives[16]positionY = 264,8033
Objectives[16]positionZ = 104,5681
Objectives[16]GoTo_Actor_ChangToCompanion = True
Objectives[16]GoTo_Actor_Distance = 20
Objectives[16]GoTo_Actor_Remove_Blip = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 3
Objectives[16]ObjectiveMessages[0]positionX = -951,98
Objectives[16]ObjectiveMessages[0]positionY = 1925,74
Objectives[16]ObjectiveMessages[0]positionZ = 114,5585
Objectives[16]ObjectiveMessages[0]Message = ~o~Do we stop here?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = -958,1023
Objectives[16]ObjectiveMessages[1]positionY = 1938,064
Objectives[16]ObjectiveMessages[1]positionZ = 111,9859
Objectives[16]ObjectiveMessages[1]Message = ~b~No, Solomon said Bella is waiting for us behind the Oriental theatre.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 2
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = -964,9642
Objectives[16]ObjectiveMessages[2]positionY = 1941,525
Objectives[16]ObjectiveMessages[2]positionZ = 110,3806
Objectives[16]ObjectiveMessages[2]Message = ~o~Okay, let's go see.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 7
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[17]Type = Hint_Objective
Objectives[17]Text = 
Objectives[17]positionX = 300,9473
Objectives[17]positionY = 265,7576
Objectives[17]positionZ = 105,6254
Objectives[17]Hint_Time = 8
Objectives[17]Hint_FOV = 20
Objectives[17]Hint_Use_Position = False
Objectives[17]Hint_Use_Player = False
Objectives[17]Hint_Use_Actor = True
Objectives[17]Hint_Use_Vehicle = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 3
Objectives[17]ObjectiveMessages[0]positionX = -972,1052
Objectives[17]ObjectiveMessages[0]positionY = 1942,454
Objectives[17]ObjectiveMessages[0]positionZ = 109,3227
Objectives[17]ObjectiveMessages[0]Message = ~b~Here she is.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = -980,3679
Objectives[17]ObjectiveMessages[1]positionY = 1946,295
Objectives[17]ObjectiveMessages[1]positionZ = 107,6504
Objectives[17]ObjectiveMessages[1]Message = ~p~Hey guys, I'm so happy to see you.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 2
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = -985,5411
Objectives[17]ObjectiveMessages[2]positionY = 1948,316
Objectives[17]ObjectiveMessages[2]positionZ = 107,552
Objectives[17]ObjectiveMessages[2]Message = ~b~What's up?
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 6
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[18]Text = 
Objectives[18]Type = Leave_Area
Objectives[18]positionX = 304,0682
Objectives[18]positionY = 261,4503
Objectives[18]positionZ = 104,3889
Objectives[18]Leave_Area_Distance = 55
Objectives[18]Leave_Area_Use_Objective_Position = True
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 2
Objectives[18]ObjectiveMessages[0]positionX = -992,565
Objectives[18]ObjectiveMessages[0]positionY = 1952,507
Objectives[18]ObjectiveMessages[0]positionZ = 107,7863
Objectives[18]ObjectiveMessages[0]Message = ~p~There is no time, come on, I'll explain everything in the car, let's go, that way.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = -998,9118
Objectives[18]ObjectiveMessages[1]positionY = 1955,762
Objectives[18]ObjectiveMessages[1]positionZ = 107,9848
Objectives[18]ObjectiveMessages[1]Message = ~b~Okay.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 5
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -552,6716
Objectives[19]positionY = 295,7773
Objectives[19]positionZ = 82,0923
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 2
Objectives[19]Task_List[0]Type = EnterVehicle
Objectives[19]Task_List[0]PositionX = -557,8966
Objectives[19]Task_List[0]PositionY = 300,5575
Objectives[19]Task_List[0]PositionZ = 82,61937
Objectives[19]Task_List[0]Speed = 1
Objectives[19]Task_List[0]SeatIndex = -1
Objectives[19]Task_List[0]TaskIndex = 0
Objectives[19]Task_List[0]Warp = False
Objectives[19]Task_List[1]Type = Drive
Objectives[19]Task_List[1]PositionX = 31,83943
Objectives[19]Task_List[1]PositionY = -281,2742
Objectives[19]Task_List[1]PositionZ = 47,23398
Objectives[19]Task_List[1]Speed = 50
Objectives[19]Task_List[1]StopBeforeVehicles = False
Objectives[19]Task_List[1]StopBeforeActors = False
Objectives[19]Task_List[1]AvoidVehicles = True
Objectives[19]Task_List[1]AvoidEmptyVehicles = True
Objectives[19]Task_List[1]AvoidActors = True
Objectives[19]Task_List[1]AvoidObjects = True
Objectives[19]Task_List[1]StopAtLights = False
Objectives[19]Task_List[1]UseBlinkers = True
Objectives[19]Task_List[1]AllowGoingWrongWay = True
Objectives[19]Task_List[1]Reverse = False
Objectives[19]Task_List[1]TakeShortestPath = False
Objectives[19]Task_List[1]IgnoreRoads = False
Objectives[19]Task_List[1]IgnoreAllPathing = False
Objectives[19]Task_List[1]AvoidHighWays = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = 316,9092
Objectives[20]positionY = 268,4645
Objectives[20]positionZ = 103,5876
Objectives[20]Cutscenes_Time = 9
Objectives[20]Cutscenes_Trans_Time = 3
Objectives[20]Cutscenes_FOV = 60
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = True
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 1,5
Objectives[20]Cutscenes_Follow_Hieght = 0,7
Objectives[20]Cutscenes_Follow_Angle = 25
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 3
Objectives[20]ObjectiveMessages[0]positionX = -1000,954
Objectives[20]ObjectiveMessages[0]positionY = 1972,11
Objectives[20]ObjectiveMessages[0]positionZ = 106,0445
Objectives[20]ObjectiveMessages[0]Message = ~b~So, what happens?
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = -999,2222
Objectives[20]ObjectiveMessages[1]positionY = 1976,741
Objectives[20]ObjectiveMessages[1]positionZ = 104,7743
Objectives[20]ObjectiveMessages[1]Message = ~p~We were at the premier of the movie... I walked away for a moment... and when I got back I saw some guys kidnapping her...
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 2
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = -999,0533
Objectives[20]ObjectiveMessages[2]positionY = 1985,693
Objectives[20]ObjectiveMessages[2]positionZ = 103,4606
Objectives[20]ObjectiveMessages[2]Message = ~o~It wasn't us!
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 10
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = 306,5082
Objectives[21]positionY = 267,3485
Objectives[21]positionZ = 104,4407
Objectives[21]Cutscenes_Time = 4
Objectives[21]Cutscenes_Trans_Time = 16
Objectives[21]Cutscenes_FOV = 60
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = True
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 1,5
Objectives[21]Cutscenes_Follow_Hieght = 0,7
Objectives[21]Cutscenes_Follow_Angle = 155
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 3
Objectives[21]ObjectiveMessages[0]positionX = -1002,554
Objectives[21]ObjectiveMessages[0]positionY = 1999,056
Objectives[21]ObjectiveMessages[0]positionZ = 100,438
Objectives[21]ObjectiveMessages[0]Message = ~p~I know it wasn't you, fool... but I didn't know who to call... So I called Solomon and he said he was sending you.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = -1003,983
Objectives[21]ObjectiveMessages[1]positionY = 2005,494
Objectives[21]ObjectiveMessages[1]positionZ = 98,75442
Objectives[21]ObjectiveMessages[1]Message = ~b~Okay, tell us what happened.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 8
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = -1005,082
Objectives[21]ObjectiveMessages[2]positionY = 2009,583
Objectives[21]ObjectiveMessages[2]positionZ = 97,96992
Objectives[21]ObjectiveMessages[2]Message = ~p~I saw that they threw her in a car and then ran away, but it wasn't long ago, if we hurry we should be able to catch up with them.
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = 
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = White
Objectives[21]ObjectiveMessages[2]PlayFromStart = False
Objectives[21]ObjectiveMessages[2]Delay = True
Objectives[21]ObjectiveMessages[2]DelayTime = 11
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = True
Objectives[21]ObjectiveMessages[2]TypeTextMesage = False
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = 307,0596
Objectives[22]positionY = 269,7265
Objectives[22]positionZ = 104,6306
Objectives[22]Cutscenes_Time = 0
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 30
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = True
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 10
Objectives[22]Cutscenes_Follow_Hieght = 1
Objectives[22]Cutscenes_Follow_Angle = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 301,887
Objectives[23]positionY = 269,4002
Objectives[23]positionZ = 105,3812
Objectives[23]SetPlayerActor_Use_Player = True
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 1
Objectives[23]Task_List[0]Type = Pause
Objectives[23]Task_List[0]positionX = 301,2203
Objectives[23]Task_List[0]positionY = 269,8656
Objectives[23]Task_List[0]positionZ = 105,9348
Objectives[23]Task_List[0]time = 1
Objectives[23]mission_ActorsCount = 4
Objectives[23]mission_Actors[0]SpawnInVehicle = True
Objectives[23]mission_Actors[0]SeatIndex = 0
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 0
Objectives[23]mission_Actors[0]positionX = -27,07165
Objectives[23]mission_Actors[0]positionY = -390,4653
Objectives[23]mission_Actors[0]positionZ = 39,00402
Objectives[23]mission_Actors[0]Heading = 160,5425
Objectives[23]mission_Actors[0]String_Name = g_m_y_korlieut_01
Objectives[23]mission_Actors[0]Relationship_Group = Enemy1
Objectives[23]mission_Actors[0]AddBlip = False
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 100
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = Pistol
Objectives[23]mission_Actors[0]Variation = Random
Objectives[23]mission_Actors[0]Task = 0
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[1]SpawnInVehicle = True
Objectives[23]mission_Actors[1]SeatIndex = -1
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 0
Objectives[23]mission_Actors[1]positionX = -27,07165
Objectives[23]mission_Actors[1]positionY = -390,4653
Objectives[23]mission_Actors[1]positionZ = 39,00402
Objectives[23]mission_Actors[1]Heading = 160,5425
Objectives[23]mission_Actors[1]String_Name = g_m_y_korlieut_01
Objectives[23]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[23]mission_Actors[1]AddBlip = False
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = False
Objectives[23]mission_Actors[1]SetHealth = 200
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = False
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[23]mission_Actors[1]AlwaysFight = False
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Defensive
Objectives[23]mission_Actors[1]weapon = Unarmed
Objectives[23]mission_Actors[1]Variation = Random
Objectives[23]mission_Actors[1]Task = 99
Objectives[23]mission_Actors[1]Task_Guard_Range = 5
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[1]Task_List_Count = 2
Objectives[23]mission_Actors[1]Task_Repeat = False
Objectives[23]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[23]mission_Actors[1]Task_List[0]PositionX = -176,2645
Objectives[23]mission_Actors[1]Task_List[0]PositionY = -832,142
Objectives[23]mission_Actors[1]Task_List[0]PositionZ = 30,1207
Objectives[23]mission_Actors[1]Task_List[0]Speed = 1
Objectives[23]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[23]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[23]mission_Actors[1]Task_List[1]Type = Drive
Objectives[23]mission_Actors[1]Task_List[1]PositionX = -1208,575
Objectives[23]mission_Actors[1]Task_List[1]PositionY = -2046,488
Objectives[23]mission_Actors[1]Task_List[1]PositionZ = 13,9234
Objectives[23]mission_Actors[1]Task_List[1]Speed = 15
Objectives[23]mission_Actors[1]Task_List[1]StopBeforeVehicles = True
Objectives[23]mission_Actors[1]Task_List[1]StopBeforeActors = True
Objectives[23]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[23]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[23]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[23]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[23]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[23]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[23]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[23]mission_Actors[1]Task_List[1]Reverse = False
Objectives[23]mission_Actors[1]Task_List[1]TakeShortestPath = False
Objectives[23]mission_Actors[1]Task_List[1]IgnoreRoads = False
Objectives[23]mission_Actors[1]Task_List[1]IgnoreAllPathing = False
Objectives[23]mission_Actors[1]Task_List[1]AvoidHighWays = False
Objectives[23]mission_Actors[2]SpawnInVehicle = True
Objectives[23]mission_Actors[2]SeatIndex = 1
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 0
Objectives[23]mission_Actors[2]positionX = -27,07165
Objectives[23]mission_Actors[2]positionY = -390,4653
Objectives[23]mission_Actors[2]positionZ = 39,00402
Objectives[23]mission_Actors[2]Heading = 160,5425
Objectives[23]mission_Actors[2]String_Name = g_m_y_korlieut_01
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = False
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = False
Objectives[23]mission_Actors[2]SetHealth = 100
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 30
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Offensive
Objectives[23]mission_Actors[2]weapon = Pistol
Objectives[23]mission_Actors[2]Variation = Random
Objectives[23]mission_Actors[2]Task = 0
Objectives[23]mission_Actors[2]Task_Guard_Range = 5
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Actors[3]SpawnInVehicle = True
Objectives[23]mission_Actors[3]SeatIndex = 2
Objectives[23]mission_Actors[3]Survive_Number = 0
Objectives[23]mission_Actors[3]Failed_Text = 
Objectives[23]mission_Actors[3]Remove_After = 0
Objectives[23]mission_Actors[3]positionX = -27,07165
Objectives[23]mission_Actors[3]positionY = -390,4653
Objectives[23]mission_Actors[3]positionZ = 39,00402
Objectives[23]mission_Actors[3]Heading = 160,5425
Objectives[23]mission_Actors[3]String_Name = g_m_y_korlieut_01
Objectives[23]mission_Actors[3]Relationship_Group = Enemy1
Objectives[23]mission_Actors[3]AddBlip = False
Objectives[23]mission_Actors[3]ShowCone = False
Objectives[23]mission_Actors[3]Invincible = False
Objectives[23]mission_Actors[3]SetHealth = 100
Objectives[23]mission_Actors[3]DieFromHeadShot = True
Objectives[23]mission_Actors[3]CanExitVehicle = True
Objectives[23]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[3]AlwaysFight = True
Objectives[23]mission_Actors[3]Seeing_Range = 30
Objectives[23]mission_Actors[3]Hearing_Range = 30
Objectives[23]mission_Actors[3]CombatMovement = Offensive
Objectives[23]mission_Actors[3]weapon = Pistol
Objectives[23]mission_Actors[3]Variation = Random
Objectives[23]mission_Actors[3]Task = 0
Objectives[23]mission_Actors[3]Task_Guard_Range = 5
Objectives[23]mission_Actors[3]Task_Stay_In_Range = True
Objectives[23]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[3]Task_Scenario = NONE
Objectives[23]mission_Vehicles = 1
Objectives[23]mission_Vehicles[0]positionX = -27,07165
Objectives[23]mission_Vehicles[0]positionY = -390,4653
Objectives[23]mission_Vehicles[0]positionZ = 39,00402
Objectives[23]mission_Vehicles[0]Heading = 160,5425
Objectives[23]mission_Vehicles[0]Name = Schafter V12
Objectives[23]mission_Vehicles[0]Model = schafter3
Objectives[23]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[23]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[23]mission_Vehicles[0]PearlescentColor = MetallicAnthraciteGray
Objectives[23]mission_Vehicles[0]HasPearlescent = False
Objectives[23]mission_Vehicles[0]Livery = 0
Objectives[23]mission_Vehicles[0]DirtLevel = 0
Objectives[23]mission_Vehicles[0]LockedForPlayer = False
Objectives[23]mission_Vehicles[0]Locked = False
Objectives[23]mission_Vehicles[0]Alarm = False
Objectives[23]mission_Vehicles[0]HotWired = False
Objectives[23]mission_Vehicles[0]Invincible = False
Objectives[23]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[0]Remove_After = 0
Objectives[23]mission_Vehicles[0]Survive_Number = 0
Objectives[23]mission_Vehicles[0]Failed_Text = 
Objectives[23]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[23]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 23
Objectives[23]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[23]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = 
Objectives[24]Text2 = 
Objectives[24]Type = Kill_Actors
Objectives[24]positionX = -1165,471
Objectives[24]positionY = -1997,416
Objectives[24]positionZ = 12,16036
Objectives[24]KillAll1 = True
Objectives[24]KillAll2 = False
Objectives[24]Kill_Actors_Add_Blips = True
Objectives[24]Kill_Actors_Add_Markers = False
Objectives[24]DropPickups = True
Objectives[24]Droped_Pickup_Model = prop_npc_phone_02
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 1
Objectives[24]ObjectiveMessages[0]positionX = -1007,548
Objectives[24]ObjectiveMessages[0]positionY = 2022,629
Objectives[24]ObjectiveMessages[0]positionZ = 95,28186
Objectives[24]ObjectiveMessages[0]Message = ~b~Okay, let's try, hold on tight.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[25]Text = 
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = -1194,324
Objectives[25]positionY = -2010,749
Objectives[25]positionZ = 12,65079
Objectives[25]Heading = 265,9856
Objectives[25]Diameter = 15
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 25
Objectives[25]PlaySound = False
Objectives[25]LoseWanted = True
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 2
Objectives[25]mission_Vehicles[0]positionX = -1231,763
Objectives[25]mission_Vehicles[0]positionY = -2278,642
Objectives[25]mission_Vehicles[0]positionZ = 14,09431
Objectives[25]mission_Vehicles[0]Heading = 57,38541
Objectives[25]mission_Vehicles[0]Name = Maverick
Objectives[25]mission_Vehicles[0]Model = maverick
Objectives[25]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[25]mission_Vehicles[0]SecondaryColor = MetallicBlackRed
Objectives[25]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[0]HasPearlescent = False
Objectives[25]mission_Vehicles[0]Livery = 0
Objectives[25]mission_Vehicles[0]DirtLevel = 0
Objectives[25]mission_Vehicles[0]LockedForPlayer = False
Objectives[25]mission_Vehicles[0]Locked = True
Objectives[25]mission_Vehicles[0]Alarm = True
Objectives[25]mission_Vehicles[0]HotWired = False
Objectives[25]mission_Vehicles[0]Invincible = True
Objectives[25]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[0]Remove_After = 31
Objectives[25]mission_Vehicles[0]Survive_Number = 0
Objectives[25]mission_Vehicles[0]Failed_Text = 
Objectives[25]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[25]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 26
Objectives[25]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[25]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[25]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 3
Objectives[25]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 26
Objectives[25]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 27
Objectives[25]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 28
Objectives[25]mission_Vehicles[1]positionX = -1217,498
Objectives[25]mission_Vehicles[1]positionY = -2258,316
Objectives[25]mission_Vehicles[1]positionZ = 14,09439
Objectives[25]mission_Vehicles[1]Heading = 54,99609
Objectives[25]mission_Vehicles[1]Name = Maverick
Objectives[25]mission_Vehicles[1]Model = maverick
Objectives[25]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[25]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[25]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[1]HasPearlescent = False
Objectives[25]mission_Vehicles[1]Livery = 0
Objectives[25]mission_Vehicles[1]DirtLevel = 0
Objectives[25]mission_Vehicles[1]LockedForPlayer = False
Objectives[25]mission_Vehicles[1]Locked = False
Objectives[25]mission_Vehicles[1]Alarm = False
Objectives[25]mission_Vehicles[1]HotWired = False
Objectives[25]mission_Vehicles[1]Invincible = False
Objectives[25]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[1]Remove_After = 31
Objectives[25]mission_Vehicles[1]Survive_Number = 0
Objectives[25]mission_Vehicles[1]Failed_Text = 
Objectives[25]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[25]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 26
Objectives[25]mission_Vehicles[1]NeededForActorIndex[0] = 7
Objectives[25]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 6
Objectives[25]ObjectiveMessages[0]positionX = -1009,043
Objectives[25]ObjectiveMessages[0]positionY = 2032,147
Objectives[25]ObjectiveMessages[0]positionZ = 92,88663
Objectives[25]ObjectiveMessages[0]Message = ~b~Shit, she wasn't in this car.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = -1009,768
Objectives[25]ObjectiveMessages[1]positionY = 2036,669
Objectives[25]ObjectiveMessages[1]positionZ = 91,6665
Objectives[25]ObjectiveMessages[1]Message = ~p~There was more than one car.
Objectives[25]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 3
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = True
Objectives[25]ObjectiveMessages[1]TypeTextMesage = False
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = -1010,595
Objectives[25]ObjectiveMessages[2]positionY = 2041,805
Objectives[25]ObjectiveMessages[2]positionZ = 90,51772
Objectives[25]ObjectiveMessages[2]Message = ~o~AND COULDN'T YOU  HAVE SAID IT BEFORE?
Objectives[25]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[2]Sender = 
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = White
Objectives[25]ObjectiveMessages[2]PlayFromStart = False
Objectives[25]ObjectiveMessages[2]Delay = True
Objectives[25]ObjectiveMessages[2]DelayTime = 6
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = True
Objectives[25]ObjectiveMessages[2]TypeTextMesage = False
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[3]positionX = -1011,931
Objectives[25]ObjectiveMessages[3]positionY = 2051,142
Objectives[25]ObjectiveMessages[3]positionZ = 88,817
Objectives[25]ObjectiveMessages[3]Message = ~p~Emh... I did not think about it...
Objectives[25]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[3]Sender = 
Objectives[25]ObjectiveMessages[3]Subject = 
Objectives[25]ObjectiveMessages[3]MessageColor = White
Objectives[25]ObjectiveMessages[3]PlayFromStart = False
Objectives[25]ObjectiveMessages[3]Delay = True
Objectives[25]ObjectiveMessages[3]DelayTime = 9
Objectives[25]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[3]TypeSubtitle = True
Objectives[25]ObjectiveMessages[3]TypeTextMesage = False
Objectives[25]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[4]positionX = -1012,891
Objectives[25]ObjectiveMessages[4]positionY = 2056,286
Objectives[25]ObjectiveMessages[4]positionZ = 88,04483
Objectives[25]ObjectiveMessages[4]Message = ~b~Okay, anyway I found a phone with the navigator open, let's get rid of the police and go there.
Objectives[25]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[4]Sender = 
Objectives[25]ObjectiveMessages[4]Subject = 
Objectives[25]ObjectiveMessages[4]MessageColor = White
Objectives[25]ObjectiveMessages[4]PlayFromStart = False
Objectives[25]ObjectiveMessages[4]Delay = True
Objectives[25]ObjectiveMessages[4]DelayTime = 12
Objectives[25]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[4]TypeSubtitle = True
Objectives[25]ObjectiveMessages[4]TypeTextMesage = False
Objectives[25]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[5]positionX = -1014,429
Objectives[25]ObjectiveMessages[5]positionY = 2064,457
Objectives[25]ObjectiveMessages[5]positionZ = 87,29365
Objectives[25]ObjectiveMessages[5]Message = ~o~Okay, let's move!
Objectives[25]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[5]Sender = 
Objectives[25]ObjectiveMessages[5]Subject = 
Objectives[25]ObjectiveMessages[5]MessageColor = White
Objectives[25]ObjectiveMessages[5]PlayFromStart = False
Objectives[25]ObjectiveMessages[5]Delay = True
Objectives[25]ObjectiveMessages[5]DelayTime = 18
Objectives[25]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[5]TypeSubtitle = True
Objectives[25]ObjectiveMessages[5]TypeTextMesage = False
Objectives[25]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[26]Type = Cutscenes_Objective
Objectives[26]Text = 
Objectives[26]positionX = -1624,07
Objectives[26]positionY = -2704,266
Objectives[26]positionZ = 12,9447
Objectives[26]Cutscenes_Time = 3
Objectives[26]Cutscenes_Trans_Time = 6
Objectives[26]Cutscenes_FOV = 60
Objectives[26]Cutscenes_Shake = Hand
Objectives[26]Cutscenes_Amplitude = 0
Objectives[26]Cutscenes_FadeOut = False
Objectives[26]Cutscenes_FadeIn = False
Objectives[26]Cutscenes_End = False
Objectives[26]Cutscenes_Point_At_Position = False
Objectives[26]Cutscenes_Point_At_Player = False
Objectives[26]Cutscenes_Point_At_Actor = False
Objectives[26]Cutscenes_Point_At_Vehicle = False
Objectives[26]Cutscenes_Follow_Player = False
Objectives[26]Cutscenes_Follow_Actor = False
Objectives[26]Cutscenes_Follow_Vehicle = True
Objectives[26]Cutscenes_Follow_Distancee = 10
Objectives[26]Cutscenes_Follow_Hieght = 1
Objectives[26]Cutscenes_Follow_Angle = 335
Objectives[26]mission_ActorsCount = 8
Objectives[26]mission_Actors[0]SpawnInVehicle = True
Objectives[26]mission_Actors[0]SeatIndex = 2
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 31
Objectives[26]mission_Actors[0]positionX = -1231,763
Objectives[26]mission_Actors[0]positionY = -2278,642
Objectives[26]mission_Actors[0]positionZ = 14,09431
Objectives[26]mission_Actors[0]Heading = 57,38541
Objectives[26]mission_Actors[0]String_Name = g_m_y_korlieut_01
Objectives[26]mission_Actors[0]Relationship_Group = Enemy1
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]SetHealth = 100
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = Pistol
Objectives[26]mission_Actors[0]Variation = Random
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[1]SpawnInVehicle = True
Objectives[26]mission_Actors[1]SeatIndex = 1
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 31
Objectives[26]mission_Actors[1]positionX = -1231,763
Objectives[26]mission_Actors[1]positionY = -2278,642
Objectives[26]mission_Actors[1]positionZ = 14,09431
Objectives[26]mission_Actors[1]Heading = 57,38541
Objectives[26]mission_Actors[1]String_Name = g_m_y_korlieut_01
Objectives[26]mission_Actors[1]Relationship_Group = Enemy1
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = False
Objectives[26]mission_Actors[1]SetHealth = 100
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = Pistol
Objectives[26]mission_Actors[1]Variation = Random
Objectives[26]mission_Actors[1]Task = 0
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[2]SpawnInVehicle = True
Objectives[26]mission_Actors[2]SeatIndex = 0
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 31
Objectives[26]mission_Actors[2]positionX = -1231,763
Objectives[26]mission_Actors[2]positionY = -2278,642
Objectives[26]mission_Actors[2]positionZ = 14,09431
Objectives[26]mission_Actors[2]Heading = 57,38541
Objectives[26]mission_Actors[2]String_Name = g_m_y_korlieut_01
Objectives[26]mission_Actors[2]Relationship_Group = Enemy1
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = False
Objectives[26]mission_Actors[2]SetHealth = 100
Objectives[26]mission_Actors[2]DieFromHeadShot = True
Objectives[26]mission_Actors[2]CanExitVehicle = True
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Offensive
Objectives[26]mission_Actors[2]weapon = Pistol
Objectives[26]mission_Actors[2]Variation = Random
Objectives[26]mission_Actors[2]Task = 0
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = NONE
Objectives[26]mission_Actors[3]SpawnInVehicle = True
Objectives[26]mission_Actors[3]SeatIndex = -1
Objectives[26]mission_Actors[3]Survive_Number = 0
Objectives[26]mission_Actors[3]Failed_Text = 
Objectives[26]mission_Actors[3]Remove_After = 31
Objectives[26]mission_Actors[3]positionX = -1231,763
Objectives[26]mission_Actors[3]positionY = -2278,642
Objectives[26]mission_Actors[3]positionZ = 14,09431
Objectives[26]mission_Actors[3]Heading = 57,38541
Objectives[26]mission_Actors[3]String_Name = g_m_y_korlieut_01
Objectives[26]mission_Actors[3]Relationship_Group = Enemy1
Objectives[26]mission_Actors[3]AddBlip = False
Objectives[26]mission_Actors[3]ShowCone = False
Objectives[26]mission_Actors[3]Invincible = False
Objectives[26]mission_Actors[3]SetHealth = 100
Objectives[26]mission_Actors[3]DieFromHeadShot = True
Objectives[26]mission_Actors[3]CanExitVehicle = True
Objectives[26]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[3]AlwaysFight = True
Objectives[26]mission_Actors[3]Seeing_Range = 30
Objectives[26]mission_Actors[3]Hearing_Range = 30
Objectives[26]mission_Actors[3]CombatMovement = Offensive
Objectives[26]mission_Actors[3]weapon = 0
Objectives[26]mission_Actors[3]Variation = Random
Objectives[26]mission_Actors[3]Task = 99
Objectives[26]mission_Actors[3]Task_Guard_Range = 5
Objectives[26]mission_Actors[3]Task_Stay_In_Range = True
Objectives[26]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[3]Task_Scenario = NONE
Objectives[26]mission_Actors[3]Task_List_Count = 4
Objectives[26]mission_Actors[3]Task_Repeat = False
Objectives[26]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[26]mission_Actors[3]Task_List[0]PositionX = -1181,172
Objectives[26]mission_Actors[3]Task_List[0]PositionY = -2377,696
Objectives[26]mission_Actors[3]Task_List[0]PositionZ = 13,44515
Objectives[26]mission_Actors[3]Task_List[0]Block = True
Objectives[26]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[26]mission_Actors[3]Task_List[1]PositionX = -1181,172
Objectives[26]mission_Actors[3]Task_List[1]PositionY = -2377,696
Objectives[26]mission_Actors[3]Task_List[1]PositionZ = 13,44515
Objectives[26]mission_Actors[3]Task_List[1]Speed = 1
Objectives[26]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[26]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[26]mission_Actors[3]Task_List[2]Type = VehicleHeliTask
Objectives[26]mission_Actors[3]Task_List[2]PositionX = -1380,633
Objectives[26]mission_Actors[3]Task_List[2]PositionY = -1576,546
Objectives[26]mission_Actors[3]Task_List[2]PositionZ = 2,06848
Objectives[26]mission_Actors[3]Task_List[2]speed = 40
Objectives[26]mission_Actors[3]Task_List[2]Hight = 30
Objectives[26]mission_Actors[3]Task_List[2]FollowPlayer = False
Objectives[26]mission_Actors[3]Task_List[2]AttackPlayer = False
Objectives[26]mission_Actors[3]Task_List[2]Land = False
Objectives[26]mission_Actors[3]Task_List[3]Type = VehicleHeliTask
Objectives[26]mission_Actors[3]Task_List[3]PositionX = -1850,934
Objectives[26]mission_Actors[3]Task_List[3]PositionY = -1226,635
Objectives[26]mission_Actors[3]Task_List[3]PositionZ = 12,51727
Objectives[26]mission_Actors[3]Task_List[3]speed = 40
Objectives[26]mission_Actors[3]Task_List[3]Hight = 30
Objectives[26]mission_Actors[3]Task_List[3]FollowPlayer = False
Objectives[26]mission_Actors[3]Task_List[3]AttackPlayer = False
Objectives[26]mission_Actors[3]Task_List[3]Land = False
Objectives[26]mission_Actors[4]SpawnInVehicle = True
Objectives[26]mission_Actors[4]SeatIndex = 0
Objectives[26]mission_Actors[4]Survive_Number = 0
Objectives[26]mission_Actors[4]Failed_Text = 
Objectives[26]mission_Actors[4]Remove_After = 31
Objectives[26]mission_Actors[4]positionX = -1217,498
Objectives[26]mission_Actors[4]positionY = -2258,316
Objectives[26]mission_Actors[4]positionZ = 14,09439
Objectives[26]mission_Actors[4]Heading = 54,99609
Objectives[26]mission_Actors[4]String_Name = g_m_y_korlieut_01
Objectives[26]mission_Actors[4]Relationship_Group = Neutral
Objectives[26]mission_Actors[4]AddBlip = False
Objectives[26]mission_Actors[4]ShowCone = False
Objectives[26]mission_Actors[4]Invincible = False
Objectives[26]mission_Actors[4]SetHealth = 100
Objectives[26]mission_Actors[4]DieFromHeadShot = True
Objectives[26]mission_Actors[4]CanExitVehicle = True
Objectives[26]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[4]AlwaysFight = True
Objectives[26]mission_Actors[4]Seeing_Range = 30
Objectives[26]mission_Actors[4]Hearing_Range = 30
Objectives[26]mission_Actors[4]CombatMovement = Offensive
Objectives[26]mission_Actors[4]weapon = Pistol
Objectives[26]mission_Actors[4]Variation = Random
Objectives[26]mission_Actors[4]Task = 0
Objectives[26]mission_Actors[4]Task_Guard_Range = 5
Objectives[26]mission_Actors[4]Task_Stay_In_Range = True
Objectives[26]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[4]Task_Scenario = NONE
Objectives[26]mission_Actors[5]SpawnInVehicle = True
Objectives[26]mission_Actors[5]SeatIndex = 1
Objectives[26]mission_Actors[5]Survive_Number = 0
Objectives[26]mission_Actors[5]Failed_Text = 
Objectives[26]mission_Actors[5]Remove_After = 31
Objectives[26]mission_Actors[5]positionX = -1217,498
Objectives[26]mission_Actors[5]positionY = -2258,316
Objectives[26]mission_Actors[5]positionZ = 14,09439
Objectives[26]mission_Actors[5]Heading = 54,99609
Objectives[26]mission_Actors[5]String_Name = g_m_y_korlieut_01
Objectives[26]mission_Actors[5]Relationship_Group = Neutral
Objectives[26]mission_Actors[5]AddBlip = False
Objectives[26]mission_Actors[5]ShowCone = False
Objectives[26]mission_Actors[5]Invincible = False
Objectives[26]mission_Actors[5]SetHealth = 100
Objectives[26]mission_Actors[5]DieFromHeadShot = True
Objectives[26]mission_Actors[5]CanExitVehicle = True
Objectives[26]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[5]AlwaysFight = True
Objectives[26]mission_Actors[5]Seeing_Range = 30
Objectives[26]mission_Actors[5]Hearing_Range = 30
Objectives[26]mission_Actors[5]CombatMovement = Offensive
Objectives[26]mission_Actors[5]weapon = Pistol
Objectives[26]mission_Actors[5]Variation = Random
Objectives[26]mission_Actors[5]Task = 0
Objectives[26]mission_Actors[5]Task_Guard_Range = 5
Objectives[26]mission_Actors[5]Task_Stay_In_Range = True
Objectives[26]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[5]Task_Scenario = NONE
Objectives[26]mission_Actors[6]SpawnInVehicle = True
Objectives[26]mission_Actors[6]SeatIndex = 2
Objectives[26]mission_Actors[6]Survive_Number = 0
Objectives[26]mission_Actors[6]Failed_Text = 
Objectives[26]mission_Actors[6]Remove_After = 31
Objectives[26]mission_Actors[6]positionX = -1217,498
Objectives[26]mission_Actors[6]positionY = -2258,316
Objectives[26]mission_Actors[6]positionZ = 14,09439
Objectives[26]mission_Actors[6]Heading = 54,99609
Objectives[26]mission_Actors[6]String_Name = g_m_y_korlieut_01
Objectives[26]mission_Actors[6]Relationship_Group = Neutral
Objectives[26]mission_Actors[6]AddBlip = False
Objectives[26]mission_Actors[6]ShowCone = False
Objectives[26]mission_Actors[6]Invincible = False
Objectives[26]mission_Actors[6]SetHealth = 100
Objectives[26]mission_Actors[6]DieFromHeadShot = True
Objectives[26]mission_Actors[6]CanExitVehicle = True
Objectives[26]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[6]AlwaysFight = True
Objectives[26]mission_Actors[6]Seeing_Range = 30
Objectives[26]mission_Actors[6]Hearing_Range = 30
Objectives[26]mission_Actors[6]CombatMovement = Offensive
Objectives[26]mission_Actors[6]weapon = Pistol
Objectives[26]mission_Actors[6]Variation = Random
Objectives[26]mission_Actors[6]Task = 0
Objectives[26]mission_Actors[6]Task_Guard_Range = 5
Objectives[26]mission_Actors[6]Task_Stay_In_Range = True
Objectives[26]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[6]Task_Scenario = NONE
Objectives[26]mission_Actors[7]SpawnInVehicle = True
Objectives[26]mission_Actors[7]SeatIndex = -1
Objectives[26]mission_Actors[7]Survive_Number = 0
Objectives[26]mission_Actors[7]Failed_Text = 
Objectives[26]mission_Actors[7]Remove_After = 31
Objectives[26]mission_Actors[7]positionX = -1217,498
Objectives[26]mission_Actors[7]positionY = -2258,316
Objectives[26]mission_Actors[7]positionZ = 14,09439
Objectives[26]mission_Actors[7]Heading = 54,99609
Objectives[26]mission_Actors[7]String_Name = g_m_y_korlieut_01
Objectives[26]mission_Actors[7]Relationship_Group = Neutral
Objectives[26]mission_Actors[7]AddBlip = False
Objectives[26]mission_Actors[7]ShowCone = False
Objectives[26]mission_Actors[7]Invincible = False
Objectives[26]mission_Actors[7]SetHealth = 100
Objectives[26]mission_Actors[7]DieFromHeadShot = True
Objectives[26]mission_Actors[7]CanExitVehicle = True
Objectives[26]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[7]AlwaysFight = True
Objectives[26]mission_Actors[7]Seeing_Range = 30
Objectives[26]mission_Actors[7]Hearing_Range = 30
Objectives[26]mission_Actors[7]CombatMovement = Offensive
Objectives[26]mission_Actors[7]weapon = 0
Objectives[26]mission_Actors[7]Variation = Random
Objectives[26]mission_Actors[7]Task = 99
Objectives[26]mission_Actors[7]Task_Guard_Range = 5
Objectives[26]mission_Actors[7]Task_Stay_In_Range = True
Objectives[26]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[7]Task_Scenario = NONE
Objectives[26]mission_Actors[7]Task_List_Count = 3
Objectives[26]mission_Actors[7]Task_Repeat = False
Objectives[26]mission_Actors[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[26]mission_Actors[7]Task_List[0]PositionX = -1218,107
Objectives[26]mission_Actors[7]Task_List[0]PositionY = -2258,083
Objectives[26]mission_Actors[7]Task_List[0]PositionZ = 13,44456
Objectives[26]mission_Actors[7]Task_List[0]Block = False
Objectives[26]mission_Actors[7]Task_List[1]Type = EnterVehicle
Objectives[26]mission_Actors[7]Task_List[1]PositionX = -1218,107
Objectives[26]mission_Actors[7]Task_List[1]PositionY = -2258,083
Objectives[26]mission_Actors[7]Task_List[1]PositionZ = 13,44456
Objectives[26]mission_Actors[7]Task_List[1]Speed = 1
Objectives[26]mission_Actors[7]Task_List[1]SeatIndex = -1
Objectives[26]mission_Actors[7]Task_List[1]TaskIndex = 1
Objectives[26]mission_Actors[7]Task_List[2]Type = VehicleHeliTask
Objectives[26]mission_Actors[7]Task_List[2]PositionX = -1375,733
Objectives[26]mission_Actors[7]Task_List[2]PositionY = -1571,446
Objectives[26]mission_Actors[7]Task_List[2]PositionZ = 2,19743
Objectives[26]mission_Actors[7]Task_List[2]speed = 30
Objectives[26]mission_Actors[7]Task_List[2]Hight = 40
Objectives[26]mission_Actors[7]Task_List[2]FollowPlayer = False
Objectives[26]mission_Actors[7]Task_List[2]AttackPlayer = False
Objectives[26]mission_Actors[7]Task_List[2]Land = False
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 3
Objectives[26]ObjectiveMessages[0]positionX = -1018,622
Objectives[26]ObjectiveMessages[0]positionY = 2075,903
Objectives[26]ObjectiveMessages[0]positionZ = 86,70701
Objectives[26]ObjectiveMessages[0]Message = ~b~Here we are, they were coming here.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = -1022,022
Objectives[26]ObjectiveMessages[1]positionY = 2082,118
Objectives[26]ObjectiveMessages[1]positionZ = 86,00024
Objectives[26]ObjectiveMessages[1]Message = ~p~Why were they coming here?
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 4
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = -1027,407
Objectives[26]ObjectiveMessages[2]positionY = 2088,518
Objectives[26]ObjectiveMessages[2]positionZ = 84,54578
Objectives[26]ObjectiveMessages[2]Message = ~o~And what the fuck do I know?
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 8
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[27]Type = Cutscenes_Objective
Objectives[27]Text = 
Objectives[27]positionX = -1546,771
Objectives[27]positionY = -2682,487
Objectives[27]positionZ = 12,9499
Objectives[27]Cutscenes_Time = 0
Objectives[27]Cutscenes_Trans_Time = 10
Objectives[27]Cutscenes_FOV = 60
Objectives[27]Cutscenes_Shake = Hand
Objectives[27]Cutscenes_Amplitude = 0
Objectives[27]Cutscenes_FadeOut = False
Objectives[27]Cutscenes_FadeIn = False
Objectives[27]Cutscenes_End = False
Objectives[27]Cutscenes_Point_At_Position = False
Objectives[27]Cutscenes_Point_At_Player = False
Objectives[27]Cutscenes_Point_At_Actor = False
Objectives[27]Cutscenes_Point_At_Vehicle = False
Objectives[27]Cutscenes_Follow_Player = False
Objectives[27]Cutscenes_Follow_Actor = False
Objectives[27]Cutscenes_Follow_Vehicle = True
Objectives[27]Cutscenes_Follow_Distancee = 8
Objectives[27]Cutscenes_Follow_Hieght = 1
Objectives[27]Cutscenes_Follow_Angle = 215
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Cutscenes_Objective
Objectives[28]Text = 
Objectives[28]positionX = -1207,081
Objectives[28]positionY = -2033,653
Objectives[28]positionZ = 13,27841
Objectives[28]Cutscenes_Time = 4
Objectives[28]Cutscenes_Trans_Time = 4
Objectives[28]Cutscenes_FOV = 60
Objectives[28]Cutscenes_Shake = Hand
Objectives[28]Cutscenes_Amplitude = 0
Objectives[28]Cutscenes_FadeOut = False
Objectives[28]Cutscenes_FadeIn = False
Objectives[28]Cutscenes_End = False
Objectives[28]Cutscenes_Point_At_Position = False
Objectives[28]Cutscenes_Point_At_Player = False
Objectives[28]Cutscenes_Point_At_Actor = False
Objectives[28]Cutscenes_Point_At_Vehicle = True
Objectives[28]Cutscenes_Follow_Player = False
Objectives[28]Cutscenes_Follow_Actor = False
Objectives[28]Cutscenes_Follow_Vehicle = False
Objectives[28]Cutscenes_Follow_Distancee = 0,1
Objectives[28]Cutscenes_Follow_Hieght = 2
Objectives[28]Cutscenes_Follow_Angle = 0
Objectives[28]mission_ActorsCount = 1
Objectives[28]mission_Actors[0]SpawnInVehicle = True
Objectives[28]mission_Actors[0]SeatIndex = -1
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = -1184,354
Objectives[28]mission_Actors[0]positionY = -1884,424
Objectives[28]mission_Actors[0]positionZ = 0,2916176
Objectives[28]mission_Actors[0]Heading = 138,7167
Objectives[28]mission_Actors[0]String_Name = a_m_y_beach_01
Objectives[28]mission_Actors[0]Relationship_Group = Neutral
Objectives[28]mission_Actors[0]AddBlip = False
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 100
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = Unarmed
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 99
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[0]Task_List_Count = 4
Objectives[28]mission_Actors[0]Task_Repeat = False
Objectives[28]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[0]Task_List[0]PositionX = -1179,542
Objectives[28]mission_Actors[0]Task_List[0]PositionY = -1876,996
Objectives[28]mission_Actors[0]Task_List[0]PositionZ = -4,928036
Objectives[28]mission_Actors[0]Task_List[0]Speed = 1
Objectives[28]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[0]Task_List[1]PositionX = -1177,252
Objectives[28]mission_Actors[0]Task_List[1]PositionY = -1876,44
Objectives[28]mission_Actors[0]Task_List[1]PositionZ = 1,155827
Objectives[28]mission_Actors[0]Task_List[1]Block = True
Objectives[28]mission_Actors[0]Task_List[2]Type = Drive
Objectives[28]mission_Actors[0]Task_List[2]PositionX = -1255,922
Objectives[28]mission_Actors[0]Task_List[2]PositionY = -1955,435
Objectives[28]mission_Actors[0]Task_List[2]PositionZ = 0,9420992
Objectives[28]mission_Actors[0]Task_List[2]Speed = 5
Objectives[28]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[28]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[0]Task_List[2]Reverse = False
Objectives[28]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[28]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[28]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[28]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[28]mission_Actors[0]Task_List[3]Type = Drive
Objectives[28]mission_Actors[0]Task_List[3]PositionX = -1372,582
Objectives[28]mission_Actors[0]Task_List[3]PositionY = -2026,776
Objectives[28]mission_Actors[0]Task_List[3]PositionZ = 1,053388
Objectives[28]mission_Actors[0]Task_List[3]Speed = 5
Objectives[28]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[28]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[28]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[28]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[28]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[28]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[28]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[28]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[28]mission_Actors[0]Task_List[3]Reverse = False
Objectives[28]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[28]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[28]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[28]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[28]mission_Vehicles = 1
Objectives[28]mission_Vehicles[0]positionX = -1184,354
Objectives[28]mission_Vehicles[0]positionY = -1884,424
Objectives[28]mission_Vehicles[0]positionZ = 0,2916176
Objectives[28]mission_Vehicles[0]Heading = 138,7167
Objectives[28]mission_Vehicles[0]Name = Jetmax
Objectives[28]mission_Vehicles[0]Model = speeder
Objectives[28]mission_Vehicles[0]PrimaryColor = MetallicShadowSilver
Objectives[28]mission_Vehicles[0]SecondaryColor = WornLightBlue
Objectives[28]mission_Vehicles[0]PearlescentColor = MetallicDiamondBlue
Objectives[28]mission_Vehicles[0]HasPearlescent = True
Objectives[28]mission_Vehicles[0]Livery = 10
Objectives[28]mission_Vehicles[0]DirtLevel = 0
Objectives[28]mission_Vehicles[0]LockedForPlayer = False
Objectives[28]mission_Vehicles[0]Locked = False
Objectives[28]mission_Vehicles[0]Alarm = False
Objectives[28]mission_Vehicles[0]HotWired = False
Objectives[28]mission_Vehicles[0]Invincible = False
Objectives[28]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[0]Remove_After = 0
Objectives[28]mission_Vehicles[0]Survive_Number = 0
Objectives[28]mission_Vehicles[0]Failed_Text = 
Objectives[28]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[28]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 30
Objectives[28]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[28]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[28]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 28
Objectives[28]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[28]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[28]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[28]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 31
Objectives[28]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[28]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[28]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 36
Objectives[28]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[28]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[28]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 29
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 2
Objectives[28]ObjectiveMessages[0]positionX = -1037,161
Objectives[28]ObjectiveMessages[0]positionY = 2100,276
Objectives[28]ObjectiveMessages[0]positionZ = 80,93513
Objectives[28]ObjectiveMessages[0]Message = ~p~Won't they be on those helicopters?
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = -1043,082
Objectives[28]ObjectiveMessages[1]positionY = 2107,318
Objectives[28]ObjectiveMessages[1]positionZ = 79,81918
Objectives[28]ObjectiveMessages[1]Message = ~o~It's very likely... and if it's them... we won't take them anymore...
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 4
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = True
Objectives[28]ObjectiveMessages[1]TypeTextMesage = False
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = -1185,785
Objectives[29]positionY = -1888,871
Objectives[29]positionZ = -4,943695
Objectives[29]Cutscenes_Time = 3
Objectives[29]Cutscenes_Trans_Time = 3
Objectives[29]Cutscenes_FOV = 60
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = False
Objectives[29]Cutscenes_Point_At_Position = False
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = False
Objectives[29]Cutscenes_Point_At_Vehicle = False
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = True
Objectives[29]Cutscenes_Follow_Distancee = 20
Objectives[29]Cutscenes_Follow_Hieght = 10
Objectives[29]Cutscenes_Follow_Angle = 305
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = -1053,762
Objectives[29]ObjectiveMessages[0]positionY = 2112,164
Objectives[29]ObjectiveMessages[0]positionZ = 78,97815
Objectives[29]ObjectiveMessages[0]Message = ~p~What if we take that boat?
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Type = Cutscenes_Objective
Objectives[30]Text = 
Objectives[30]positionX = -1647,336
Objectives[30]positionY = -2684,24
Objectives[30]positionZ = 14,13295
Objectives[30]Cutscenes_Time = 0
Objectives[30]Cutscenes_Trans_Time = 0
Objectives[30]Cutscenes_FOV = 30
Objectives[30]Cutscenes_Shake = Hand
Objectives[30]Cutscenes_Amplitude = 0
Objectives[30]Cutscenes_FadeOut = False
Objectives[30]Cutscenes_FadeIn = False
Objectives[30]Cutscenes_End = True
Objectives[30]Cutscenes_Point_At_Position = False
Objectives[30]Cutscenes_Point_At_Player = False
Objectives[30]Cutscenes_Point_At_Actor = False
Objectives[30]Cutscenes_Point_At_Vehicle = False
Objectives[30]Cutscenes_Follow_Player = False
Objectives[30]Cutscenes_Follow_Actor = False
Objectives[30]Cutscenes_Follow_Vehicle = False
Objectives[30]Cutscenes_Follow_Distancee = 10
Objectives[30]Cutscenes_Follow_Hieght = 1
Objectives[30]Cutscenes_Follow_Angle = 0
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]FaildText = 
Objectives[31]Type = Enter_Vehicle
Objectives[31]positionX = -1178,125
Objectives[31]positionY = -1878,424
Objectives[31]positionZ = -5,042477
Objectives[31]EnterVehicle_AsPassenger = False
Objectives[31]EnterVehicle_CanExit = True
Objectives[31]EnterVehicle_SetIsWanted = False
Objectives[31]EnterVehicle_SeatIndex = 0
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 1
Objectives[31]ObjectiveMessages[0]positionX = -1062,815
Objectives[31]ObjectiveMessages[0]positionY = 2117,387
Objectives[31]ObjectiveMessages[0]positionZ = 78,33717
Objectives[31]ObjectiveMessages[0]Message = ~b~Umh... it looks fast... let's try, let's get it!
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[32]Text = 
Objectives[32]Type = Leave_Area
Objectives[32]positionX = -1424,302
Objectives[32]positionY = -1333,559
Objectives[32]positionZ = 2,617946
Objectives[32]Leave_Area_Distance = 150
Objectives[32]Leave_Area_Use_Objective_Position = False
Objectives[32]mission_ActorsCount = 4
Objectives[32]mission_Actors[0]SpawnInVehicle = True
Objectives[32]mission_Actors[0]SeatIndex = 0
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = -1865,076
Objectives[32]mission_Actors[0]positionY = -1215,562
Objectives[32]mission_Actors[0]positionZ = 13,16689
Objectives[32]mission_Actors[0]Heading = 59,32533
Objectives[32]mission_Actors[0]String_Name = g_m_y_korlieut_01
Objectives[32]mission_Actors[0]Relationship_Group = Enemy1
Objectives[32]mission_Actors[0]AddBlip = False
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 100
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 500
Objectives[32]mission_Actors[0]Hearing_Range = 500
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = Pistol
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 0
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[1]SpawnInVehicle = True
Objectives[32]mission_Actors[1]SeatIndex = 1
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = -1865,076
Objectives[32]mission_Actors[1]positionY = -1215,562
Objectives[32]mission_Actors[1]positionZ = 13,16689
Objectives[32]mission_Actors[1]Heading = 59,32533
Objectives[32]mission_Actors[1]String_Name = g_m_y_korlieut_01
Objectives[32]mission_Actors[1]Relationship_Group = Enemy1
Objectives[32]mission_Actors[1]AddBlip = False
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 100
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 500
Objectives[32]mission_Actors[1]Hearing_Range = 500
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = Pistol
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[2]SpawnInVehicle = True
Objectives[32]mission_Actors[2]SeatIndex = 2
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = -1865,076
Objectives[32]mission_Actors[2]positionY = -1215,562
Objectives[32]mission_Actors[2]positionZ = 13,16689
Objectives[32]mission_Actors[2]Heading = 59,32533
Objectives[32]mission_Actors[2]String_Name = g_m_y_korlieut_01
Objectives[32]mission_Actors[2]Relationship_Group = Enemy1
Objectives[32]mission_Actors[2]AddBlip = False
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 100
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 500
Objectives[32]mission_Actors[2]Hearing_Range = 500
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = Pistol
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[3]SpawnInVehicle = True
Objectives[32]mission_Actors[3]SeatIndex = -1
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 0
Objectives[32]mission_Actors[3]positionX = -1865,076
Objectives[32]mission_Actors[3]positionY = -1215,562
Objectives[32]mission_Actors[3]positionZ = 13,16689
Objectives[32]mission_Actors[3]Heading = 59,32533
Objectives[32]mission_Actors[3]String_Name = g_m_y_korlieut_01
Objectives[32]mission_Actors[3]Relationship_Group = Enemy1/Pickup
Objectives[32]mission_Actors[3]AddBlip = False
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 100
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 500
Objectives[32]mission_Actors[3]Hearing_Range = 500
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = 0
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 99
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[3]Task_List_Count = 8
Objectives[32]mission_Actors[3]Task_Repeat = False
Objectives[32]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[32]mission_Actors[3]Task_List[0]PositionX = -1867,087
Objectives[32]mission_Actors[3]Task_List[0]PositionY = -1216,404
Objectives[32]mission_Actors[3]Task_List[0]PositionZ = 12,51714
Objectives[32]mission_Actors[3]Task_List[0]Block = True
Objectives[32]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[32]mission_Actors[3]Task_List[1]PositionX = -1866,83
Objectives[32]mission_Actors[3]Task_List[1]PositionY = -1214,42
Objectives[32]mission_Actors[3]Task_List[1]PositionZ = 12,51712
Objectives[32]mission_Actors[3]Task_List[1]Speed = 1
Objectives[32]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[32]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[32]mission_Actors[3]Task_List[2]Type = Pause
Objectives[32]mission_Actors[3]Task_List[2]PositionX = -1872,09
Objectives[32]mission_Actors[3]Task_List[2]PositionY = -1211,394
Objectives[32]mission_Actors[3]Task_List[2]PositionZ = 12,51711
Objectives[32]mission_Actors[3]Task_List[2]time = 8
Objectives[32]mission_Actors[3]Task_List[3]Type = VehicleHeliTask
Objectives[32]mission_Actors[3]Task_List[3]PositionX = -3053,937
Objectives[32]mission_Actors[3]Task_List[3]PositionY = -234,1299
Objectives[32]mission_Actors[3]Task_List[3]PositionZ = 1,761974
Objectives[32]mission_Actors[3]Task_List[3]speed = 25
Objectives[32]mission_Actors[3]Task_List[3]Hight = 20
Objectives[32]mission_Actors[3]Task_List[3]FollowPlayer = False
Objectives[32]mission_Actors[3]Task_List[3]AttackPlayer = False
Objectives[32]mission_Actors[3]Task_List[3]Land = False
Objectives[32]mission_Actors[3]Task_List[4]Type = VehicleHeliTask
Objectives[32]mission_Actors[3]Task_List[4]PositionX = -3359,004
Objectives[32]mission_Actors[3]Task_List[4]PositionY = 969,0618
Objectives[32]mission_Actors[3]Task_List[4]PositionZ = 7,796528
Objectives[32]mission_Actors[3]Task_List[4]speed = 25
Objectives[32]mission_Actors[3]Task_List[4]Hight = 20
Objectives[32]mission_Actors[3]Task_List[4]FollowPlayer = False
Objectives[32]mission_Actors[3]Task_List[4]AttackPlayer = False
Objectives[32]mission_Actors[3]Task_List[4]Land = False
Objectives[32]mission_Actors[3]Task_List[5]Type = VehicleHeliTask
Objectives[32]mission_Actors[3]Task_List[5]PositionX = -3441,364
Objectives[32]mission_Actors[3]Task_List[5]PositionY = 1600,819
Objectives[32]mission_Actors[3]Task_List[5]PositionZ = 2,257338
Objectives[32]mission_Actors[3]Task_List[5]speed = 30
Objectives[32]mission_Actors[3]Task_List[5]Hight = 20
Objectives[32]mission_Actors[3]Task_List[5]FollowPlayer = False
Objectives[32]mission_Actors[3]Task_List[5]AttackPlayer = False
Objectives[32]mission_Actors[3]Task_List[5]Land = False
Objectives[32]mission_Actors[3]Task_List[6]Type = BlockNonTemporaryEvents
Objectives[32]mission_Actors[3]Task_List[6]PositionX = -3422,703
Objectives[32]mission_Actors[3]Task_List[6]PositionY = 1620,164
Objectives[32]mission_Actors[3]Task_List[6]PositionZ = -42,39856
Objectives[32]mission_Actors[3]Task_List[6]Block = False
Objectives[32]mission_Actors[3]Task_List[7]Type = VehicleHeliTask
Objectives[32]mission_Actors[3]Task_List[7]PositionX = -3422,711
Objectives[32]mission_Actors[3]Task_List[7]PositionY = 1620,165
Objectives[32]mission_Actors[3]Task_List[7]PositionZ = -42,39806
Objectives[32]mission_Actors[3]Task_List[7]speed = 30
Objectives[32]mission_Actors[3]Task_List[7]Hight = 20
Objectives[32]mission_Actors[3]Task_List[7]FollowPlayer = False
Objectives[32]mission_Actors[3]Task_List[7]AttackPlayer = True
Objectives[32]mission_Actors[3]Task_List[7]Land = False
Objectives[32]mission_Vehicles = 1
Objectives[32]mission_Vehicles[0]positionX = -1865,076
Objectives[32]mission_Vehicles[0]positionY = -1215,562
Objectives[32]mission_Vehicles[0]positionZ = 13,16689
Objectives[32]mission_Vehicles[0]Heading = 59,32533
Objectives[32]mission_Vehicles[0]Name = Maverick
Objectives[32]mission_Vehicles[0]Model = maverick
Objectives[32]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[32]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[32]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[0]HasPearlescent = False
Objectives[32]mission_Vehicles[0]Livery = 0
Objectives[32]mission_Vehicles[0]DirtLevel = 0
Objectives[32]mission_Vehicles[0]LockedForPlayer = False
Objectives[32]mission_Vehicles[0]Locked = False
Objectives[32]mission_Vehicles[0]Alarm = False
Objectives[32]mission_Vehicles[0]HotWired = False
Objectives[32]mission_Vehicles[0]Invincible = False
Objectives[32]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[0]Remove_After = 0
Objectives[32]mission_Vehicles[0]Survive_Number = 0
Objectives[32]mission_Vehicles[0]Failed_Text = 
Objectives[32]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[32]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 32
Objectives[32]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[32]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[32]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[32]mission_Vehicles[0]NeededForObjectiveHint[0] = 33
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 1
Objectives[32]ObjectiveMessages[0]positionX = -1071,472
Objectives[32]ObjectiveMessages[0]positionY = 2122,437
Objectives[32]ObjectiveMessages[0]positionZ = 78,40287
Objectives[32]ObjectiveMessages[0]Message = ~b~Come on, hurry up.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[33]Type = Hint_Objective
Objectives[33]Text = 
Objectives[33]positionX = -1418,609
Objectives[33]positionY = -1308,713
Objectives[33]positionZ = 2,896115
Objectives[33]Hint_Time = 6
Objectives[33]Hint_FOV = 20
Objectives[33]Hint_Use_Position = False
Objectives[33]Hint_Use_Player = False
Objectives[33]Hint_Use_Actor = False
Objectives[33]Hint_Use_Vehicle = True
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 2
Objectives[33]ObjectiveMessages[0]positionX = -1075,905
Objectives[33]ObjectiveMessages[0]positionY = 2127,319
Objectives[33]ObjectiveMessages[0]positionZ = 78,56184
Objectives[33]ObjectiveMessages[0]Message = ~b~Did you see which way they went?
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = True
Objectives[33]ObjectiveMessages[0]TypeTextMesage = False
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = -1078,576
Objectives[33]ObjectiveMessages[1]positionY = 2135,019
Objectives[33]ObjectiveMessages[1]positionZ = 78,09477
Objectives[33]ObjectiveMessages[1]Message = ~p~That way, do you think we can reach them?
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = White
Objectives[33]ObjectiveMessages[1]PlayFromStart = False
Objectives[33]ObjectiveMessages[1]Delay = True
Objectives[33]ObjectiveMessages[1]DelayTime = 3
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = True
Objectives[33]ObjectiveMessages[1]TypeTextMesage = False
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[34]Text = 
Objectives[34]Text2 = 
Objectives[34]Type = Kill_Actors
Objectives[34]positionX = -1626,008
Objectives[34]positionY = -2696,053
Objectives[34]positionZ = 12,9447
Objectives[34]KillAll1 = True
Objectives[34]KillAll2 = False
Objectives[34]Kill_Actors_Add_Blips = True
Objectives[34]Kill_Actors_Add_Markers = False
Objectives[34]DropPickups = True
Objectives[34]Droped_Pickup_Model = prop_notepad_02
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 3
Objectives[34]ObjectiveMessages[0]positionX = -1081,874
Objectives[34]ObjectiveMessages[0]positionY = 2140,837
Objectives[34]ObjectiveMessages[0]positionZ = 76,86771
Objectives[34]ObjectiveMessages[0]Message = ~b~Umh... I don't know... maybe if we go full throttle... and if the engine holds up...and if the ocean is calm... and there aren't too many waves...
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = -1085,944
Objectives[34]ObjectiveMessages[1]positionY = 2148,94
Objectives[34]ObjectiveMessages[1]positionZ = 77,45898
Objectives[34]ObjectiveMessages[1]Message = ~o~Yeah we can do it... come on, melt this fucking engine!
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 10
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = True
Objectives[34]ObjectiveMessages[1]TypeTextMesage = False
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = -1089,582
Objectives[34]ObjectiveMessages[2]positionY = 2154,826
Objectives[34]ObjectiveMessages[2]positionZ = 77,4354
Objectives[34]ObjectiveMessages[2]Message = ~b~Okay, let's do it!
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = White
Objectives[34]ObjectiveMessages[2]PlayFromStart = False
Objectives[34]ObjectiveMessages[2]Delay = True
Objectives[34]ObjectiveMessages[2]DelayTime = 15
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = True
Objectives[34]ObjectiveMessages[2]TypeTextMesage = False
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[35]Text = 
Objectives[35]Type = Timeout_Objective
Objectives[35]positionX = -627,7874
Objectives[35]positionY = 18,16893
Objectives[35]positionZ = 40,59176
Objectives[35]Timeout_Min = 0
Objectives[35]Timeout_Sec = 2
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = -557,834
Objectives[36]positionY = 282,6535
Objectives[36]positionZ = 81,17635
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = True
Objectives[36]SetPlayerActor_RelationshipGroup = Friend
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 2
Objectives[36]Task_List[0]Type = EnterVehicle
Objectives[36]Task_List[0]PositionX = -1179,951
Objectives[36]Task_List[0]PositionY = -1883,628
Objectives[36]Task_List[0]PositionZ = 1,07588
Objectives[36]Task_List[0]Speed = 1
Objectives[36]Task_List[0]SeatIndex = -1
Objectives[36]Task_List[0]TaskIndex = 0
Objectives[36]Task_List[0]Warp = True
Objectives[36]Task_List[1]Type = VehicleFollow(Player)
Objectives[36]Task_List[1]positionX = -1179,951
Objectives[36]Task_List[1]positionY = -1883,628
Objectives[36]Task_List[1]positionZ = 0,6805731
Objectives[36]Task_List[1]speed = 10
Objectives[36]Task_List[1]minDistance = 5
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = GoTo_Actor
Objectives[37]Text = 
Objectives[37]positionX = 304,9189
Objectives[37]positionY = 254,354
Objectives[37]positionZ = 104,5442
Objectives[37]GoTo_Actor_ChangToCompanion = True
Objectives[37]GoTo_Actor_Distance = 5
Objectives[37]GoTo_Actor_Remove_Blip = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = -556,2141
Objectives[38]positionY = 284,8584
Objectives[38]positionZ = 81,17625
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = True
Objectives[38]SetPlayerActor_RelationshipGroup = Companion
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 1
Objectives[38]Task_List[0]Type = Pause
Objectives[38]Task_List[0]positionX = -559,6259
Objectives[38]Task_List[0]positionY = 286,9463
Objectives[38]Task_List[0]positionZ = 84,87645
Objectives[38]Task_List[0]time = 1
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Hint_Objective
Objectives[39]Text = 
Objectives[39]positionX = 308,4312
Objectives[39]positionY = 264,1846
Objectives[39]positionZ = 104,0091
Objectives[39]Hint_Time = 10
Objectives[39]Hint_FOV = 40
Objectives[39]Hint_Use_Position = False
Objectives[39]Hint_Use_Player = False
Objectives[39]Hint_Use_Actor = True
Objectives[39]Hint_Use_Vehicle = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 4
Objectives[39]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[39]mission_Pickup_Props[0]Value = 99999
Objectives[39]mission_Pickup_Props[0]positionX = -2281,18
Objectives[39]mission_Pickup_Props[0]positionY = 361,2473
Objectives[39]mission_Pickup_Props[0]positionZ = 174,1017
Objectives[39]mission_Pickup_Props[0]rotationX = 0
Objectives[39]mission_Pickup_Props[0]rotationY = 0
Objectives[39]mission_Pickup_Props[0]rotationZ = 89,99995
Objectives[39]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[39]mission_Pickup_Props[1]Value = 99999
Objectives[39]mission_Pickup_Props[1]positionX = -2293,437
Objectives[39]mission_Pickup_Props[1]positionY = 353,95
Objectives[39]mission_Pickup_Props[1]positionZ = 174,1017
Objectives[39]mission_Pickup_Props[1]rotationX = 0
Objectives[39]mission_Pickup_Props[1]rotationY = 0
Objectives[39]mission_Pickup_Props[1]rotationZ = 135
Objectives[39]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[39]mission_Pickup_Props[2]Value = 99999
Objectives[39]mission_Pickup_Props[2]positionX = -2293,685
Objectives[39]mission_Pickup_Props[2]positionY = 183,7188
Objectives[39]mission_Pickup_Props[2]positionZ = 167,1017
Objectives[39]mission_Pickup_Props[2]rotationX = 0
Objectives[39]mission_Pickup_Props[2]rotationY = 0
Objectives[39]mission_Pickup_Props[2]rotationZ = 135
Objectives[39]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[39]mission_Pickup_Props[3]Value = 99999
Objectives[39]mission_Pickup_Props[3]positionX = -2291,316
Objectives[39]mission_Pickup_Props[3]positionY = 225,5188
Objectives[39]mission_Pickup_Props[3]positionZ = 167,1017
Objectives[39]mission_Pickup_Props[3]rotationX = 0
Objectives[39]mission_Pickup_Props[3]rotationY = 0
Objectives[39]mission_Pickup_Props[3]rotationZ = 170
Objectives[39]ObjectiveMessages = 4
Objectives[39]ObjectiveMessages[0]positionX = -1093,749
Objectives[39]ObjectiveMessages[0]positionY = 2169,997
Objectives[39]ObjectiveMessages[0]positionZ = 77,16655
Objectives[39]ObjectiveMessages[0]Message = ~p~Have you found her?
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = True
Objectives[39]ObjectiveMessages[0]TypeTextMesage = False
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = -1094,465
Objectives[39]ObjectiveMessages[1]positionY = 2174,707
Objectives[39]ObjectiveMessages[1]positionZ = 77,09304
Objectives[39]ObjectiveMessages[1]Message = ~b~No, she wasn't on this helicopter, but I found the flight plan, they were going to the Kortz center.
Objectives[39]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = White
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 3
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = True
Objectives[39]ObjectiveMessages[1]TypeTextMesage = False
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[2]positionX = -1093,321
Objectives[39]ObjectiveMessages[2]positionY = 2181,698
Objectives[39]ObjectiveMessages[2]positionZ = 76,4832
Objectives[39]ObjectiveMessages[2]Message = ~o~Okay, so let's go there too, and hurry before we go into a shark's stomach.
Objectives[39]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[2]Sender = 
Objectives[39]ObjectiveMessages[2]Subject = 
Objectives[39]ObjectiveMessages[2]MessageColor = White
Objectives[39]ObjectiveMessages[2]PlayFromStart = False
Objectives[39]ObjectiveMessages[2]Delay = True
Objectives[39]ObjectiveMessages[2]DelayTime = 10
Objectives[39]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[2]TypeSubtitle = True
Objectives[39]ObjectiveMessages[2]TypeTextMesage = False
Objectives[39]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[3]positionX = -1092,777
Objectives[39]ObjectiveMessages[3]positionY = 2187,71
Objectives[39]ObjectiveMessages[3]positionZ = 74,64048
Objectives[39]ObjectiveMessages[3]Message = ~b~Okay, let's go!
Objectives[39]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[3]Sender = 
Objectives[39]ObjectiveMessages[3]Subject = 
Objectives[39]ObjectiveMessages[3]MessageColor = White
Objectives[39]ObjectiveMessages[3]PlayFromStart = False
Objectives[39]ObjectiveMessages[3]Delay = True
Objectives[39]ObjectiveMessages[3]DelayTime = 15
Objectives[39]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[3]TypeSubtitle = True
Objectives[39]ObjectiveMessages[3]TypeTextMesage = False
Objectives[39]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[40]Text = 
Objectives[40]Text2 = 
Objectives[40]Text3 = 
Objectives[40]Failed_Text = 
Objectives[40]Type = Checkpoint
Objectives[40]Checkpoint_Type = 45
Objectives[40]Reserved = 1
Objectives[40]ColorR = 255
Objectives[40]ColorG = 255
Objectives[40]ColorB = 0
Objectives[40]ColorA = 255
Objectives[40]IconColorR = 255
Objectives[40]IconColorG = 255
Objectives[40]IconColorB = 0
Objectives[40]IconColorA = 255
Objectives[40]positionX = -2303,831
Objectives[40]positionY = 392,4023
Objectives[40]positionZ = 184,9907
Objectives[40]Heading = 56,26159
Objectives[40]Diameter = 15
Objectives[40]minimum_hight = 1
Objectives[40]maximum_hight = 10
Objectives[40]TriggerDistance = 25
Objectives[40]PlaySound = False
Objectives[40]LoseWanted = True
Objectives[40]Stop_Vehicle = False
Objectives[40]DeliverVehicleOnly = False
Objectives[40]DeliverTrailor = False
Objectives[40]DeliverTowTruck = False
Objectives[40]DeliverVehicleCargobob = False
Objectives[40]DeliverPropCargobob = False
Objectives[40]mission_ActorsCount = 3
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = -2219,674
Objectives[40]mission_Actors[0]positionY = 293,1981
Objectives[40]mission_Actors[0]positionZ = 184,5984
Objectives[40]mission_Actors[0]Heading = 221,2512
Objectives[40]mission_Actors[0]String_Name = g_m_y_korlieut_01
Objectives[40]mission_Actors[0]Relationship_Group = Enemy1
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = False
Objectives[40]mission_Actors[0]SetHealth = 100
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = SMG
Objectives[40]mission_Actors[0]Variation = Random
Objectives[40]mission_Actors[0]Task = 1
Objectives[40]mission_Actors[0]Task_Guard_Range = 50
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 0
Objectives[40]mission_Actors[1]positionX = -2283,224
Objectives[40]mission_Actors[1]positionY = 260,5384
Objectives[40]mission_Actors[1]positionZ = 184,6015
Objectives[40]mission_Actors[1]Heading = 221,2512
Objectives[40]mission_Actors[1]String_Name = g_m_y_korlieut_01
Objectives[40]mission_Actors[1]Relationship_Group = Enemy1
Objectives[40]mission_Actors[1]AddBlip = False
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = False
Objectives[40]mission_Actors[1]SetHealth = 100
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Offensive
Objectives[40]mission_Actors[1]weapon = SMG
Objectives[40]mission_Actors[1]Variation = Random
Objectives[40]mission_Actors[1]Task = 1
Objectives[40]mission_Actors[1]Task_Guard_Range = 50
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 0
Objectives[40]mission_Actors[2]positionX = -2210,363
Objectives[40]mission_Actors[2]positionY = 202,5432
Objectives[40]mission_Actors[2]positionZ = 174,6018
Objectives[40]mission_Actors[2]Heading = 221,2512
Objectives[40]mission_Actors[2]String_Name = g_m_y_korlieut_01
Objectives[40]mission_Actors[2]Relationship_Group = Enemy1
Objectives[40]mission_Actors[2]AddBlip = False
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = False
Objectives[40]mission_Actors[2]SetHealth = 100
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = True
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 30
Objectives[40]mission_Actors[2]Hearing_Range = 30
Objectives[40]mission_Actors[2]CombatMovement = Offensive
Objectives[40]mission_Actors[2]weapon = SMG
Objectives[40]mission_Actors[2]Variation = Random
Objectives[40]mission_Actors[2]Task = 1
Objectives[40]mission_Actors[2]Task_Guard_Range = 50
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = NONE
Objectives[40]mission_Vehicles = 1
Objectives[40]mission_Vehicles[0]positionX = -2196,586
Objectives[40]mission_Vehicles[0]positionY = 206,812
Objectives[40]mission_Vehicles[0]positionZ = 194,7018
Objectives[40]mission_Vehicles[0]Heading = 20,8294
Objectives[40]mission_Vehicles[0]Name = Maverick
Objectives[40]mission_Vehicles[0]Model = maverick
Objectives[40]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[40]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[40]mission_Vehicles[0]HasPearlescent = False
Objectives[40]mission_Vehicles[0]Livery = 0
Objectives[40]mission_Vehicles[0]DirtLevel = 0
Objectives[40]mission_Vehicles[0]LockedForPlayer = False
Objectives[40]mission_Vehicles[0]Locked = False
Objectives[40]mission_Vehicles[0]Alarm = False
Objectives[40]mission_Vehicles[0]HotWired = False
Objectives[40]mission_Vehicles[0]Invincible = False
Objectives[40]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[0]Remove_After = 0
Objectives[40]mission_Vehicles[0]Survive_Number = 0
Objectives[40]mission_Vehicles[0]Failed_Text = 
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Mission_Settings_Objective
Objectives[41]positionX = -2348,027
Objectives[41]positionY = 402,2696
Objectives[41]positionZ = 175,4762
Objectives[41]MissionSettings_TimesOfDay = Current
Objectives[41]MissionSettings_Weather = Current
Objectives[41]MissionSettings_WantedLevel = 0
Objectives[41]MissionSettings_SetWantedLevelNow = Current
Objectives[41]MissionSettings_StartNightvision = False
Objectives[41]MissionSettings_StopNightvision = False
Objectives[41]MissionSettings_StartSeethrough = False
Objectives[41]MissionSettings_StopSeethrough = False
Objectives[41]MissionSettings_StartMusic = False
Objectives[41]MissionSettings_StopMusic = False
Objectives[41]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = 
Objectives[42]Text2 = 
Objectives[42]Type = Kill_Actors
Objectives[42]positionX = -2219,558
Objectives[42]positionY = 221,829
Objectives[42]positionZ = 173,6018
Objectives[42]KillAll1 = True
Objectives[42]KillAll2 = False
Objectives[42]Kill_Actors_Add_Blips = False
Objectives[42]Kill_Actors_Add_Markers = False
Objectives[42]DropPickups = False
Objectives[42]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 2
Objectives[42]ObjectiveMessages[0]positionX = -1094,148
Objectives[42]ObjectiveMessages[0]positionY = 2200,747
Objectives[42]ObjectiveMessages[0]positionZ = 71,78474
Objectives[42]ObjectiveMessages[0]Message = ~b~Here we are, they must be here somewhere, let's find them.
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = -1095,579
Objectives[42]ObjectiveMessages[1]positionY = 2210,229
Objectives[42]ObjectiveMessages[1]positionZ = 71,25941
Objectives[42]ObjectiveMessages[1]Message = ~o~Okay, let's hurry up and be careful.
Objectives[42]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = White
Objectives[42]ObjectiveMessages[1]PlayFromStart = False
Objectives[42]ObjectiveMessages[1]Delay = True
Objectives[42]ObjectiveMessages[1]DelayTime = 5
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = True
Objectives[42]ObjectiveMessages[1]TypeTextMesage = False
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[43]Type = GoTo_Actor
Objectives[43]Text = 
Objectives[43]positionX = 314,2174
Objectives[43]positionY = 254,1706
Objectives[43]positionZ = 104,12
Objectives[43]GoTo_Actor_ChangToCompanion = False
Objectives[43]GoTo_Actor_Distance = 10
Objectives[43]GoTo_Actor_Remove_Blip = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Hint_Objective
Objectives[44]Text = 
Objectives[44]positionX = 302,306
Objectives[44]positionY = 255,3632
Objectives[44]positionZ = 104,567
Objectives[44]Hint_Time = 6
Objectives[44]Hint_FOV = 40
Objectives[44]Hint_Use_Position = False
Objectives[44]Hint_Use_Player = False
Objectives[44]Hint_Use_Actor = True
Objectives[44]Hint_Use_Vehicle = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 2
Objectives[44]ObjectiveMessages[0]positionX = -1096,762
Objectives[44]ObjectiveMessages[0]positionY = 2221,85
Objectives[44]ObjectiveMessages[0]positionZ = 71,22085
Objectives[44]ObjectiveMessages[0]Message = ~b~Was this the last one?
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = -1097,01
Objectives[44]ObjectiveMessages[1]positionY = 2225,327
Objectives[44]ObjectiveMessages[1]positionZ = 71,00506
Objectives[44]ObjectiveMessages[1]Message = ~p~If this was the last, where is she?
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 3
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[45]Type = Hint_Objective
Objectives[45]Text = 
Objectives[45]positionX = -2297,889
Objectives[45]positionY = 205,6019
Objectives[45]positionZ = 166,6017
Objectives[45]Hint_Time = 3
Objectives[45]Hint_FOV = 20
Objectives[45]Hint_Use_Position = True
Objectives[45]Hint_Use_Player = False
Objectives[45]Hint_Use_Actor = False
Objectives[45]Hint_Use_Vehicle = False
Objectives[45]mission_ActorsCount = 1
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = -2293,395
Objectives[45]mission_Actors[0]positionY = 210,0521
Objectives[45]mission_Actors[0]positionZ = 167,6017
Objectives[45]mission_Actors[0]Heading = 221,2512
Objectives[45]mission_Actors[0]String_Name = g_m_y_korlieut_01
Objectives[45]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[45]mission_Actors[0]AddBlip = False
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]SetHealth = 100
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Offensive
Objectives[45]mission_Actors[0]weapon = SMG
Objectives[45]mission_Actors[0]Variation = Random
Objectives[45]mission_Actors[0]Task = 1
Objectives[45]mission_Actors[0]Task_Guard_Range = 20
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 1
Objectives[45]ObjectiveMessages[0]positionX = -1106,857
Objectives[45]ObjectiveMessages[0]positionY = 2231,936
Objectives[45]ObjectiveMessages[0]positionZ = 70,27851
Objectives[45]ObjectiveMessages[0]Message = ~o~Maybe he wasn't the last, I think I saw one enter the labyrinth.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = True
Objectives[45]ObjectiveMessages[0]TypeTextMesage = False
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[46]Text = 
Objectives[46]Text2 = 
Objectives[46]Type = Kill_Actors
Objectives[46]positionX = -2264,854
Objectives[46]positionY = 188,7762
Objectives[46]positionZ = 168,6117
Objectives[46]KillAll1 = False
Objectives[46]KillAll2 = False
Objectives[46]Kill_Actors_Add_Blips = False
Objectives[46]Kill_Actors_Add_Markers = False
Objectives[46]DropPickups = True
Objectives[46]Droped_Pickup_Model = p_amb_phone_01
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 1
Objectives[46]ObjectiveMessages[0]positionX = -1116,004
Objectives[46]ObjectiveMessages[0]positionY = 2232,369
Objectives[46]ObjectiveMessages[0]positionZ = 70,74664
Objectives[46]ObjectiveMessages[0]Message = ~b~Okay, let's go see.
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[47]Type = GoTo_Actor
Objectives[47]Text = 
Objectives[47]positionX = 304,9158
Objectives[47]positionY = 272,6538
Objectives[47]positionZ = 104,638
Objectives[47]GoTo_Actor_ChangToCompanion = False
Objectives[47]GoTo_Actor_Distance = 10
Objectives[47]GoTo_Actor_Remove_Blip = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Hint_Objective
Objectives[48]Text = 
Objectives[48]positionX = 308,0601
Objectives[48]positionY = 257,8765
Objectives[48]positionZ = 104,1459
Objectives[48]Hint_Time = 8
Objectives[48]Hint_FOV = 40
Objectives[48]Hint_Use_Position = False
Objectives[48]Hint_Use_Player = False
Objectives[48]Hint_Use_Actor = True
Objectives[48]Hint_Use_Vehicle = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 4
Objectives[48]mission_Vehicles[0]positionX = -2352,255
Objectives[48]mission_Vehicles[0]positionY = 265,9781
Objectives[48]mission_Vehicles[0]positionZ = 164,6803
Objectives[48]mission_Vehicles[0]Heading = 350,6374
Objectives[48]mission_Vehicles[0]Name = Carbon RS
Objectives[48]mission_Vehicles[0]Model = double
Objectives[48]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[48]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[48]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[48]mission_Vehicles[0]HasPearlescent = False
Objectives[48]mission_Vehicles[0]Livery = 0
Objectives[48]mission_Vehicles[0]DirtLevel = 0
Objectives[48]mission_Vehicles[0]LockedForPlayer = False
Objectives[48]mission_Vehicles[0]Locked = False
Objectives[48]mission_Vehicles[0]Alarm = False
Objectives[48]mission_Vehicles[0]HotWired = False
Objectives[48]mission_Vehicles[0]Invincible = False
Objectives[48]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[48]mission_Vehicles[0]Remove_After = 50
Objectives[48]mission_Vehicles[0]Survive_Number = 0
Objectives[48]mission_Vehicles[0]Failed_Text = 
Objectives[48]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[48]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 49
Objectives[48]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[48]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[48]mission_Vehicles[1]positionX = -2356,733
Objectives[48]mission_Vehicles[1]positionY = 265,1931
Objectives[48]mission_Vehicles[1]positionZ = 164,8536
Objectives[48]mission_Vehicles[1]Heading = 17,55117
Objectives[48]mission_Vehicles[1]Name = Carbon RS
Objectives[48]mission_Vehicles[1]Model = double
Objectives[48]mission_Vehicles[1]PrimaryColor = MetallicBlue
Objectives[48]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[48]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[48]mission_Vehicles[1]HasPearlescent = False
Objectives[48]mission_Vehicles[1]Livery = 0
Objectives[48]mission_Vehicles[1]DirtLevel = 0
Objectives[48]mission_Vehicles[1]LockedForPlayer = False
Objectives[48]mission_Vehicles[1]Locked = False
Objectives[48]mission_Vehicles[1]Alarm = False
Objectives[48]mission_Vehicles[1]HotWired = False
Objectives[48]mission_Vehicles[1]Invincible = False
Objectives[48]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[48]mission_Vehicles[1]Remove_After = 50
Objectives[48]mission_Vehicles[1]Survive_Number = 0
Objectives[48]mission_Vehicles[1]Failed_Text = 
Objectives[48]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[48]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 49
Objectives[48]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[48]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[48]mission_Vehicles[2]positionX = -2359,453
Objectives[48]mission_Vehicles[2]positionY = 271,1757
Objectives[48]mission_Vehicles[2]positionZ = 165,8406
Objectives[48]mission_Vehicles[2]Heading = 24,12949
Objectives[48]mission_Vehicles[2]Name = Carbon RS
Objectives[48]mission_Vehicles[2]Model = double
Objectives[48]mission_Vehicles[2]PrimaryColor = MetallicLime
Objectives[48]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[48]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[48]mission_Vehicles[2]HasPearlescent = False
Objectives[48]mission_Vehicles[2]Livery = 0
Objectives[48]mission_Vehicles[2]DirtLevel = 0
Objectives[48]mission_Vehicles[2]LockedForPlayer = False
Objectives[48]mission_Vehicles[2]Locked = False
Objectives[48]mission_Vehicles[2]Alarm = False
Objectives[48]mission_Vehicles[2]HotWired = False
Objectives[48]mission_Vehicles[2]Invincible = False
Objectives[48]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[48]mission_Vehicles[2]Remove_After = 50
Objectives[48]mission_Vehicles[2]Survive_Number = 0
Objectives[48]mission_Vehicles[2]Failed_Text = 
Objectives[48]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[48]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 49
Objectives[48]mission_Vehicles[2]NeededForActorIndex[0] = 2
Objectives[48]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[48]mission_Vehicles[3]positionX = -2355,885
Objectives[48]mission_Vehicles[3]positionY = 274,1086
Objectives[48]mission_Vehicles[3]positionZ = 166,0108
Objectives[48]mission_Vehicles[3]Heading = 344,9644
Objectives[48]mission_Vehicles[3]Name = Carbon RS
Objectives[48]mission_Vehicles[3]Model = double
Objectives[48]mission_Vehicles[3]PrimaryColor = MetallicRaceYellow
Objectives[48]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[48]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[48]mission_Vehicles[3]HasPearlescent = False
Objectives[48]mission_Vehicles[3]Livery = 0
Objectives[48]mission_Vehicles[3]DirtLevel = 0
Objectives[48]mission_Vehicles[3]LockedForPlayer = False
Objectives[48]mission_Vehicles[3]Locked = False
Objectives[48]mission_Vehicles[3]Alarm = False
Objectives[48]mission_Vehicles[3]HotWired = False
Objectives[48]mission_Vehicles[3]Invincible = False
Objectives[48]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[48]mission_Vehicles[3]Remove_After = 50
Objectives[48]mission_Vehicles[3]Survive_Number = 0
Objectives[48]mission_Vehicles[3]Failed_Text = 
Objectives[48]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[48]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 49
Objectives[48]mission_Vehicles[3]NeededForActorIndex[0] = 3
Objectives[48]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[48]mission_Vehicles[3]NeededForObjectiveCutsceneCount = 1
Objectives[48]mission_Vehicles[3]NeededForObjectiveCutscene[0] = 49
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 2
Objectives[48]ObjectiveMessages[0]positionX = -1129,434
Objectives[48]ObjectiveMessages[0]positionY = 2235,467
Objectives[48]ObjectiveMessages[0]positionZ = 69,37035
Objectives[48]ObjectiveMessages[0]Message = ~p~What di you find?
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = -1136,15
Objectives[48]ObjectiveMessages[1]positionY = 2236,591
Objectives[48]ObjectiveMessages[1]positionZ = 69,14265
Objectives[48]ObjectiveMessages[1]Message = ~b~Umh... the receipt for the rental of four motorcycles...
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 2
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = -2359,377
Objectives[49]positionY = 281,2589
Objectives[49]positionZ = 166,706
Objectives[49]Cutscenes_Time = 6
Objectives[49]Cutscenes_Trans_Time = 3
Objectives[49]Cutscenes_FOV = 60
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = False
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = True
Objectives[49]Cutscenes_Follow_Distancee = 10
Objectives[49]Cutscenes_Follow_Hieght = 10
Objectives[49]Cutscenes_Follow_Angle = 310
Objectives[49]mission_ActorsCount = 8
Objectives[49]mission_Actors[0]SpawnInVehicle = True
Objectives[49]mission_Actors[0]SeatIndex = -1
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 50
Objectives[49]mission_Actors[0]positionX = -2356,733
Objectives[49]mission_Actors[0]positionY = 265,1931
Objectives[49]mission_Actors[0]positionZ = 164,8536
Objectives[49]mission_Actors[0]Heading = 17,55117
Objectives[49]mission_Actors[0]String_Name = g_m_y_korean_01
Objectives[49]mission_Actors[0]Relationship_Group = Enemy2
Objectives[49]mission_Actors[0]AddBlip = False
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = False
Objectives[49]mission_Actors[0]SetHealth = 100
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = True
Objectives[49]mission_Actors[0]Seeing_Range = 30
Objectives[49]mission_Actors[0]Hearing_Range = 30
Objectives[49]mission_Actors[0]CombatMovement = Offensive
Objectives[49]mission_Actors[0]weapon = MicroSMG
Objectives[49]mission_Actors[0]Variation = Random
Objectives[49]mission_Actors[0]Task = 99
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[0]Task_List_Count = 4
Objectives[49]mission_Actors[0]Task_Repeat = False
Objectives[49]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[49]mission_Actors[0]Task_List[0]PositionX = -2353,844
Objectives[49]mission_Actors[0]Task_List[0]PositionY = 266,4627
Objectives[49]mission_Actors[0]Task_List[0]PositionZ = 164,8456
Objectives[49]mission_Actors[0]Task_List[0]Block = True
Objectives[49]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[49]mission_Actors[0]Task_List[1]PositionX = -2353,844
Objectives[49]mission_Actors[0]Task_List[1]PositionY = 266,4627
Objectives[49]mission_Actors[0]Task_List[1]PositionZ = 164,8456
Objectives[49]mission_Actors[0]Task_List[1]Speed = 1
Objectives[49]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[49]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[49]mission_Actors[0]Task_List[2]Type = Drive
Objectives[49]mission_Actors[0]Task_List[2]PositionX = -2298,577
Objectives[49]mission_Actors[0]Task_List[2]PositionY = 477,4013
Objectives[49]mission_Actors[0]Task_List[2]PositionZ = 173,8002
Objectives[49]mission_Actors[0]Task_List[2]Speed = 100
Objectives[49]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[49]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[0]Task_List[2]Reverse = False
Objectives[49]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[49]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[49]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[49]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[49]mission_Actors[0]Task_List[3]Type = Drive
Objectives[49]mission_Actors[0]Task_List[3]PositionX = -2060,003
Objectives[49]mission_Actors[0]Task_List[3]PositionY = 198,9496
Objectives[49]mission_Actors[0]Task_List[3]PositionZ = 116,6494
Objectives[49]mission_Actors[0]Task_List[3]Speed = 100
Objectives[49]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[49]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[49]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[49]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[49]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[49]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[49]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[49]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[49]mission_Actors[0]Task_List[3]Reverse = False
Objectives[49]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[49]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[49]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[49]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[49]mission_Actors[1]SpawnInVehicle = True
Objectives[49]mission_Actors[1]SeatIndex = -1
Objectives[49]mission_Actors[1]Survive_Number = 0
Objectives[49]mission_Actors[1]Failed_Text = 
Objectives[49]mission_Actors[1]Remove_After = 50
Objectives[49]mission_Actors[1]positionX = -2352,255
Objectives[49]mission_Actors[1]positionY = 265,9781
Objectives[49]mission_Actors[1]positionZ = 164,6803
Objectives[49]mission_Actors[1]Heading = 350,6374
Objectives[49]mission_Actors[1]String_Name = g_m_y_korean_01
Objectives[49]mission_Actors[1]Relationship_Group = Enemy2
Objectives[49]mission_Actors[1]AddBlip = False
Objectives[49]mission_Actors[1]ShowCone = False
Objectives[49]mission_Actors[1]Invincible = False
Objectives[49]mission_Actors[1]SetHealth = 100
Objectives[49]mission_Actors[1]DieFromHeadShot = True
Objectives[49]mission_Actors[1]CanExitVehicle = True
Objectives[49]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[1]AlwaysFight = True
Objectives[49]mission_Actors[1]Seeing_Range = 30
Objectives[49]mission_Actors[1]Hearing_Range = 30
Objectives[49]mission_Actors[1]CombatMovement = Offensive
Objectives[49]mission_Actors[1]weapon = MicroSMG
Objectives[49]mission_Actors[1]Variation = Random
Objectives[49]mission_Actors[1]Task = 99
Objectives[49]mission_Actors[1]Task_Guard_Range = 5
Objectives[49]mission_Actors[1]Task_Stay_In_Range = True
Objectives[49]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[1]Task_Scenario = NONE
Objectives[49]mission_Actors[1]Task_List_Count = 3
Objectives[49]mission_Actors[1]Task_Repeat = False
Objectives[49]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[49]mission_Actors[1]Task_List[0]PositionX = -2350,268
Objectives[49]mission_Actors[1]Task_List[0]PositionY = 265,752
Objectives[49]mission_Actors[1]Task_List[0]PositionZ = 164,5305
Objectives[49]mission_Actors[1]Task_List[0]Block = True
Objectives[49]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[49]mission_Actors[1]Task_List[1]PositionX = -2350,268
Objectives[49]mission_Actors[1]Task_List[1]PositionY = 265,752
Objectives[49]mission_Actors[1]Task_List[1]PositionZ = 164,5305
Objectives[49]mission_Actors[1]Task_List[1]Speed = 1
Objectives[49]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[49]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[49]mission_Actors[1]Task_List[2]Type = Drive
Objectives[49]mission_Actors[1]Task_List[2]PositionX = -2054,538
Objectives[49]mission_Actors[1]Task_List[2]PositionY = 194,6227
Objectives[49]mission_Actors[1]Task_List[2]PositionZ = 115,6553
Objectives[49]mission_Actors[1]Task_List[2]Speed = 100
Objectives[49]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[49]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[2]Reverse = False
Objectives[49]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[49]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[49]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[49]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[49]mission_Actors[2]SpawnInVehicle = True
Objectives[49]mission_Actors[2]SeatIndex = -1
Objectives[49]mission_Actors[2]Survive_Number = 0
Objectives[49]mission_Actors[2]Failed_Text = 
Objectives[49]mission_Actors[2]Remove_After = 50
Objectives[49]mission_Actors[2]positionX = -2359,453
Objectives[49]mission_Actors[2]positionY = 271,1757
Objectives[49]mission_Actors[2]positionZ = 165,8406
Objectives[49]mission_Actors[2]Heading = 24,12949
Objectives[49]mission_Actors[2]String_Name = g_m_y_korean_01
Objectives[49]mission_Actors[2]Relationship_Group = Enemy2
Objectives[49]mission_Actors[2]AddBlip = False
Objectives[49]mission_Actors[2]ShowCone = False
Objectives[49]mission_Actors[2]Invincible = False
Objectives[49]mission_Actors[2]SetHealth = 100
Objectives[49]mission_Actors[2]DieFromHeadShot = True
Objectives[49]mission_Actors[2]CanExitVehicle = True
Objectives[49]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[2]AlwaysFight = True
Objectives[49]mission_Actors[2]Seeing_Range = 30
Objectives[49]mission_Actors[2]Hearing_Range = 30
Objectives[49]mission_Actors[2]CombatMovement = Offensive
Objectives[49]mission_Actors[2]weapon = MicroSMG
Objectives[49]mission_Actors[2]Variation = Random
Objectives[49]mission_Actors[2]Task = 99
Objectives[49]mission_Actors[2]Task_Guard_Range = 5
Objectives[49]mission_Actors[2]Task_Stay_In_Range = True
Objectives[49]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[2]Task_Scenario = NONE
Objectives[49]mission_Actors[2]Task_List_Count = 3
Objectives[49]mission_Actors[2]Task_Repeat = False
Objectives[49]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[49]mission_Actors[2]Task_List[0]PositionX = -2356,31
Objectives[49]mission_Actors[2]Task_List[0]PositionY = 270,0782
Objectives[49]mission_Actors[2]Task_List[0]PositionZ = 165,4901
Objectives[49]mission_Actors[2]Task_List[0]Block = True
Objectives[49]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[49]mission_Actors[2]Task_List[1]PositionX = -2356,31
Objectives[49]mission_Actors[2]Task_List[1]PositionY = 270,0782
Objectives[49]mission_Actors[2]Task_List[1]PositionZ = 165,4901
Objectives[49]mission_Actors[2]Task_List[1]Speed = 1
Objectives[49]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[49]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[49]mission_Actors[2]Task_List[2]Type = Drive
Objectives[49]mission_Actors[2]Task_List[2]PositionX = -2034,823
Objectives[49]mission_Actors[2]Task_List[2]PositionY = 172,9837
Objectives[49]mission_Actors[2]Task_List[2]PositionZ = 110,7558
Objectives[49]mission_Actors[2]Task_List[2]Speed = 100
Objectives[49]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[49]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[2]Task_List[2]Reverse = False
Objectives[49]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[49]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[49]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[49]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[49]mission_Actors[3]SpawnInVehicle = True
Objectives[49]mission_Actors[3]SeatIndex = -1
Objectives[49]mission_Actors[3]Survive_Number = 0
Objectives[49]mission_Actors[3]Failed_Text = 
Objectives[49]mission_Actors[3]Remove_After = 50
Objectives[49]mission_Actors[3]positionX = -2355,885
Objectives[49]mission_Actors[3]positionY = 274,1086
Objectives[49]mission_Actors[3]positionZ = 166,0108
Objectives[49]mission_Actors[3]Heading = 344,9644
Objectives[49]mission_Actors[3]String_Name = g_m_y_korean_01
Objectives[49]mission_Actors[3]Relationship_Group = Enemy2
Objectives[49]mission_Actors[3]AddBlip = False
Objectives[49]mission_Actors[3]ShowCone = False
Objectives[49]mission_Actors[3]Invincible = False
Objectives[49]mission_Actors[3]SetHealth = 100
Objectives[49]mission_Actors[3]DieFromHeadShot = True
Objectives[49]mission_Actors[3]CanExitVehicle = True
Objectives[49]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[3]AlwaysFight = True
Objectives[49]mission_Actors[3]Seeing_Range = 30
Objectives[49]mission_Actors[3]Hearing_Range = 30
Objectives[49]mission_Actors[3]CombatMovement = Offensive
Objectives[49]mission_Actors[3]weapon = MicroSMG
Objectives[49]mission_Actors[3]Variation = Random
Objectives[49]mission_Actors[3]Task = 99
Objectives[49]mission_Actors[3]Task_Guard_Range = 5
Objectives[49]mission_Actors[3]Task_Stay_In_Range = True
Objectives[49]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[3]Task_Scenario = NONE
Objectives[49]mission_Actors[3]Task_List_Count = 3
Objectives[49]mission_Actors[3]Task_Repeat = False
Objectives[49]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[49]mission_Actors[3]Task_List[0]PositionX = -2354,829
Objectives[49]mission_Actors[3]Task_List[0]PositionY = 275,4633
Objectives[49]mission_Actors[3]Task_List[0]PositionZ = 166,1362
Objectives[49]mission_Actors[3]Task_List[0]Block = True
Objectives[49]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[49]mission_Actors[3]Task_List[1]PositionX = -2354,829
Objectives[49]mission_Actors[3]Task_List[1]PositionY = 275,4633
Objectives[49]mission_Actors[3]Task_List[1]PositionZ = 166,1362
Objectives[49]mission_Actors[3]Task_List[1]Speed = 1
Objectives[49]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[49]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[49]mission_Actors[3]Task_List[2]Type = Drive
Objectives[49]mission_Actors[3]Task_List[2]PositionX = -2022,785
Objectives[49]mission_Actors[3]Task_List[2]PositionY = 152,4463
Objectives[49]mission_Actors[3]Task_List[2]PositionZ = 106,4694
Objectives[49]mission_Actors[3]Task_List[2]Speed = 100
Objectives[49]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[3]Task_List[2]Reverse = False
Objectives[49]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[49]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[49]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[49]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[49]mission_Actors[4]SpawnInVehicle = True
Objectives[49]mission_Actors[4]SeatIndex = 0
Objectives[49]mission_Actors[4]Survive_Number = 0
Objectives[49]mission_Actors[4]Failed_Text = 
Objectives[49]mission_Actors[4]Remove_After = 50
Objectives[49]mission_Actors[4]positionX = -2355,885
Objectives[49]mission_Actors[4]positionY = 274,1086
Objectives[49]mission_Actors[4]positionZ = 166,0108
Objectives[49]mission_Actors[4]Heading = 344,9644
Objectives[49]mission_Actors[4]String_Name = g_m_y_korean_01
Objectives[49]mission_Actors[4]Relationship_Group = Enemy2
Objectives[49]mission_Actors[4]AddBlip = False
Objectives[49]mission_Actors[4]ShowCone = False
Objectives[49]mission_Actors[4]Invincible = False
Objectives[49]mission_Actors[4]SetHealth = 100
Objectives[49]mission_Actors[4]DieFromHeadShot = True
Objectives[49]mission_Actors[4]CanExitVehicle = True
Objectives[49]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[4]AlwaysFight = True
Objectives[49]mission_Actors[4]Seeing_Range = 30
Objectives[49]mission_Actors[4]Hearing_Range = 30
Objectives[49]mission_Actors[4]CombatMovement = Offensive
Objectives[49]mission_Actors[4]weapon = MicroSMG
Objectives[49]mission_Actors[4]Variation = Random
Objectives[49]mission_Actors[4]Task = 0
Objectives[49]mission_Actors[4]Task_Guard_Range = 5
Objectives[49]mission_Actors[4]Task_Stay_In_Range = True
Objectives[49]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[4]Task_Scenario = NONE
Objectives[49]mission_Actors[5]SpawnInVehicle = True
Objectives[49]mission_Actors[5]SeatIndex = 0
Objectives[49]mission_Actors[5]Survive_Number = 0
Objectives[49]mission_Actors[5]Failed_Text = 
Objectives[49]mission_Actors[5]Remove_After = 50
Objectives[49]mission_Actors[5]positionX = -2359,453
Objectives[49]mission_Actors[5]positionY = 271,1757
Objectives[49]mission_Actors[5]positionZ = 165,8406
Objectives[49]mission_Actors[5]Heading = 24,12949
Objectives[49]mission_Actors[5]String_Name = g_m_y_korean_01
Objectives[49]mission_Actors[5]Relationship_Group = Enemy2
Objectives[49]mission_Actors[5]AddBlip = False
Objectives[49]mission_Actors[5]ShowCone = False
Objectives[49]mission_Actors[5]Invincible = False
Objectives[49]mission_Actors[5]SetHealth = 100
Objectives[49]mission_Actors[5]DieFromHeadShot = True
Objectives[49]mission_Actors[5]CanExitVehicle = True
Objectives[49]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[5]AlwaysFight = True
Objectives[49]mission_Actors[5]Seeing_Range = 30
Objectives[49]mission_Actors[5]Hearing_Range = 30
Objectives[49]mission_Actors[5]CombatMovement = Offensive
Objectives[49]mission_Actors[5]weapon = MicroSMG
Objectives[49]mission_Actors[5]Variation = Random
Objectives[49]mission_Actors[5]Task = 0
Objectives[49]mission_Actors[5]Task_Guard_Range = 5
Objectives[49]mission_Actors[5]Task_Stay_In_Range = True
Objectives[49]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[5]Task_Scenario = NONE
Objectives[49]mission_Actors[6]SpawnInVehicle = True
Objectives[49]mission_Actors[6]SeatIndex = 0
Objectives[49]mission_Actors[6]Survive_Number = 0
Objectives[49]mission_Actors[6]Failed_Text = 
Objectives[49]mission_Actors[6]Remove_After = 50
Objectives[49]mission_Actors[6]positionX = -2356,733
Objectives[49]mission_Actors[6]positionY = 265,1931
Objectives[49]mission_Actors[6]positionZ = 164,8536
Objectives[49]mission_Actors[6]Heading = 17,55117
Objectives[49]mission_Actors[6]String_Name = g_m_y_korean_01
Objectives[49]mission_Actors[6]Relationship_Group = Enemy2
Objectives[49]mission_Actors[6]AddBlip = False
Objectives[49]mission_Actors[6]ShowCone = False
Objectives[49]mission_Actors[6]Invincible = False
Objectives[49]mission_Actors[6]SetHealth = 100
Objectives[49]mission_Actors[6]DieFromHeadShot = True
Objectives[49]mission_Actors[6]CanExitVehicle = True
Objectives[49]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[6]AlwaysFight = True
Objectives[49]mission_Actors[6]Seeing_Range = 30
Objectives[49]mission_Actors[6]Hearing_Range = 30
Objectives[49]mission_Actors[6]CombatMovement = Offensive
Objectives[49]mission_Actors[6]weapon = MicroSMG
Objectives[49]mission_Actors[6]Variation = Random
Objectives[49]mission_Actors[6]Task = 0
Objectives[49]mission_Actors[6]Task_Guard_Range = 5
Objectives[49]mission_Actors[6]Task_Stay_In_Range = True
Objectives[49]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[6]Task_Scenario = NONE
Objectives[49]mission_Actors[7]SpawnInVehicle = True
Objectives[49]mission_Actors[7]SeatIndex = 0
Objectives[49]mission_Actors[7]Survive_Number = 0
Objectives[49]mission_Actors[7]Failed_Text = 
Objectives[49]mission_Actors[7]Remove_After = 50
Objectives[49]mission_Actors[7]positionX = -2352,255
Objectives[49]mission_Actors[7]positionY = 265,9781
Objectives[49]mission_Actors[7]positionZ = 164,6803
Objectives[49]mission_Actors[7]Heading = 350,6374
Objectives[49]mission_Actors[7]String_Name = g_m_y_korean_01
Objectives[49]mission_Actors[7]Relationship_Group = Enemy2
Objectives[49]mission_Actors[7]AddBlip = False
Objectives[49]mission_Actors[7]ShowCone = False
Objectives[49]mission_Actors[7]Invincible = False
Objectives[49]mission_Actors[7]SetHealth = 100
Objectives[49]mission_Actors[7]DieFromHeadShot = True
Objectives[49]mission_Actors[7]CanExitVehicle = True
Objectives[49]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[7]AlwaysFight = True
Objectives[49]mission_Actors[7]Seeing_Range = 30
Objectives[49]mission_Actors[7]Hearing_Range = 30
Objectives[49]mission_Actors[7]CombatMovement = Offensive
Objectives[49]mission_Actors[7]weapon = MicroSMG
Objectives[49]mission_Actors[7]Variation = Random
Objectives[49]mission_Actors[7]Task = 0
Objectives[49]mission_Actors[7]Task_Guard_Range = 5
Objectives[49]mission_Actors[7]Task_Stay_In_Range = True
Objectives[49]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[7]Task_Scenario = NONE
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 1
Objectives[49]ObjectiveMessages[0]positionX = -1144,604
Objectives[49]ObjectiveMessages[0]positionY = 2239,589
Objectives[49]ObjectiveMessages[0]positionZ = 68,08493
Objectives[49]ObjectiveMessages[0]Message = ~o~Fuck, they're running away.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[50]Type = Cutscenes_Objective
Objectives[50]Text = 
Objectives[50]positionX = -2359,366
Objectives[50]positionY = 284,6368
Objectives[50]positionZ = 167,1674
Objectives[50]Cutscenes_Time = 0
Objectives[50]Cutscenes_Trans_Time = 0
Objectives[50]Cutscenes_FOV = 30
Objectives[50]Cutscenes_Shake = Hand
Objectives[50]Cutscenes_Amplitude = 0
Objectives[50]Cutscenes_FadeOut = False
Objectives[50]Cutscenes_FadeIn = False
Objectives[50]Cutscenes_End = True
Objectives[50]Cutscenes_Point_At_Position = False
Objectives[50]Cutscenes_Point_At_Player = False
Objectives[50]Cutscenes_Point_At_Actor = False
Objectives[50]Cutscenes_Point_At_Vehicle = False
Objectives[50]Cutscenes_Follow_Player = False
Objectives[50]Cutscenes_Follow_Actor = False
Objectives[50]Cutscenes_Follow_Vehicle = False
Objectives[50]Cutscenes_Follow_Distancee = 10
Objectives[50]Cutscenes_Follow_Hieght = 1
Objectives[50]Cutscenes_Follow_Angle = 0
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = 
Objectives[51]Type = Leave_Area
Objectives[51]positionX = -2251,92
Objectives[51]positionY = 278,222
Objectives[51]positionZ = 173,1043
Objectives[51]Leave_Area_Distance = 200
Objectives[51]Leave_Area_Use_Objective_Position = True
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 4
Objectives[51]mission_Vehicles[0]positionX = -1809,332
Objectives[51]mission_Vehicles[0]positionY = 77,58895
Objectives[51]mission_Vehicles[0]positionZ = 71,0128
Objectives[51]mission_Vehicles[0]Heading = 352,8872
Objectives[51]mission_Vehicles[0]Name = Carbon RS
Objectives[51]mission_Vehicles[0]Model = double
Objectives[51]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[51]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[51]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[0]HasPearlescent = False
Objectives[51]mission_Vehicles[0]Livery = 0
Objectives[51]mission_Vehicles[0]DirtLevel = 0
Objectives[51]mission_Vehicles[0]LockedForPlayer = False
Objectives[51]mission_Vehicles[0]Locked = False
Objectives[51]mission_Vehicles[0]Alarm = False
Objectives[51]mission_Vehicles[0]HotWired = False
Objectives[51]mission_Vehicles[0]Invincible = False
Objectives[51]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[0]Remove_After = 0
Objectives[51]mission_Vehicles[0]Survive_Number = 0
Objectives[51]mission_Vehicles[0]Failed_Text = 
Objectives[51]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[51]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 52
Objectives[51]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[51]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 52
Objectives[51]mission_Vehicles[1]positionX = -1808,127
Objectives[51]mission_Vehicles[1]positionY = 75,87418
Objectives[51]mission_Vehicles[1]positionZ = 70,98784
Objectives[51]mission_Vehicles[1]Heading = 352,9906
Objectives[51]mission_Vehicles[1]Name = Carbon RS
Objectives[51]mission_Vehicles[1]Model = double
Objectives[51]mission_Vehicles[1]PrimaryColor = MetallicRaceYellow
Objectives[51]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[51]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[1]HasPearlescent = False
Objectives[51]mission_Vehicles[1]Livery = 0
Objectives[51]mission_Vehicles[1]DirtLevel = 0
Objectives[51]mission_Vehicles[1]LockedForPlayer = False
Objectives[51]mission_Vehicles[1]Locked = False
Objectives[51]mission_Vehicles[1]Alarm = False
Objectives[51]mission_Vehicles[1]HotWired = False
Objectives[51]mission_Vehicles[1]Invincible = False
Objectives[51]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[1]Remove_After = 0
Objectives[51]mission_Vehicles[1]Survive_Number = 0
Objectives[51]mission_Vehicles[1]Failed_Text = 
Objectives[51]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[51]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 52
Objectives[51]mission_Vehicles[1]NeededForActorIndex[0] = 2
Objectives[51]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[51]mission_Vehicles[2]positionX = -1811,679
Objectives[51]mission_Vehicles[2]positionY = 75,61842
Objectives[51]mission_Vehicles[2]positionZ = 71,19154
Objectives[51]mission_Vehicles[2]Heading = 354,4559
Objectives[51]mission_Vehicles[2]Name = Carbon RS
Objectives[51]mission_Vehicles[2]Model = double
Objectives[51]mission_Vehicles[2]PrimaryColor = MetallicBlazeRed
Objectives[51]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[51]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[2]HasPearlescent = False
Objectives[51]mission_Vehicles[2]Livery = 0
Objectives[51]mission_Vehicles[2]DirtLevel = 0
Objectives[51]mission_Vehicles[2]LockedForPlayer = False
Objectives[51]mission_Vehicles[2]Locked = False
Objectives[51]mission_Vehicles[2]Alarm = False
Objectives[51]mission_Vehicles[2]HotWired = False
Objectives[51]mission_Vehicles[2]Invincible = False
Objectives[51]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[2]Remove_After = 0
Objectives[51]mission_Vehicles[2]Survive_Number = 0
Objectives[51]mission_Vehicles[2]Failed_Text = 
Objectives[51]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[51]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 52
Objectives[51]mission_Vehicles[2]NeededForActorIndex[0] = 1
Objectives[51]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[51]mission_Vehicles[3]positionX = -1809,81
Objectives[51]mission_Vehicles[3]positionY = 73,21485
Objectives[51]mission_Vehicles[3]positionZ = 71,17269
Objectives[51]mission_Vehicles[3]Heading = 357,7858
Objectives[51]mission_Vehicles[3]Name = Carbon RS
Objectives[51]mission_Vehicles[3]Model = double
Objectives[51]mission_Vehicles[3]PrimaryColor = MetallicLime
Objectives[51]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[51]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[3]HasPearlescent = False
Objectives[51]mission_Vehicles[3]Livery = 0
Objectives[51]mission_Vehicles[3]DirtLevel = 0
Objectives[51]mission_Vehicles[3]LockedForPlayer = False
Objectives[51]mission_Vehicles[3]Locked = False
Objectives[51]mission_Vehicles[3]Alarm = False
Objectives[51]mission_Vehicles[3]HotWired = False
Objectives[51]mission_Vehicles[3]Invincible = False
Objectives[51]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[3]Remove_After = 0
Objectives[51]mission_Vehicles[3]Survive_Number = 0
Objectives[51]mission_Vehicles[3]Failed_Text = 
Objectives[51]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[51]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 52
Objectives[51]mission_Vehicles[3]NeededForActorIndex[0] = 3
Objectives[51]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 4
Objectives[51]ObjectiveMessages[0]positionX = -1152,045
Objectives[51]ObjectiveMessages[0]positionY = 2240,9
Objectives[51]ObjectiveMessages[0]positionZ = 67,53194
Objectives[51]ObjectiveMessages[0]Message = ~b~SHIT! Let's find a car and follow them.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = White
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = True
Objectives[51]ObjectiveMessages[0]TypeTextMesage = False
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = -1157,423
Objectives[51]ObjectiveMessages[1]positionY = 2241,087
Objectives[51]ObjectiveMessages[1]positionZ = 67,34314
Objectives[51]ObjectiveMessages[1]Message = ~p~Wait... didn't they come by helicopter? Has anyone seen it? It would be faster.
Objectives[51]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = White
Objectives[51]ObjectiveMessages[1]PlayFromStart = False
Objectives[51]ObjectiveMessages[1]Delay = True
Objectives[51]ObjectiveMessages[1]DelayTime = 3
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = True
Objectives[51]ObjectiveMessages[1]TypeTextMesage = False
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[2]positionX = -1166,215
Objectives[51]ObjectiveMessages[2]positionY = 2239,204
Objectives[51]ObjectiveMessages[2]positionZ = 66,27098
Objectives[51]ObjectiveMessages[2]Message = ~o~Wasn't the one crashed in the fountain?
Objectives[51]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[2]Sender = 
Objectives[51]ObjectiveMessages[2]Subject = 
Objectives[51]ObjectiveMessages[2]MessageColor = White
Objectives[51]ObjectiveMessages[2]PlayFromStart = False
Objectives[51]ObjectiveMessages[2]Delay = True
Objectives[51]ObjectiveMessages[2]DelayTime = 8
Objectives[51]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[2]TypeSubtitle = True
Objectives[51]ObjectiveMessages[2]TypeTextMesage = False
Objectives[51]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[3]positionX = -1178,315
Objectives[51]ObjectiveMessages[3]positionY = 2238,06
Objectives[51]ObjectiveMessages[3]positionZ = 64,80851
Objectives[51]ObjectiveMessages[3]Message = ~b~No, but let's hurry up anyway.
Objectives[51]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[3]Sender = 
Objectives[51]ObjectiveMessages[3]Subject = 
Objectives[51]ObjectiveMessages[3]MessageColor = White
Objectives[51]ObjectiveMessages[3]PlayFromStart = False
Objectives[51]ObjectiveMessages[3]Delay = True
Objectives[51]ObjectiveMessages[3]DelayTime = 11
Objectives[51]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[3]TypeSubtitle = True
Objectives[51]ObjectiveMessages[3]TypeTextMesage = False
Objectives[51]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[52]Type = Cutscenes_Objective
Objectives[52]Text = 
Objectives[52]positionX = -1811,02
Objectives[52]positionY = 78,4146
Objectives[52]positionZ = 70,60954
Objectives[52]Cutscenes_Time = 3
Objectives[52]Cutscenes_Trans_Time = 3
Objectives[52]Cutscenes_FOV = 60
Objectives[52]Cutscenes_Shake = Hand
Objectives[52]Cutscenes_Amplitude = 0
Objectives[52]Cutscenes_FadeOut = False
Objectives[52]Cutscenes_FadeIn = False
Objectives[52]Cutscenes_End = False
Objectives[52]Cutscenes_Point_At_Position = False
Objectives[52]Cutscenes_Point_At_Player = False
Objectives[52]Cutscenes_Point_At_Actor = False
Objectives[52]Cutscenes_Point_At_Vehicle = False
Objectives[52]Cutscenes_Follow_Player = False
Objectives[52]Cutscenes_Follow_Actor = False
Objectives[52]Cutscenes_Follow_Vehicle = True
Objectives[52]Cutscenes_Follow_Distancee = 20
Objectives[52]Cutscenes_Follow_Hieght = 20
Objectives[52]Cutscenes_Follow_Angle = 295
Objectives[52]mission_ActorsCount = 7
Objectives[52]mission_Actors[0]SpawnInVehicle = True
Objectives[52]mission_Actors[0]SeatIndex = -1
Objectives[52]mission_Actors[0]Survive_Number = 0
Objectives[52]mission_Actors[0]Failed_Text = 
Objectives[52]mission_Actors[0]Remove_After = 58
Objectives[52]mission_Actors[0]positionX = -1809,332
Objectives[52]mission_Actors[0]positionY = 77,58895
Objectives[52]mission_Actors[0]positionZ = 71,0128
Objectives[52]mission_Actors[0]Heading = 352,8872
Objectives[52]mission_Actors[0]String_Name = g_m_y_korean_01
Objectives[52]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[52]mission_Actors[0]AddBlip = False
Objectives[52]mission_Actors[0]ShowCone = False
Objectives[52]mission_Actors[0]Invincible = False
Objectives[52]mission_Actors[0]SetHealth = 100
Objectives[52]mission_Actors[0]DieFromHeadShot = True
Objectives[52]mission_Actors[0]CanExitVehicle = True
Objectives[52]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[0]AlwaysFight = True
Objectives[52]mission_Actors[0]Seeing_Range = 30
Objectives[52]mission_Actors[0]Hearing_Range = 30
Objectives[52]mission_Actors[0]CombatMovement = Offensive
Objectives[52]mission_Actors[0]weapon = MicroSMG
Objectives[52]mission_Actors[0]Variation = Random
Objectives[52]mission_Actors[0]Task = 99
Objectives[52]mission_Actors[0]Task_Guard_Range = 5
Objectives[52]mission_Actors[0]Task_Stay_In_Range = True
Objectives[52]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[0]Task_Scenario = NONE
Objectives[52]mission_Actors[0]Task_List_Count = 4
Objectives[52]mission_Actors[0]Task_Repeat = False
Objectives[52]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[52]mission_Actors[0]Task_List[0]PositionX = -1805,413
Objectives[52]mission_Actors[0]Task_List[0]PositionY = 77,95746
Objectives[52]mission_Actors[0]Task_List[0]PositionZ = 70,78048
Objectives[52]mission_Actors[0]Task_List[0]Block = True
Objectives[52]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[52]mission_Actors[0]Task_List[1]PositionX = -1805,192
Objectives[52]mission_Actors[0]Task_List[1]PositionY = 76,9741
Objectives[52]mission_Actors[0]Task_List[1]PositionZ = 70,78338
Objectives[52]mission_Actors[0]Task_List[1]Speed = 1
Objectives[52]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[52]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[52]mission_Actors[0]Task_List[2]Type = Drive
Objectives[52]mission_Actors[0]Task_List[2]PositionX = -410,6488
Objectives[52]mission_Actors[0]Task_List[2]PositionY = 1215,052
Objectives[52]mission_Actors[0]Task_List[2]PositionZ = 325,1416
Objectives[52]mission_Actors[0]Task_List[2]Speed = 50
Objectives[52]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[52]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[52]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[52]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[52]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[52]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[52]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[52]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[52]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[52]mission_Actors[0]Task_List[2]Reverse = False
Objectives[52]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[52]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[52]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[52]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[52]mission_Actors[0]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[52]mission_Actors[0]Task_List[3]PositionX = -1809,285
Objectives[52]mission_Actors[0]Task_List[3]PositionY = 79,87549
Objectives[52]mission_Actors[0]Task_List[3]PositionZ = 71,00724
Objectives[52]mission_Actors[0]Task_List[3]Block = False
Objectives[52]mission_Actors[1]SpawnInVehicle = True
Objectives[52]mission_Actors[1]SeatIndex = -1
Objectives[52]mission_Actors[1]Survive_Number = 0
Objectives[52]mission_Actors[1]Failed_Text = 
Objectives[52]mission_Actors[1]Remove_After = 58
Objectives[52]mission_Actors[1]positionX = -1811,679
Objectives[52]mission_Actors[1]positionY = 75,61842
Objectives[52]mission_Actors[1]positionZ = 71,19154
Objectives[52]mission_Actors[1]Heading = 354,4559
Objectives[52]mission_Actors[1]String_Name = g_m_y_korean_01
Objectives[52]mission_Actors[1]Relationship_Group = Enemy1
Objectives[52]mission_Actors[1]AddBlip = True
Objectives[52]mission_Actors[1]ShowCone = False
Objectives[52]mission_Actors[1]Invincible = False
Objectives[52]mission_Actors[1]SetHealth = 100
Objectives[52]mission_Actors[1]DieFromHeadShot = True
Objectives[52]mission_Actors[1]CanExitVehicle = True
Objectives[52]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[1]AlwaysFight = True
Objectives[52]mission_Actors[1]Seeing_Range = 30
Objectives[52]mission_Actors[1]Hearing_Range = 30
Objectives[52]mission_Actors[1]CombatMovement = Offensive
Objectives[52]mission_Actors[1]weapon = MicroSMG
Objectives[52]mission_Actors[1]Variation = Random
Objectives[52]mission_Actors[1]Task = 99
Objectives[52]mission_Actors[1]Task_Guard_Range = 5
Objectives[52]mission_Actors[1]Task_Stay_In_Range = True
Objectives[52]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[1]Task_Scenario = NONE
Objectives[52]mission_Actors[1]Task_List_Count = 4
Objectives[52]mission_Actors[1]Task_Repeat = False
Objectives[52]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[52]mission_Actors[1]Task_List[0]PositionX = -1808,978
Objectives[52]mission_Actors[1]Task_List[0]PositionY = 75,02566
Objectives[52]mission_Actors[1]Task_List[0]PositionZ = 71,06202
Objectives[52]mission_Actors[1]Task_List[0]Block = True
Objectives[52]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[52]mission_Actors[1]Task_List[1]PositionX = -1808,977
Objectives[52]mission_Actors[1]Task_List[1]PositionY = 75,02584
Objectives[52]mission_Actors[1]Task_List[1]PositionZ = 71,06197
Objectives[52]mission_Actors[1]Task_List[1]Speed = 1
Objectives[52]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[52]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[52]mission_Actors[1]Task_List[2]Type = Drive
Objectives[52]mission_Actors[1]Task_List[2]PositionX = -413,5978
Objectives[52]mission_Actors[1]Task_List[2]PositionY = 1211,067
Objectives[52]mission_Actors[1]Task_List[2]PositionZ = 325,1416
Objectives[52]mission_Actors[1]Task_List[2]Speed = 50
Objectives[52]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[52]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[52]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[52]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[52]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[52]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[52]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[52]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[52]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[52]mission_Actors[1]Task_List[2]Reverse = False
Objectives[52]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[52]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[52]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[52]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[52]mission_Actors[1]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[52]mission_Actors[1]Task_List[3]PositionX = -1809,788
Objectives[52]mission_Actors[1]Task_List[3]PositionY = 76,13104
Objectives[52]mission_Actors[1]Task_List[3]PositionZ = 71,0647
Objectives[52]mission_Actors[1]Task_List[3]Block = False
Objectives[52]mission_Actors[2]SpawnInVehicle = True
Objectives[52]mission_Actors[2]SeatIndex = -1
Objectives[52]mission_Actors[2]Survive_Number = 0
Objectives[52]mission_Actors[2]Failed_Text = 
Objectives[52]mission_Actors[2]Remove_After = 58
Objectives[52]mission_Actors[2]positionX = -1808,127
Objectives[52]mission_Actors[2]positionY = 75,87418
Objectives[52]mission_Actors[2]positionZ = 70,98784
Objectives[52]mission_Actors[2]Heading = 352,9906
Objectives[52]mission_Actors[2]String_Name = g_m_y_korean_01
Objectives[52]mission_Actors[2]Relationship_Group = Enemy1
Objectives[52]mission_Actors[2]AddBlip = True
Objectives[52]mission_Actors[2]ShowCone = False
Objectives[52]mission_Actors[2]Invincible = False
Objectives[52]mission_Actors[2]SetHealth = 100
Objectives[52]mission_Actors[2]DieFromHeadShot = True
Objectives[52]mission_Actors[2]CanExitVehicle = True
Objectives[52]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[2]AlwaysFight = True
Objectives[52]mission_Actors[2]Seeing_Range = 30
Objectives[52]mission_Actors[2]Hearing_Range = 30
Objectives[52]mission_Actors[2]CombatMovement = Offensive
Objectives[52]mission_Actors[2]weapon = MicroSMG
Objectives[52]mission_Actors[2]Variation = Random
Objectives[52]mission_Actors[2]Task = 99
Objectives[52]mission_Actors[2]Task_Guard_Range = 5
Objectives[52]mission_Actors[2]Task_Stay_In_Range = True
Objectives[52]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[2]Task_Scenario = NONE
Objectives[52]mission_Actors[2]Task_List_Count = 4
Objectives[52]mission_Actors[2]Task_Repeat = False
Objectives[52]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[52]mission_Actors[2]Task_List[0]PositionX = -1803,558
Objectives[52]mission_Actors[2]Task_List[0]PositionY = 74,02052
Objectives[52]mission_Actors[2]Task_List[0]PositionZ = 70,7433
Objectives[52]mission_Actors[2]Task_List[0]Block = True
Objectives[52]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[52]mission_Actors[2]Task_List[1]PositionX = -1803,558
Objectives[52]mission_Actors[2]Task_List[1]PositionY = 74,02052
Objectives[52]mission_Actors[2]Task_List[1]PositionZ = 70,7433
Objectives[52]mission_Actors[2]Task_List[1]Speed = 1
Objectives[52]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[52]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[52]mission_Actors[2]Task_List[2]Type = Drive
Objectives[52]mission_Actors[2]Task_List[2]PositionX = -412,8786
Objectives[52]mission_Actors[2]Task_List[2]PositionY = 1209,705
Objectives[52]mission_Actors[2]Task_List[2]PositionZ = 325,1416
Objectives[52]mission_Actors[2]Task_List[2]Speed = 50
Objectives[52]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[52]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[52]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[52]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[52]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[52]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[52]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[52]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[52]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[52]mission_Actors[2]Task_List[2]Reverse = False
Objectives[52]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[52]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[52]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[52]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[52]mission_Actors[2]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[52]mission_Actors[2]Task_List[3]PositionX = -1806,3
Objectives[52]mission_Actors[2]Task_List[3]PositionY = 76,63856
Objectives[52]mission_Actors[2]Task_List[3]PositionZ = 70,86285
Objectives[52]mission_Actors[2]Task_List[3]Block = False
Objectives[52]mission_Actors[3]SpawnInVehicle = True
Objectives[52]mission_Actors[3]SeatIndex = -1
Objectives[52]mission_Actors[3]Survive_Number = 0
Objectives[52]mission_Actors[3]Failed_Text = 
Objectives[52]mission_Actors[3]Remove_After = 58
Objectives[52]mission_Actors[3]positionX = -1809,81
Objectives[52]mission_Actors[3]positionY = 73,21485
Objectives[52]mission_Actors[3]positionZ = 71,17269
Objectives[52]mission_Actors[3]Heading = 357,7858
Objectives[52]mission_Actors[3]String_Name = g_m_y_korean_01
Objectives[52]mission_Actors[3]Relationship_Group = Enemy1
Objectives[52]mission_Actors[3]AddBlip = True
Objectives[52]mission_Actors[3]ShowCone = False
Objectives[52]mission_Actors[3]Invincible = False
Objectives[52]mission_Actors[3]SetHealth = 100
Objectives[52]mission_Actors[3]DieFromHeadShot = True
Objectives[52]mission_Actors[3]CanExitVehicle = True
Objectives[52]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[3]AlwaysFight = True
Objectives[52]mission_Actors[3]Seeing_Range = 30
Objectives[52]mission_Actors[3]Hearing_Range = 30
Objectives[52]mission_Actors[3]CombatMovement = Offensive
Objectives[52]mission_Actors[3]weapon = MicroSMG
Objectives[52]mission_Actors[3]Variation = Random
Objectives[52]mission_Actors[3]Task = 99
Objectives[52]mission_Actors[3]Task_Guard_Range = 5
Objectives[52]mission_Actors[3]Task_Stay_In_Range = True
Objectives[52]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[3]Task_Scenario = NONE
Objectives[52]mission_Actors[3]Task_List_Count = 4
Objectives[52]mission_Actors[3]Task_Repeat = False
Objectives[52]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[52]mission_Actors[3]Task_List[0]PositionX = -1807,323
Objectives[52]mission_Actors[3]Task_List[0]PositionY = 71,25899
Objectives[52]mission_Actors[3]Task_List[0]PositionZ = 71,07809
Objectives[52]mission_Actors[3]Task_List[0]Block = True
Objectives[52]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[52]mission_Actors[3]Task_List[1]PositionX = -1807,323
Objectives[52]mission_Actors[3]Task_List[1]PositionY = 71,25899
Objectives[52]mission_Actors[3]Task_List[1]PositionZ = 71,07809
Objectives[52]mission_Actors[3]Task_List[1]Speed = 1
Objectives[52]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[52]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[52]mission_Actors[3]Task_List[2]Type = Drive
Objectives[52]mission_Actors[3]Task_List[2]PositionX = -409,9352
Objectives[52]mission_Actors[3]Task_List[2]PositionY = 1214,879
Objectives[52]mission_Actors[3]Task_List[2]PositionZ = 325,1416
Objectives[52]mission_Actors[3]Task_List[2]Speed = 50
Objectives[52]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[52]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[52]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[52]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[52]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[52]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[52]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[52]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[52]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[52]mission_Actors[3]Task_List[2]Reverse = False
Objectives[52]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[52]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[52]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[52]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[52]mission_Actors[3]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[52]mission_Actors[3]Task_List[3]PositionX = -1808,26
Objectives[52]mission_Actors[3]Task_List[3]PositionY = 73,82819
Objectives[52]mission_Actors[3]Task_List[3]PositionZ = 71,04469
Objectives[52]mission_Actors[3]Task_List[3]Block = False
Objectives[52]mission_Actors[4]SpawnInVehicle = True
Objectives[52]mission_Actors[4]SeatIndex = 0
Objectives[52]mission_Actors[4]Survive_Number = 0
Objectives[52]mission_Actors[4]Failed_Text = 
Objectives[52]mission_Actors[4]Remove_After = 58
Objectives[52]mission_Actors[4]positionX = -1808,127
Objectives[52]mission_Actors[4]positionY = 75,87418
Objectives[52]mission_Actors[4]positionZ = 70,98784
Objectives[52]mission_Actors[4]Heading = 352,9906
Objectives[52]mission_Actors[4]String_Name = g_m_y_korean_01
Objectives[52]mission_Actors[4]Relationship_Group = Enemy1
Objectives[52]mission_Actors[4]AddBlip = True
Objectives[52]mission_Actors[4]ShowCone = False
Objectives[52]mission_Actors[4]Invincible = False
Objectives[52]mission_Actors[4]SetHealth = 100
Objectives[52]mission_Actors[4]DieFromHeadShot = True
Objectives[52]mission_Actors[4]CanExitVehicle = True
Objectives[52]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[4]AlwaysFight = True
Objectives[52]mission_Actors[4]Seeing_Range = 30
Objectives[52]mission_Actors[4]Hearing_Range = 30
Objectives[52]mission_Actors[4]CombatMovement = Offensive
Objectives[52]mission_Actors[4]weapon = MicroSMG
Objectives[52]mission_Actors[4]Variation = Random
Objectives[52]mission_Actors[4]Task = 0
Objectives[52]mission_Actors[4]Task_Guard_Range = 5
Objectives[52]mission_Actors[4]Task_Stay_In_Range = True
Objectives[52]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[4]Task_Scenario = NONE
Objectives[52]mission_Actors[5]SpawnInVehicle = True
Objectives[52]mission_Actors[5]SeatIndex = 0
Objectives[52]mission_Actors[5]Survive_Number = 0
Objectives[52]mission_Actors[5]Failed_Text = 
Objectives[52]mission_Actors[5]Remove_After = 58
Objectives[52]mission_Actors[5]positionX = -1809,81
Objectives[52]mission_Actors[5]positionY = 73,21485
Objectives[52]mission_Actors[5]positionZ = 71,17269
Objectives[52]mission_Actors[5]Heading = 357,7858
Objectives[52]mission_Actors[5]String_Name = g_m_y_korean_01
Objectives[52]mission_Actors[5]Relationship_Group = Enemy1
Objectives[52]mission_Actors[5]AddBlip = True
Objectives[52]mission_Actors[5]ShowCone = False
Objectives[52]mission_Actors[5]Invincible = False
Objectives[52]mission_Actors[5]SetHealth = 100
Objectives[52]mission_Actors[5]DieFromHeadShot = True
Objectives[52]mission_Actors[5]CanExitVehicle = True
Objectives[52]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[5]AlwaysFight = True
Objectives[52]mission_Actors[5]Seeing_Range = 30
Objectives[52]mission_Actors[5]Hearing_Range = 30
Objectives[52]mission_Actors[5]CombatMovement = Offensive
Objectives[52]mission_Actors[5]weapon = MicroSMG
Objectives[52]mission_Actors[5]Variation = Random
Objectives[52]mission_Actors[5]Task = 0
Objectives[52]mission_Actors[5]Task_Guard_Range = 5
Objectives[52]mission_Actors[5]Task_Stay_In_Range = True
Objectives[52]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[5]Task_Scenario = NONE
Objectives[52]mission_Actors[6]SpawnInVehicle = True
Objectives[52]mission_Actors[6]SeatIndex = 0
Objectives[52]mission_Actors[6]Survive_Number = 0
Objectives[52]mission_Actors[6]Failed_Text = 
Objectives[52]mission_Actors[6]Remove_After = 58
Objectives[52]mission_Actors[6]positionX = -1811,679
Objectives[52]mission_Actors[6]positionY = 75,61842
Objectives[52]mission_Actors[6]positionZ = 71,19154
Objectives[52]mission_Actors[6]Heading = 354,4559
Objectives[52]mission_Actors[6]String_Name = g_m_y_korean_01
Objectives[52]mission_Actors[6]Relationship_Group = Enemy1
Objectives[52]mission_Actors[6]AddBlip = True
Objectives[52]mission_Actors[6]ShowCone = False
Objectives[52]mission_Actors[6]Invincible = False
Objectives[52]mission_Actors[6]SetHealth = 100
Objectives[52]mission_Actors[6]DieFromHeadShot = True
Objectives[52]mission_Actors[6]CanExitVehicle = True
Objectives[52]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[52]mission_Actors[6]AlwaysFight = True
Objectives[52]mission_Actors[6]Seeing_Range = 30
Objectives[52]mission_Actors[6]Hearing_Range = 30
Objectives[52]mission_Actors[6]CombatMovement = Offensive
Objectives[52]mission_Actors[6]weapon = MicroSMG
Objectives[52]mission_Actors[6]Variation = Random
Objectives[52]mission_Actors[6]Task = 0
Objectives[52]mission_Actors[6]Task_Guard_Range = 5
Objectives[52]mission_Actors[6]Task_Stay_In_Range = True
Objectives[52]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[52]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[52]mission_Actors[6]Task_Scenario = NONE
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 2
Objectives[52]ObjectiveMessages[0]positionX = -1197,114
Objectives[52]ObjectiveMessages[0]positionY = 2235,76
Objectives[52]ObjectiveMessages[0]positionZ = 60,53662
Objectives[52]ObjectiveMessages[0]Message = ~p~They will have run away by now.
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = True
Objectives[52]ObjectiveMessages[0]TypeTextMesage = False
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = -1201,47
Objectives[52]ObjectiveMessages[1]positionY = 2234,75
Objectives[52]ObjectiveMessages[1]positionZ = 59,93723
Objectives[52]ObjectiveMessages[1]Message = ~b~No, at the entrance the guards do some checks... there they are...
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 3
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = True
Objectives[52]ObjectiveMessages[1]TypeTextMesage = False
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = -1810,133
Objectives[53]positionY = 81,86677
Objectives[53]positionZ = 70,59561
Objectives[53]Cutscenes_Time = 0
Objectives[53]Cutscenes_Trans_Time = 0
Objectives[53]Cutscenes_FOV = 30
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = True
Objectives[53]Cutscenes_Point_At_Position = False
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = False
Objectives[53]Cutscenes_Follow_Vehicle = False
Objectives[53]Cutscenes_Follow_Distancee = 10
Objectives[53]Cutscenes_Follow_Hieght = 1
Objectives[53]Cutscenes_Follow_Angle = 0
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = 
Objectives[54]Text2 = 
Objectives[54]Type = Kill_Actors
Objectives[54]positionX = -2365,885
Objectives[54]positionY = 296,6356
Objectives[54]positionZ = 168,4671
Objectives[54]KillAll1 = False
Objectives[54]KillAll2 = False
Objectives[54]Kill_Actors_Add_Blips = True
Objectives[54]Kill_Actors_Add_Markers = False
Objectives[54]DropPickups = True
Objectives[54]Droped_Pickup_Model = p_amb_phone_01
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 1
Objectives[54]ObjectiveMessages[0]positionX = -1212,248
Objectives[54]ObjectiveMessages[0]positionY = 2233,113
Objectives[54]ObjectiveMessages[0]positionZ = 58,86622
Objectives[54]ObjectiveMessages[0]Message = ~o~Okay, let's stop them.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[55]Type = GoTo_Actor
Objectives[55]Text = 
Objectives[55]positionX = 312,2513
Objectives[55]positionY = 257,9227
Objectives[55]positionZ = 103,9125
Objectives[55]GoTo_Actor_ChangToCompanion = False
Objectives[55]GoTo_Actor_Distance = 10
Objectives[55]GoTo_Actor_Remove_Blip = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Hint_Objective
Objectives[56]Text = 
Objectives[56]positionX = 304,6028
Objectives[56]positionY = 253,0919
Objectives[56]positionZ = 105,4819
Objectives[56]Hint_Time = 4
Objectives[56]Hint_FOV = 40
Objectives[56]Hint_Use_Position = False
Objectives[56]Hint_Use_Player = False
Objectives[56]Hint_Use_Actor = True
Objectives[56]Hint_Use_Vehicle = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 2
Objectives[56]ObjectiveMessages[0]positionX = -1224,823
Objectives[56]ObjectiveMessages[0]positionY = 2231,385
Objectives[56]ObjectiveMessages[0]positionZ = 57,48417
Objectives[56]ObjectiveMessages[0]Message = ~o~What di you find?
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = True
Objectives[56]ObjectiveMessages[0]Delay = False
Objectives[56]ObjectiveMessages[0]DelayTime = 0
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = -1230,921
Objectives[56]ObjectiveMessages[1]positionY = 2228,385
Objectives[56]ObjectiveMessages[1]positionZ = 56,83858
Objectives[56]ObjectiveMessages[1]Message = ~b~Another navigator.
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = White
Objectives[56]ObjectiveMessages[1]PlayFromStart = False
Objectives[56]ObjectiveMessages[1]Delay = True
Objectives[56]ObjectiveMessages[1]DelayTime = 2
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = True
Objectives[56]ObjectiveMessages[1]TypeTextMesage = False
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[57]Type = Hint_Objective
Objectives[57]Text = 
Objectives[57]positionX = -438,5229
Objectives[57]positionY = 1075,837
Objectives[57]positionZ = 351,4183
Objectives[57]Hint_Time = 5
Objectives[57]Hint_FOV = 20
Objectives[57]Hint_Use_Position = True
Objectives[57]Hint_Use_Player = False
Objectives[57]Hint_Use_Actor = False
Objectives[57]Hint_Use_Vehicle = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 2
Objectives[57]ObjectiveMessages[0]positionX = -1224,823
Objectives[57]ObjectiveMessages[0]positionY = 2231,385
Objectives[57]ObjectiveMessages[0]positionZ = 57,48417
Objectives[57]ObjectiveMessages[0]Message = ~b~They went to the observatory.
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = -1230,921
Objectives[57]ObjectiveMessages[1]positionY = 2228,385
Objectives[57]ObjectiveMessages[1]positionZ = 56,83858
Objectives[57]ObjectiveMessages[1]Message = ~o~Okay, so let's go too.
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 3
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = True
Objectives[57]ObjectiveMessages[1]TypeTextMesage = False
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[58]Text = 
Objectives[58]Text2 = 
Objectives[58]Text3 = 
Objectives[58]Failed_Text = 
Objectives[58]Type = Checkpoint
Objectives[58]Checkpoint_Type = 45
Objectives[58]Reserved = 1
Objectives[58]ColorR = 255
Objectives[58]ColorG = 255
Objectives[58]ColorB = 0
Objectives[58]ColorA = 255
Objectives[58]IconColorR = 255
Objectives[58]IconColorG = 255
Objectives[58]IconColorB = 0
Objectives[58]IconColorA = 255
Objectives[58]positionX = -413,1321
Objectives[58]positionY = 1168,419
Objectives[58]positionZ = 324,8539
Objectives[58]Heading = 271,2512
Objectives[58]Diameter = 5
Objectives[58]minimum_hight = 1
Objectives[58]maximum_hight = 10
Objectives[58]TriggerDistance = 37,5
Objectives[58]PlaySound = False
Objectives[58]LoseWanted = True
Objectives[58]Stop_Vehicle = False
Objectives[58]DeliverVehicleOnly = False
Objectives[58]DeliverTrailor = False
Objectives[58]DeliverTowTruck = False
Objectives[58]DeliverVehicleCargobob = False
Objectives[58]DeliverPropCargobob = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 4
Objectives[58]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[0]Value = 99999
Objectives[58]mission_Pickup_Props[0]positionX = -482,6969
Objectives[58]mission_Pickup_Props[0]positionY = 1108,268
Objectives[58]mission_Pickup_Props[0]positionZ = 319,5963
Objectives[58]mission_Pickup_Props[0]rotationX = 0
Objectives[58]mission_Pickup_Props[0]rotationY = 0
Objectives[58]mission_Pickup_Props[0]rotationZ = 74,99997
Objectives[58]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[1]Value = 99999
Objectives[58]mission_Pickup_Props[1]positionX = -460,3906
Objectives[58]mission_Pickup_Props[1]positionY = 1080,427
Objectives[58]mission_Pickup_Props[1]positionZ = 323,3521
Objectives[58]mission_Pickup_Props[1]rotationX = 0
Objectives[58]mission_Pickup_Props[1]rotationY = 0
Objectives[58]mission_Pickup_Props[1]rotationZ = 74,99997
Objectives[58]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[2]Value = 99999
Objectives[58]mission_Pickup_Props[2]positionX = -423,07
Objectives[58]mission_Pickup_Props[2]positionY = 1073,737
Objectives[58]mission_Pickup_Props[2]positionZ = 327,1913
Objectives[58]mission_Pickup_Props[2]rotationX = 0
Objectives[58]mission_Pickup_Props[2]rotationY = 0
Objectives[58]mission_Pickup_Props[2]rotationZ = -5,000031
Objectives[58]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[3]Value = 99999
Objectives[58]mission_Pickup_Props[3]positionX = -422,6098
Objectives[58]mission_Pickup_Props[3]positionY = 1109,178
Objectives[58]mission_Pickup_Props[3]positionZ = 332,034
Objectives[58]mission_Pickup_Props[3]rotationX = 0
Objectives[58]mission_Pickup_Props[3]rotationY = 0
Objectives[58]mission_Pickup_Props[3]rotationZ = -105
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = 
Objectives[59]Type = Timeout_Objective
Objectives[59]positionX = -1804,735
Objectives[59]positionY = 80,28973
Objectives[59]positionZ = 70,35773
Objectives[59]Timeout_Min = 0
Objectives[59]Timeout_Sec = 1
Objectives[59]mission_ActorsCount = 18
Objectives[59]mission_Actors[0]Survive_Number = 0
Objectives[59]mission_Actors[0]Failed_Text = 
Objectives[59]mission_Actors[0]Remove_After = 0
Objectives[59]mission_Actors[0]positionX = -483,9562
Objectives[59]mission_Actors[0]positionY = 1116,375
Objectives[59]mission_Actors[0]positionZ = 320,0963
Objectives[59]mission_Actors[0]Heading = 74,99998
Objectives[59]mission_Actors[0]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[0]Relationship_Group = Enemy1
Objectives[59]mission_Actors[0]AddBlip = True
Objectives[59]mission_Actors[0]ShowCone = False
Objectives[59]mission_Actors[0]Invincible = False
Objectives[59]mission_Actors[0]SetHealth = 100
Objectives[59]mission_Actors[0]DieFromHeadShot = True
Objectives[59]mission_Actors[0]CanExitVehicle = True
Objectives[59]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[0]AlwaysFight = True
Objectives[59]mission_Actors[0]Seeing_Range = 30
Objectives[59]mission_Actors[0]Hearing_Range = 30
Objectives[59]mission_Actors[0]CombatMovement = Offensive
Objectives[59]mission_Actors[0]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[0]Variation = Random
Objectives[59]mission_Actors[0]Task = 1
Objectives[59]mission_Actors[0]Task_Guard_Range = 25
Objectives[59]mission_Actors[0]Task_Stay_In_Range = True
Objectives[59]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[0]Task_Scenario = NONE
Objectives[59]mission_Actors[1]Survive_Number = 0
Objectives[59]mission_Actors[1]Failed_Text = 
Objectives[59]mission_Actors[1]Remove_After = 0
Objectives[59]mission_Actors[1]positionX = -460,7599
Objectives[59]mission_Actors[1]positionY = 1095,33
Objectives[59]mission_Actors[1]positionZ = 327,6821
Objectives[59]mission_Actors[1]Heading = 74,99998
Objectives[59]mission_Actors[1]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[1]Relationship_Group = Enemy1
Objectives[59]mission_Actors[1]AddBlip = True
Objectives[59]mission_Actors[1]ShowCone = False
Objectives[59]mission_Actors[1]Invincible = False
Objectives[59]mission_Actors[1]SetHealth = 100
Objectives[59]mission_Actors[1]DieFromHeadShot = True
Objectives[59]mission_Actors[1]CanExitVehicle = True
Objectives[59]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[1]AlwaysFight = True
Objectives[59]mission_Actors[1]Seeing_Range = 30
Objectives[59]mission_Actors[1]Hearing_Range = 30
Objectives[59]mission_Actors[1]CombatMovement = Offensive
Objectives[59]mission_Actors[1]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[1]Variation = Random
Objectives[59]mission_Actors[1]Task = 1
Objectives[59]mission_Actors[1]Task_Guard_Range = 25
Objectives[59]mission_Actors[1]Task_Stay_In_Range = True
Objectives[59]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[1]Task_Scenario = NONE
Objectives[59]mission_Actors[2]Survive_Number = 0
Objectives[59]mission_Actors[2]Failed_Text = 
Objectives[59]mission_Actors[2]Remove_After = 0
Objectives[59]mission_Actors[2]positionX = -460,9454
Objectives[59]mission_Actors[2]positionY = 1081,014
Objectives[59]mission_Actors[2]positionZ = 323,8472
Objectives[59]mission_Actors[2]Heading = 74,99998
Objectives[59]mission_Actors[2]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[2]Relationship_Group = Enemy1
Objectives[59]mission_Actors[2]AddBlip = True
Objectives[59]mission_Actors[2]ShowCone = False
Objectives[59]mission_Actors[2]Invincible = False
Objectives[59]mission_Actors[2]SetHealth = 100
Objectives[59]mission_Actors[2]DieFromHeadShot = True
Objectives[59]mission_Actors[2]CanExitVehicle = True
Objectives[59]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[2]AlwaysFight = True
Objectives[59]mission_Actors[2]Seeing_Range = 30
Objectives[59]mission_Actors[2]Hearing_Range = 30
Objectives[59]mission_Actors[2]CombatMovement = Offensive
Objectives[59]mission_Actors[2]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[2]Variation = Random
Objectives[59]mission_Actors[2]Task = 1
Objectives[59]mission_Actors[2]Task_Guard_Range = 25
Objectives[59]mission_Actors[2]Task_Stay_In_Range = True
Objectives[59]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[2]Task_Scenario = NONE
Objectives[59]mission_Actors[3]Survive_Number = 0
Objectives[59]mission_Actors[3]Failed_Text = 
Objectives[59]mission_Actors[3]Remove_After = 0
Objectives[59]mission_Actors[3]positionX = -435,6556
Objectives[59]mission_Actors[3]positionY = 1092,211
Objectives[59]mission_Actors[3]positionZ = 332,5414
Objectives[59]mission_Actors[3]Heading = 74,99998
Objectives[59]mission_Actors[3]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[3]Relationship_Group = Enemy1
Objectives[59]mission_Actors[3]AddBlip = True
Objectives[59]mission_Actors[3]ShowCone = False
Objectives[59]mission_Actors[3]Invincible = False
Objectives[59]mission_Actors[3]SetHealth = 100
Objectives[59]mission_Actors[3]DieFromHeadShot = True
Objectives[59]mission_Actors[3]CanExitVehicle = True
Objectives[59]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[3]AlwaysFight = True
Objectives[59]mission_Actors[3]Seeing_Range = 30
Objectives[59]mission_Actors[3]Hearing_Range = 30
Objectives[59]mission_Actors[3]CombatMovement = Offensive
Objectives[59]mission_Actors[3]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[3]Variation = Random
Objectives[59]mission_Actors[3]Task = 1
Objectives[59]mission_Actors[3]Task_Guard_Range = 20
Objectives[59]mission_Actors[3]Task_Stay_In_Range = True
Objectives[59]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[3]Task_Scenario = NONE
Objectives[59]mission_Actors[4]Survive_Number = 0
Objectives[59]mission_Actors[4]Failed_Text = 
Objectives[59]mission_Actors[4]Remove_After = 0
Objectives[59]mission_Actors[4]positionX = -466,388
Objectives[59]mission_Actors[4]positionY = 1104,802
Objectives[59]mission_Actors[4]positionZ = 332,5342
Objectives[59]mission_Actors[4]Heading = 74,99998
Objectives[59]mission_Actors[4]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[4]Relationship_Group = Enemy1
Objectives[59]mission_Actors[4]AddBlip = True
Objectives[59]mission_Actors[4]ShowCone = False
Objectives[59]mission_Actors[4]Invincible = False
Objectives[59]mission_Actors[4]SetHealth = 100
Objectives[59]mission_Actors[4]DieFromHeadShot = True
Objectives[59]mission_Actors[4]CanExitVehicle = True
Objectives[59]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[4]AlwaysFight = True
Objectives[59]mission_Actors[4]Seeing_Range = 30
Objectives[59]mission_Actors[4]Hearing_Range = 30
Objectives[59]mission_Actors[4]CombatMovement = Offensive
Objectives[59]mission_Actors[4]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[4]Variation = Random
Objectives[59]mission_Actors[4]Task = 1
Objectives[59]mission_Actors[4]Task_Guard_Range = 15
Objectives[59]mission_Actors[4]Task_Stay_In_Range = True
Objectives[59]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[4]Task_Scenario = NONE
Objectives[59]mission_Actors[5]Survive_Number = 0
Objectives[59]mission_Actors[5]Failed_Text = 
Objectives[59]mission_Actors[5]Remove_After = 0
Objectives[59]mission_Actors[5]positionX = -454,2899
Objectives[59]mission_Actors[5]positionY = 1080,263
Objectives[59]mission_Actors[5]positionZ = 327,6862
Objectives[59]mission_Actors[5]Heading = 74,99998
Objectives[59]mission_Actors[5]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[5]Relationship_Group = Enemy1
Objectives[59]mission_Actors[5]AddBlip = True
Objectives[59]mission_Actors[5]ShowCone = False
Objectives[59]mission_Actors[5]Invincible = False
Objectives[59]mission_Actors[5]SetHealth = 100
Objectives[59]mission_Actors[5]DieFromHeadShot = True
Objectives[59]mission_Actors[5]CanExitVehicle = True
Objectives[59]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[5]AlwaysFight = True
Objectives[59]mission_Actors[5]Seeing_Range = 30
Objectives[59]mission_Actors[5]Hearing_Range = 30
Objectives[59]mission_Actors[5]CombatMovement = Offensive
Objectives[59]mission_Actors[5]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[5]Variation = Random
Objectives[59]mission_Actors[5]Task = 1
Objectives[59]mission_Actors[5]Task_Guard_Range = 25
Objectives[59]mission_Actors[5]Task_Stay_In_Range = True
Objectives[59]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[5]Task_Scenario = NONE
Objectives[59]mission_Actors[6]Survive_Number = 0
Objectives[59]mission_Actors[6]Failed_Text = 
Objectives[59]mission_Actors[6]Remove_After = 0
Objectives[59]mission_Actors[6]positionX = -441,0205
Objectives[59]mission_Actors[6]positionY = 1091,964
Objectives[59]mission_Actors[6]positionZ = 332,5436
Objectives[59]mission_Actors[6]Heading = 74,99998
Objectives[59]mission_Actors[6]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[6]Relationship_Group = Enemy1
Objectives[59]mission_Actors[6]AddBlip = True
Objectives[59]mission_Actors[6]ShowCone = False
Objectives[59]mission_Actors[6]Invincible = False
Objectives[59]mission_Actors[6]SetHealth = 100
Objectives[59]mission_Actors[6]DieFromHeadShot = True
Objectives[59]mission_Actors[6]CanExitVehicle = True
Objectives[59]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[6]AlwaysFight = True
Objectives[59]mission_Actors[6]Seeing_Range = 30
Objectives[59]mission_Actors[6]Hearing_Range = 30
Objectives[59]mission_Actors[6]CombatMovement = Offensive
Objectives[59]mission_Actors[6]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[6]Variation = Random
Objectives[59]mission_Actors[6]Task = 1
Objectives[59]mission_Actors[6]Task_Guard_Range = 20
Objectives[59]mission_Actors[6]Task_Stay_In_Range = True
Objectives[59]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[6]Task_Scenario = NONE
Objectives[59]mission_Actors[7]Survive_Number = 0
Objectives[59]mission_Actors[7]Failed_Text = 
Objectives[59]mission_Actors[7]Remove_After = 0
Objectives[59]mission_Actors[7]positionX = -429,1871
Objectives[59]mission_Actors[7]positionY = 1089,737
Objectives[59]mission_Actors[7]positionZ = 332,5328
Objectives[59]mission_Actors[7]Heading = 74,99998
Objectives[59]mission_Actors[7]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[7]Relationship_Group = Enemy1
Objectives[59]mission_Actors[7]AddBlip = True
Objectives[59]mission_Actors[7]ShowCone = False
Objectives[59]mission_Actors[7]Invincible = False
Objectives[59]mission_Actors[7]SetHealth = 100
Objectives[59]mission_Actors[7]DieFromHeadShot = True
Objectives[59]mission_Actors[7]CanExitVehicle = True
Objectives[59]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[7]AlwaysFight = True
Objectives[59]mission_Actors[7]Seeing_Range = 30
Objectives[59]mission_Actors[7]Hearing_Range = 30
Objectives[59]mission_Actors[7]CombatMovement = Offensive
Objectives[59]mission_Actors[7]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[7]Variation = Random
Objectives[59]mission_Actors[7]Task = 1
Objectives[59]mission_Actors[7]Task_Guard_Range = 20
Objectives[59]mission_Actors[7]Task_Stay_In_Range = True
Objectives[59]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[7]Task_Scenario = NONE
Objectives[59]mission_Actors[8]Survive_Number = 0
Objectives[59]mission_Actors[8]Failed_Text = 
Objectives[59]mission_Actors[8]Remove_After = 0
Objectives[59]mission_Actors[8]positionX = -410,0092
Objectives[59]mission_Actors[8]positionY = 1080,723
Objectives[59]mission_Actors[8]positionZ = 327,682
Objectives[59]mission_Actors[8]Heading = 74,99998
Objectives[59]mission_Actors[8]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[8]Relationship_Group = Enemy1
Objectives[59]mission_Actors[8]AddBlip = True
Objectives[59]mission_Actors[8]ShowCone = False
Objectives[59]mission_Actors[8]Invincible = False
Objectives[59]mission_Actors[8]SetHealth = 100
Objectives[59]mission_Actors[8]DieFromHeadShot = True
Objectives[59]mission_Actors[8]CanExitVehicle = True
Objectives[59]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[8]AlwaysFight = True
Objectives[59]mission_Actors[8]Seeing_Range = 30
Objectives[59]mission_Actors[8]Hearing_Range = 30
Objectives[59]mission_Actors[8]CombatMovement = Offensive
Objectives[59]mission_Actors[8]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[8]Variation = Random
Objectives[59]mission_Actors[8]Task = 1
Objectives[59]mission_Actors[8]Task_Guard_Range = 25
Objectives[59]mission_Actors[8]Task_Stay_In_Range = True
Objectives[59]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[8]Task_Scenario = NONE
Objectives[59]mission_Actors[9]Survive_Number = 0
Objectives[59]mission_Actors[9]Failed_Text = 
Objectives[59]mission_Actors[9]Remove_After = 0
Objectives[59]mission_Actors[9]positionX = -408,6385
Objectives[59]mission_Actors[9]positionY = 1062,085
Objectives[59]mission_Actors[9]positionZ = 323,8411
Objectives[59]mission_Actors[9]Heading = 75,01295
Objectives[59]mission_Actors[9]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[9]Relationship_Group = Enemy1
Objectives[59]mission_Actors[9]AddBlip = True
Objectives[59]mission_Actors[9]ShowCone = False
Objectives[59]mission_Actors[9]Invincible = False
Objectives[59]mission_Actors[9]SetHealth = 100
Objectives[59]mission_Actors[9]DieFromHeadShot = True
Objectives[59]mission_Actors[9]CanExitVehicle = True
Objectives[59]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[9]AlwaysFight = True
Objectives[59]mission_Actors[9]Seeing_Range = 30
Objectives[59]mission_Actors[9]Hearing_Range = 30
Objectives[59]mission_Actors[9]CombatMovement = Offensive
Objectives[59]mission_Actors[9]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[9]Variation = Random
Objectives[59]mission_Actors[9]Task = 1
Objectives[59]mission_Actors[9]Task_Guard_Range = 30
Objectives[59]mission_Actors[9]Task_Stay_In_Range = True
Objectives[59]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[9]Task_Scenario = NONE
Objectives[59]mission_Actors[10]Survive_Number = 0
Objectives[59]mission_Actors[10]Failed_Text = 
Objectives[59]mission_Actors[10]Remove_After = 0
Objectives[59]mission_Actors[10]positionX = -414,5631
Objectives[59]mission_Actors[10]positionY = 1056,19
Objectives[59]mission_Actors[10]positionZ = 321,9212
Objectives[59]mission_Actors[10]Heading = 75,16442
Objectives[59]mission_Actors[10]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[10]Relationship_Group = Enemy1
Objectives[59]mission_Actors[10]AddBlip = True
Objectives[59]mission_Actors[10]ShowCone = False
Objectives[59]mission_Actors[10]Invincible = False
Objectives[59]mission_Actors[10]SetHealth = 100
Objectives[59]mission_Actors[10]DieFromHeadShot = True
Objectives[59]mission_Actors[10]CanExitVehicle = True
Objectives[59]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[10]AlwaysFight = True
Objectives[59]mission_Actors[10]Seeing_Range = 30
Objectives[59]mission_Actors[10]Hearing_Range = 30
Objectives[59]mission_Actors[10]CombatMovement = Offensive
Objectives[59]mission_Actors[10]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[10]Variation = Random
Objectives[59]mission_Actors[10]Task = 1
Objectives[59]mission_Actors[10]Task_Guard_Range = 25
Objectives[59]mission_Actors[10]Task_Stay_In_Range = True
Objectives[59]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[10]Task_Scenario = NONE
Objectives[59]mission_Actors[11]Survive_Number = 0
Objectives[59]mission_Actors[11]Failed_Text = 
Objectives[59]mission_Actors[11]Remove_After = 0
Objectives[59]mission_Actors[11]positionX = -420,9946
Objectives[59]mission_Actors[11]positionY = 1069,634
Objectives[59]mission_Actors[11]positionZ = 327,6809
Objectives[59]mission_Actors[11]Heading = 74,99998
Objectives[59]mission_Actors[11]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[11]Relationship_Group = Enemy1
Objectives[59]mission_Actors[11]AddBlip = True
Objectives[59]mission_Actors[11]ShowCone = False
Objectives[59]mission_Actors[11]Invincible = False
Objectives[59]mission_Actors[11]SetHealth = 100
Objectives[59]mission_Actors[11]DieFromHeadShot = True
Objectives[59]mission_Actors[11]CanExitVehicle = True
Objectives[59]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[11]AlwaysFight = True
Objectives[59]mission_Actors[11]Seeing_Range = 30
Objectives[59]mission_Actors[11]Hearing_Range = 30
Objectives[59]mission_Actors[11]CombatMovement = Offensive
Objectives[59]mission_Actors[11]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[11]Variation = Random
Objectives[59]mission_Actors[11]Task = 1
Objectives[59]mission_Actors[11]Task_Guard_Range = 25
Objectives[59]mission_Actors[11]Task_Stay_In_Range = True
Objectives[59]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[11]Task_Scenario = NONE
Objectives[59]mission_Actors[12]Survive_Number = 0
Objectives[59]mission_Actors[12]Failed_Text = 
Objectives[59]mission_Actors[12]Remove_After = 0
Objectives[59]mission_Actors[12]positionX = -413,6068
Objectives[59]mission_Actors[12]positionY = 1060,714
Objectives[59]mission_Actors[12]positionZ = 323,8411
Objectives[59]mission_Actors[12]Heading = 74,99998
Objectives[59]mission_Actors[12]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[12]Relationship_Group = Enemy1
Objectives[59]mission_Actors[12]AddBlip = True
Objectives[59]mission_Actors[12]ShowCone = False
Objectives[59]mission_Actors[12]Invincible = False
Objectives[59]mission_Actors[12]SetHealth = 100
Objectives[59]mission_Actors[12]DieFromHeadShot = True
Objectives[59]mission_Actors[12]CanExitVehicle = True
Objectives[59]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[12]AlwaysFight = True
Objectives[59]mission_Actors[12]Seeing_Range = 30
Objectives[59]mission_Actors[12]Hearing_Range = 30
Objectives[59]mission_Actors[12]CombatMovement = Offensive
Objectives[59]mission_Actors[12]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[12]Variation = Random
Objectives[59]mission_Actors[12]Task = 1
Objectives[59]mission_Actors[12]Task_Guard_Range = 30
Objectives[59]mission_Actors[12]Task_Stay_In_Range = True
Objectives[59]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[12]Task_Scenario = NONE
Objectives[59]mission_Actors[13]Survive_Number = 0
Objectives[59]mission_Actors[13]Failed_Text = 
Objectives[59]mission_Actors[13]Remove_After = 0
Objectives[59]mission_Actors[13]positionX = -449,0872
Objectives[59]mission_Actors[13]positionY = 1062,866
Objectives[59]mission_Actors[13]positionZ = 327,6838
Objectives[59]mission_Actors[13]Heading = 74,99998
Objectives[59]mission_Actors[13]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[13]Relationship_Group = Enemy1
Objectives[59]mission_Actors[13]AddBlip = True
Objectives[59]mission_Actors[13]ShowCone = False
Objectives[59]mission_Actors[13]Invincible = False
Objectives[59]mission_Actors[13]SetHealth = 100
Objectives[59]mission_Actors[13]DieFromHeadShot = True
Objectives[59]mission_Actors[13]CanExitVehicle = True
Objectives[59]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[13]AlwaysFight = True
Objectives[59]mission_Actors[13]Seeing_Range = 30
Objectives[59]mission_Actors[13]Hearing_Range = 30
Objectives[59]mission_Actors[13]CombatMovement = Offensive
Objectives[59]mission_Actors[13]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[13]Variation = Random
Objectives[59]mission_Actors[13]Task = 1
Objectives[59]mission_Actors[13]Task_Guard_Range = 25
Objectives[59]mission_Actors[13]Task_Stay_In_Range = True
Objectives[59]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[13]Task_Scenario = NONE
Objectives[59]mission_Actors[14]Survive_Number = 0
Objectives[59]mission_Actors[14]Failed_Text = 
Objectives[59]mission_Actors[14]Remove_After = 0
Objectives[59]mission_Actors[14]positionX = -452,8458
Objectives[59]mission_Actors[14]positionY = 1068,423
Objectives[59]mission_Actors[14]positionZ = 327,6871
Objectives[59]mission_Actors[14]Heading = 74,99998
Objectives[59]mission_Actors[14]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[14]Relationship_Group = Enemy1
Objectives[59]mission_Actors[14]AddBlip = True
Objectives[59]mission_Actors[14]ShowCone = False
Objectives[59]mission_Actors[14]Invincible = False
Objectives[59]mission_Actors[14]SetHealth = 100
Objectives[59]mission_Actors[14]DieFromHeadShot = True
Objectives[59]mission_Actors[14]CanExitVehicle = True
Objectives[59]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[14]AlwaysFight = True
Objectives[59]mission_Actors[14]Seeing_Range = 30
Objectives[59]mission_Actors[14]Hearing_Range = 30
Objectives[59]mission_Actors[14]CombatMovement = Offensive
Objectives[59]mission_Actors[14]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[14]Variation = Random
Objectives[59]mission_Actors[14]Task = 1
Objectives[59]mission_Actors[14]Task_Guard_Range = 30
Objectives[59]mission_Actors[14]Task_Stay_In_Range = True
Objectives[59]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[14]Task_Scenario = NONE
Objectives[59]mission_Actors[15]Survive_Number = 0
Objectives[59]mission_Actors[15]Failed_Text = 
Objectives[59]mission_Actors[15]Remove_After = 0
Objectives[59]mission_Actors[15]positionX = -436,3108
Objectives[59]mission_Actors[15]positionY = 1059,66
Objectives[59]mission_Actors[15]positionZ = 327,6834
Objectives[59]mission_Actors[15]Heading = 74,99998
Objectives[59]mission_Actors[15]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[15]Relationship_Group = Enemy1
Objectives[59]mission_Actors[15]AddBlip = True
Objectives[59]mission_Actors[15]ShowCone = False
Objectives[59]mission_Actors[15]Invincible = False
Objectives[59]mission_Actors[15]SetHealth = 100
Objectives[59]mission_Actors[15]DieFromHeadShot = True
Objectives[59]mission_Actors[15]CanExitVehicle = True
Objectives[59]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[15]AlwaysFight = True
Objectives[59]mission_Actors[15]Seeing_Range = 30
Objectives[59]mission_Actors[15]Hearing_Range = 30
Objectives[59]mission_Actors[15]CombatMovement = Offensive
Objectives[59]mission_Actors[15]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[15]Variation = Random
Objectives[59]mission_Actors[15]Task = 1
Objectives[59]mission_Actors[15]Task_Guard_Range = 35
Objectives[59]mission_Actors[15]Task_Stay_In_Range = True
Objectives[59]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[15]Task_Scenario = NONE
Objectives[59]mission_Actors[16]Survive_Number = 0
Objectives[59]mission_Actors[16]Failed_Text = 
Objectives[59]mission_Actors[16]Remove_After = 0
Objectives[59]mission_Actors[16]positionX = -426,1888
Objectives[59]mission_Actors[16]positionY = 1067,045
Objectives[59]mission_Actors[16]positionZ = 327,6907
Objectives[59]mission_Actors[16]Heading = 74,99998
Objectives[59]mission_Actors[16]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[16]Relationship_Group = Enemy1
Objectives[59]mission_Actors[16]AddBlip = True
Objectives[59]mission_Actors[16]ShowCone = False
Objectives[59]mission_Actors[16]Invincible = False
Objectives[59]mission_Actors[16]SetHealth = 100
Objectives[59]mission_Actors[16]DieFromHeadShot = True
Objectives[59]mission_Actors[16]CanExitVehicle = True
Objectives[59]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[16]AlwaysFight = True
Objectives[59]mission_Actors[16]Seeing_Range = 30
Objectives[59]mission_Actors[16]Hearing_Range = 30
Objectives[59]mission_Actors[16]CombatMovement = Offensive
Objectives[59]mission_Actors[16]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[16]Variation = Random
Objectives[59]mission_Actors[16]Task = 1
Objectives[59]mission_Actors[16]Task_Guard_Range = 30
Objectives[59]mission_Actors[16]Task_Stay_In_Range = True
Objectives[59]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[16]Task_Scenario = NONE
Objectives[59]mission_Actors[17]Survive_Number = 0
Objectives[59]mission_Actors[17]Failed_Text = 
Objectives[59]mission_Actors[17]Remove_After = 0
Objectives[59]mission_Actors[17]positionX = -422,3495
Objectives[59]mission_Actors[17]positionY = 1063,374
Objectives[59]mission_Actors[17]positionZ = 323,8411
Objectives[59]mission_Actors[17]Heading = 74,99998
Objectives[59]mission_Actors[17]String_Name = g_m_y_korlieut_01
Objectives[59]mission_Actors[17]Relationship_Group = Enemy1
Objectives[59]mission_Actors[17]AddBlip = True
Objectives[59]mission_Actors[17]ShowCone = False
Objectives[59]mission_Actors[17]Invincible = False
Objectives[59]mission_Actors[17]SetHealth = 100
Objectives[59]mission_Actors[17]DieFromHeadShot = True
Objectives[59]mission_Actors[17]CanExitVehicle = True
Objectives[59]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[17]AlwaysFight = True
Objectives[59]mission_Actors[17]Seeing_Range = 30
Objectives[59]mission_Actors[17]Hearing_Range = 30
Objectives[59]mission_Actors[17]CombatMovement = Offensive
Objectives[59]mission_Actors[17]weapon = CarbineRifleMk2
Objectives[59]mission_Actors[17]Variation = Random
Objectives[59]mission_Actors[17]Task = 1
Objectives[59]mission_Actors[17]Task_Guard_Range = 35
Objectives[59]mission_Actors[17]Task_Stay_In_Range = True
Objectives[59]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[17]Task_Scenario = NONE
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = 
Objectives[60]Text2 = 
Objectives[60]Type = Kill_Actors
Objectives[60]positionX = -454,5343
Objectives[60]positionY = 1132,076
Objectives[60]positionZ = 324,9044
Objectives[60]KillAll1 = True
Objectives[60]KillAll2 = False
Objectives[60]Kill_Actors_Add_Blips = True
Objectives[60]Kill_Actors_Add_Markers = False
Objectives[60]DropPickups = False
Objectives[60]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 1
Objectives[60]mission_Vehicles[0]positionX = -410,0783
Objectives[60]mission_Vehicles[0]positionY = 1068,003
Objectives[60]mission_Vehicles[0]positionZ = 323,415
Objectives[60]mission_Vehicles[0]Heading = 54,28308
Objectives[60]mission_Vehicles[0]Name = Schafter PL
Objectives[60]mission_Vehicles[0]Model = schafter4
Objectives[60]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[60]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[60]mission_Vehicles[0]PearlescentColor = MetallicUltraBlue
Objectives[60]mission_Vehicles[0]HasPearlescent = False
Objectives[60]mission_Vehicles[0]Livery = 0
Objectives[60]mission_Vehicles[0]DirtLevel = 0
Objectives[60]mission_Vehicles[0]LockedForPlayer = False
Objectives[60]mission_Vehicles[0]Locked = False
Objectives[60]mission_Vehicles[0]Alarm = False
Objectives[60]mission_Vehicles[0]HotWired = False
Objectives[60]mission_Vehicles[0]Invincible = True
Objectives[60]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[60]mission_Vehicles[0]Remove_After = 0
Objectives[60]mission_Vehicles[0]Survive_Number = 0
Objectives[60]mission_Vehicles[0]Failed_Text = 
Objectives[60]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[60]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 68
Objectives[60]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[60]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[60]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 70
Objectives[60]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 2
Objectives[60]ObjectiveMessages[0]positionX = -1246,56
Objectives[60]ObjectiveMessages[0]positionY = 2223,177
Objectives[60]ObjectiveMessages[0]positionZ = 54,42179
Objectives[60]ObjectiveMessages[0]Message = ~b~Here we are, and there seems to be a lot of action here, I think we are finally in the right place.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = True
Objectives[60]ObjectiveMessages[0]TypeTextMesage = False
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = -1250,746
Objectives[60]ObjectiveMessages[1]positionY = 2221,776
Objectives[60]ObjectiveMessages[1]positionZ = 53,91437
Objectives[60]ObjectiveMessages[1]Message = ~o~Well, so let's find this girl.
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 7
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = True
Objectives[60]ObjectiveMessages[1]TypeTextMesage = False
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[61]Type = GoTo_Actor
Objectives[61]Text = 
Objectives[61]positionX = 311,7485
Objectives[61]positionY = 269,5008
Objectives[61]positionZ = 83,6787
Objectives[61]GoTo_Actor_ChangToCompanion = False
Objectives[61]GoTo_Actor_Distance = 10
Objectives[61]GoTo_Actor_Remove_Blip = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Hint_Objective
Objectives[62]Text = 
Objectives[62]positionX = 312,6499
Objectives[62]positionY = 270,4599
Objectives[62]positionZ = 84,02959
Objectives[62]Hint_Time = 10
Objectives[62]Hint_FOV = 40
Objectives[62]Hint_Use_Position = False
Objectives[62]Hint_Use_Player = False
Objectives[62]Hint_Use_Actor = True
Objectives[62]Hint_Use_Vehicle = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 4
Objectives[62]ObjectiveMessages[0]positionX = -1261,027
Objectives[62]ObjectiveMessages[0]positionY = 2217,521
Objectives[62]ObjectiveMessages[0]positionZ = 52,85655
Objectives[62]ObjectiveMessages[0]Message = ~b~This one was the last.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = White
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = True
Objectives[62]ObjectiveMessages[0]TypeTextMesage = False
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[1]positionX = -1264,522
Objectives[62]ObjectiveMessages[1]positionY = 2216,286
Objectives[62]ObjectiveMessages[1]positionZ = 52,60782
Objectives[62]ObjectiveMessages[1]Message = ~p~Have you find her?
Objectives[62]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[1]Sender = 
Objectives[62]ObjectiveMessages[1]Subject = 
Objectives[62]ObjectiveMessages[1]MessageColor = White
Objectives[62]ObjectiveMessages[1]PlayFromStart = False
Objectives[62]ObjectiveMessages[1]Delay = True
Objectives[62]ObjectiveMessages[1]DelayTime = 2
Objectives[62]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[1]TypeSubtitle = True
Objectives[62]ObjectiveMessages[1]TypeTextMesage = False
Objectives[62]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[2]positionX = -1270,362
Objectives[62]ObjectiveMessages[2]positionY = 2214,26
Objectives[62]ObjectiveMessages[2]positionZ = 52,38292
Objectives[62]ObjectiveMessages[2]Message = ~b~No.
Objectives[62]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[2]Sender = 
Objectives[62]ObjectiveMessages[2]Subject = 
Objectives[62]ObjectiveMessages[2]MessageColor = White
Objectives[62]ObjectiveMessages[2]PlayFromStart = False
Objectives[62]ObjectiveMessages[2]Delay = True
Objectives[62]ObjectiveMessages[2]DelayTime = 5
Objectives[62]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[2]TypeSubtitle = True
Objectives[62]ObjectiveMessages[2]TypeTextMesage = False
Objectives[62]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[3]positionX = -1274,316
Objectives[62]ObjectiveMessages[3]positionY = 2212,974
Objectives[62]ObjectiveMessages[3]positionZ = 51,77079
Objectives[62]ObjectiveMessages[3]Message = ~p~SHIT!
Objectives[62]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[3]Sender = 
Objectives[62]ObjectiveMessages[3]Subject = 
Objectives[62]ObjectiveMessages[3]MessageColor = White
Objectives[62]ObjectiveMessages[3]PlayFromStart = False
Objectives[62]ObjectiveMessages[3]Delay = True
Objectives[62]ObjectiveMessages[3]DelayTime = 6
Objectives[62]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[3]TypeSubtitle = True
Objectives[62]ObjectiveMessages[3]TypeTextMesage = False
Objectives[62]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[63]Type = Cutscenes_Objective
Objectives[63]Text = 
Objectives[63]positionX = -436,4997
Objectives[63]positionY = 1057,776
Objectives[63]positionZ = 318,9575
Objectives[63]Cutscenes_Time = 6
Objectives[63]Cutscenes_Trans_Time = 2
Objectives[63]Cutscenes_FOV = 60
Objectives[63]Cutscenes_Shake = Hand
Objectives[63]Cutscenes_Amplitude = 0
Objectives[63]Cutscenes_FadeOut = False
Objectives[63]Cutscenes_FadeIn = False
Objectives[63]Cutscenes_End = False
Objectives[63]Cutscenes_Point_At_Position = True
Objectives[63]Cutscenes_Point_At_Player = False
Objectives[63]Cutscenes_Point_At_Actor = False
Objectives[63]Cutscenes_Point_At_Vehicle = False
Objectives[63]Cutscenes_Follow_Player = False
Objectives[63]Cutscenes_Follow_Actor = False
Objectives[63]Cutscenes_Follow_Vehicle = False
Objectives[63]Cutscenes_Follow_Distancee = 10
Objectives[63]Cutscenes_Follow_Hieght = 5
Objectives[63]Cutscenes_Follow_Angle = 155
Objectives[63]mission_ActorsCount = 2
Objectives[63]mission_Actors[0]Survive_Number = 0
Objectives[63]mission_Actors[0]Failed_Text = 
Objectives[63]mission_Actors[0]Remove_After = 0
Objectives[63]mission_Actors[0]positionX = -436,0763
Objectives[63]mission_Actors[0]positionY = 1056,839
Objectives[63]mission_Actors[0]positionZ = 319,9681
Objectives[63]mission_Actors[0]Heading = 30
Objectives[63]mission_Actors[0]String_Name = g_m_y_korlieut_01
Objectives[63]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[63]mission_Actors[0]AddBlip = False
Objectives[63]mission_Actors[0]ShowCone = False
Objectives[63]mission_Actors[0]Invincible = False
Objectives[63]mission_Actors[0]SetHealth = 200
Objectives[63]mission_Actors[0]DieFromHeadShot = True
Objectives[63]mission_Actors[0]CanExitVehicle = True
Objectives[63]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[0]AlwaysFight = True
Objectives[63]mission_Actors[0]Seeing_Range = 30
Objectives[63]mission_Actors[0]Hearing_Range = 30
Objectives[63]mission_Actors[0]CombatMovement = Offensive
Objectives[63]mission_Actors[0]weapon = Unarmed
Objectives[63]mission_Actors[0]Variation = Random
Objectives[63]mission_Actors[0]Task = 0
Objectives[63]mission_Actors[0]Task_Guard_Range = 5
Objectives[63]mission_Actors[0]Task_Stay_In_Range = True
Objectives[63]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[0]Task_Scenario = NONE
Objectives[63]mission_Actors[1]Survive_Number = 0
Objectives[63]mission_Actors[1]Failed_Text = 
Objectives[63]mission_Actors[1]Remove_After = 0
Objectives[63]mission_Actors[1]positionX = -436,4943
Objectives[63]mission_Actors[1]positionY = 1057,606
Objectives[63]mission_Actors[1]positionZ = 319,9587
Objectives[63]mission_Actors[1]Heading = 209,9706
Objectives[63]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[63]mission_Actors[1]Relationship_Group = Friend
Objectives[63]mission_Actors[1]AddBlip = True
Objectives[63]mission_Actors[1]ShowCone = False
Objectives[63]mission_Actors[1]Invincible = True
Objectives[63]mission_Actors[1]SetHealth = 100
Objectives[63]mission_Actors[1]DieFromHeadShot = True
Objectives[63]mission_Actors[1]CanExitVehicle = True
Objectives[63]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[1]AlwaysFight = True
Objectives[63]mission_Actors[1]Seeing_Range = 30
Objectives[63]mission_Actors[1]Hearing_Range = 30
Objectives[63]mission_Actors[1]CombatMovement = Offensive
Objectives[63]mission_Actors[1]weapon = Unarmed
Objectives[63]mission_Actors[1]Variation = Custom
Objectives[63]mission_Actors[1]Task = 0
Objectives[63]mission_Actors[1]Task_Guard_Range = 5
Objectives[63]mission_Actors[1]Task_Stay_In_Range = True
Objectives[63]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[1]Task_Scenario = NONE
Objectives[63]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[63]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[63]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 15
Objectives[63]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 5
Objectives[63]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[63]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 28
Objectives[63]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[63]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 14
Objectives[63]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[63]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[63]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[63]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[63]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[63]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 33
Objectives[63]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 1
Objectives[63]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[63]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[63]mission_Actors[1]PROP_GLASSES_INDEX = 1
Objectives[63]mission_Actors[1]PROP_GLASSES_TEXTURE = 4
Objectives[63]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[63]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[63]mission_Actors[1]NeededForObjectiveHintCount = 2
Objectives[63]mission_Actors[1]NeededForObjectiveHint[0] = 66
Objectives[63]mission_Actors[1]NeededForObjectiveHint[1] = 81
Objectives[63]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[63]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 78
Objectives[63]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 82
Objectives[63]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[63]mission_Actors[1]NeededForObjectiveGoToActor[0] = 65
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 1
Objectives[63]ObjectiveMessages[0]positionX = -1284,749
Objectives[63]ObjectiveMessages[0]positionY = 2210,626
Objectives[63]ObjectiveMessages[0]positionZ = 49,9082
Objectives[63]ObjectiveMessages[0]Message = ~r~LET ME GO, YOU ASSHOLE!
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = True
Objectives[63]ObjectiveMessages[0]TypeTextMesage = False
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[64]Type = Cutscenes_Objective
Objectives[64]Text = 
Objectives[64]positionX = -436,7501
Objectives[64]positionY = 1050,314
Objectives[64]positionZ = 317,9382
Objectives[64]Cutscenes_Time = 0
Objectives[64]Cutscenes_Trans_Time = 0
Objectives[64]Cutscenes_FOV = 30
Objectives[64]Cutscenes_Shake = Hand
Objectives[64]Cutscenes_Amplitude = 0
Objectives[64]Cutscenes_FadeOut = False
Objectives[64]Cutscenes_FadeIn = False
Objectives[64]Cutscenes_End = True
Objectives[64]Cutscenes_Point_At_Position = False
Objectives[64]Cutscenes_Point_At_Player = False
Objectives[64]Cutscenes_Point_At_Actor = False
Objectives[64]Cutscenes_Point_At_Vehicle = False
Objectives[64]Cutscenes_Follow_Player = False
Objectives[64]Cutscenes_Follow_Actor = False
Objectives[64]Cutscenes_Follow_Vehicle = False
Objectives[64]Cutscenes_Follow_Distancee = 10
Objectives[64]Cutscenes_Follow_Hieght = 1
Objectives[64]Cutscenes_Follow_Angle = 0
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = GoTo_Actor
Objectives[65]Text = 
Objectives[65]positionX = -438,5007
Objectives[65]positionY = 1053,729
Objectives[65]positionZ = 318,7768
Objectives[65]GoTo_Actor_ChangToCompanion = True
Objectives[65]GoTo_Actor_Distance = 4
Objectives[65]GoTo_Actor_Remove_Blip = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 1
Objectives[65]ObjectiveMessages[0]positionX = -1318,635
Objectives[65]ObjectiveMessages[0]positionY = 2211,73
Objectives[65]ObjectiveMessages[0]positionZ = 44,53394
Objectives[65]ObjectiveMessages[0]Message = ~p~This is her, let's go!
Objectives[65]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[0]Sender = 
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = White
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = True
Objectives[65]ObjectiveMessages[0]TypeTextMesage = False
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[66]Type = Hint_Objective
Objectives[66]Text = 
Objectives[66]positionX = -438,5493
Objectives[66]positionY = 1053,416
Objectives[66]positionZ = 318,6958
Objectives[66]Hint_Time = 10
Objectives[66]Hint_FOV = 40
Objectives[66]Hint_Use_Position = False
Objectives[66]Hint_Use_Player = False
Objectives[66]Hint_Use_Actor = True
Objectives[66]Hint_Use_Vehicle = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 3
Objectives[66]ObjectiveMessages[0]positionX = -1329,036
Objectives[66]ObjectiveMessages[0]positionY = 2212,781
Objectives[66]ObjectiveMessages[0]positionZ = 43,32282
Objectives[66]ObjectiveMessages[0]Message = ~p~Finally, are you okay?
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = True
Objectives[66]ObjectiveMessages[0]TypeTextMesage = False
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = -1334,921
Objectives[66]ObjectiveMessages[1]positionY = 2213,817
Objectives[66]ObjectiveMessages[1]positionZ = 42,47827
Objectives[66]ObjectiveMessages[1]Message = ~r~Yes, BUT I'M TIRED OF BEING KIDNAPPED!
Objectives[66]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = White
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 2
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = True
Objectives[66]ObjectiveMessages[1]TypeTextMesage = False
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = -1341,758
Objectives[66]ObjectiveMessages[2]positionY = 2214,755
Objectives[66]ObjectiveMessages[2]positionZ = 41,53791
Objectives[66]ObjectiveMessages[2]Message = ~o~Emh... we're here just to take you home today...
Objectives[66]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[2]Sender = 
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = White
Objectives[66]ObjectiveMessages[2]PlayFromStart = False
Objectives[66]ObjectiveMessages[2]Delay = True
Objectives[66]ObjectiveMessages[2]DelayTime = 6
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = True
Objectives[66]ObjectiveMessages[2]TypeTextMesage = False
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[67]Text = 
Objectives[67]Text2 = 
Objectives[67]Type = Kill_Actors
Objectives[67]positionX = -434,6594
Objectives[67]positionY = 1055,029
Objectives[67]positionZ = 319,0396
Objectives[67]KillAll1 = False
Objectives[67]KillAll2 = False
Objectives[67]Kill_Actors_Add_Blips = True
Objectives[67]Kill_Actors_Add_Markers = False
Objectives[67]DropPickups = True
Objectives[67]Droped_Pickup_Model = p_car_keys_01
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 2
Objectives[67]ObjectiveMessages[0]positionX = -1346,409
Objectives[67]ObjectiveMessages[0]positionY = 2215,297
Objectives[67]ObjectiveMessages[0]positionZ = 40,75732
Objectives[67]ObjectiveMessages[0]Message = ~r~It was time... the asshole drove me here by car, let's find the keys and let's get out of here.
Objectives[67]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = White
Objectives[67]ObjectiveMessages[0]PlayFromStart = True
Objectives[67]ObjectiveMessages[0]Delay = False
Objectives[67]ObjectiveMessages[0]DelayTime = 0
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = True
Objectives[67]ObjectiveMessages[0]TypeTextMesage = False
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[1]positionX = -1354,252
Objectives[67]ObjectiveMessages[1]positionY = 2216,327
Objectives[67]ObjectiveMessages[1]positionZ = 38,52881
Objectives[67]ObjectiveMessages[1]Message = ~b~Okay.
Objectives[67]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[1]Sender = 
Objectives[67]ObjectiveMessages[1]Subject = 
Objectives[67]ObjectiveMessages[1]MessageColor = White
Objectives[67]ObjectiveMessages[1]PlayFromStart = False
Objectives[67]ObjectiveMessages[1]Delay = True
Objectives[67]ObjectiveMessages[1]DelayTime = 7
Objectives[67]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[1]TypeSubtitle = True
Objectives[67]ObjectiveMessages[1]TypeTextMesage = False
Objectives[67]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[68]Text = 
Objectives[68]FaildText = 
Objectives[68]Type = Enter_Vehicle
Objectives[68]positionX = -410,4065
Objectives[68]positionY = 1066,321
Objectives[68]positionZ = 322,8416
Objectives[68]EnterVehicle_AsPassenger = False
Objectives[68]EnterVehicle_CanExit = True
Objectives[68]EnterVehicle_SetIsWanted = False
Objectives[68]EnterVehicle_SeatIndex = 0
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = 
Objectives[69]Type = Leave_Area
Objectives[69]positionX = -416,689
Objectives[69]positionY = 1073,345
Objectives[69]positionZ = 326,6809
Objectives[69]Leave_Area_Distance = 100
Objectives[69]Leave_Area_Use_Objective_Position = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 3
Objectives[69]ObjectiveMessages[0]positionX = -1360,855
Objectives[69]ObjectiveMessages[0]positionY = 2217,418
Objectives[69]ObjectiveMessages[0]positionZ = 36,65873
Objectives[69]ObjectiveMessages[0]Message = ~r~Fucking assholes, why everybody keep kidnapping me?
Objectives[69]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[0]Sender = 
Objectives[69]ObjectiveMessages[0]Subject = 
Objectives[69]ObjectiveMessages[0]MessageColor = White
Objectives[69]ObjectiveMessages[0]PlayFromStart = True
Objectives[69]ObjectiveMessages[0]Delay = False
Objectives[69]ObjectiveMessages[0]DelayTime = 0
Objectives[69]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[0]TypeSubtitle = True
Objectives[69]ObjectiveMessages[0]TypeTextMesage = False
Objectives[69]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[1]positionX = -1365,434
Objectives[69]ObjectiveMessages[1]positionY = 2218,123
Objectives[69]ObjectiveMessages[1]positionZ = 35,23589
Objectives[69]ObjectiveMessages[1]Message = ~p~I don't know, I'm sorry I left you alone.
Objectives[69]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[1]Sender = 
Objectives[69]ObjectiveMessages[1]Subject = 
Objectives[69]ObjectiveMessages[1]MessageColor = White
Objectives[69]ObjectiveMessages[1]PlayFromStart = False
Objectives[69]ObjectiveMessages[1]Delay = True
Objectives[69]ObjectiveMessages[1]DelayTime = 4
Objectives[69]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[1]TypeSubtitle = True
Objectives[69]ObjectiveMessages[1]TypeTextMesage = False
Objectives[69]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[69]ObjectiveMessages[2]positionX = -1373,237
Objectives[69]ObjectiveMessages[2]positionY = 2219,08
Objectives[69]ObjectiveMessages[2]positionZ = 34,11034
Objectives[69]ObjectiveMessages[2]Message = ~r~Don't worry, it's not your fault.
Objectives[69]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[69]ObjectiveMessages[2]Sender = 
Objectives[69]ObjectiveMessages[2]Subject = 
Objectives[69]ObjectiveMessages[2]MessageColor = White
Objectives[69]ObjectiveMessages[2]PlayFromStart = False
Objectives[69]ObjectiveMessages[2]Delay = True
Objectives[69]ObjectiveMessages[2]DelayTime = 8
Objectives[69]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[69]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[69]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[69]ObjectiveMessages[2]TypeSubtitle = True
Objectives[69]ObjectiveMessages[2]TypeTextMesage = False
Objectives[69]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[69]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = -404,6189
Objectives[70]positionY = 1066,255
Objectives[70]positionZ = 322,842
Objectives[70]SetPlayerActor_Use_Player = True
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[70]SetPlayerActor_Use_Actor = False
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 2
Objectives[70]Task_List[0]Type = EnterVehicle
Objectives[70]Task_List[0]PositionX = -410,9945
Objectives[70]Task_List[0]PositionY = 1066,425
Objectives[70]Task_List[0]PositionZ = 323,3416
Objectives[70]Task_List[0]Speed = 1
Objectives[70]Task_List[0]SeatIndex = -1
Objectives[70]Task_List[0]TaskIndex = 0
Objectives[70]Task_List[0]Warp = False
Objectives[70]Task_List[1]Type = Drive
Objectives[70]Task_List[1]PositionX = -652,5774
Objectives[70]Task_List[1]PositionY = 48,77637
Objectives[70]Task_List[1]PositionZ = 41,30283
Objectives[70]Task_List[1]Speed = 25
Objectives[70]Task_List[1]StopBeforeVehicles = False
Objectives[70]Task_List[1]StopBeforeActors = False
Objectives[70]Task_List[1]AvoidVehicles = True
Objectives[70]Task_List[1]AvoidEmptyVehicles = True
Objectives[70]Task_List[1]AvoidActors = True
Objectives[70]Task_List[1]AvoidObjects = True
Objectives[70]Task_List[1]StopAtLights = False
Objectives[70]Task_List[1]UseBlinkers = True
Objectives[70]Task_List[1]AllowGoingWrongWay = True
Objectives[70]Task_List[1]Reverse = False
Objectives[70]Task_List[1]TakeShortestPath = False
Objectives[70]Task_List[1]IgnoreRoads = False
Objectives[70]Task_List[1]IgnoreAllPathing = False
Objectives[70]Task_List[1]AvoidHighWays = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Cutscenes_Objective
Objectives[71]Text = 
Objectives[71]positionX = -396,6933
Objectives[71]positionY = 1057,568
Objectives[71]positionZ = 319,5665
Objectives[71]Cutscenes_Time = 8
Objectives[71]Cutscenes_Trans_Time = 5
Objectives[71]Cutscenes_FOV = 60
Objectives[71]Cutscenes_Shake = Hand
Objectives[71]Cutscenes_Amplitude = 0
Objectives[71]Cutscenes_FadeOut = False
Objectives[71]Cutscenes_FadeIn = False
Objectives[71]Cutscenes_End = False
Objectives[71]Cutscenes_Point_At_Position = False
Objectives[71]Cutscenes_Point_At_Player = False
Objectives[71]Cutscenes_Point_At_Actor = False
Objectives[71]Cutscenes_Point_At_Vehicle = False
Objectives[71]Cutscenes_Follow_Player = True
Objectives[71]Cutscenes_Follow_Actor = False
Objectives[71]Cutscenes_Follow_Vehicle = False
Objectives[71]Cutscenes_Follow_Distancee = 1,75
Objectives[71]Cutscenes_Follow_Hieght = 0,7
Objectives[71]Cutscenes_Follow_Angle = 160
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 2
Objectives[71]ObjectiveMessages[0]positionX = -1383,148
Objectives[71]ObjectiveMessages[0]positionY = 2225,676
Objectives[71]ObjectiveMessages[0]positionZ = 31,41739
Objectives[71]ObjectiveMessages[0]Message = ~b~Do you have any idea why they kidnapped you?
Objectives[71]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[0]Sender = 
Objectives[71]ObjectiveMessages[0]Subject = 
Objectives[71]ObjectiveMessages[0]MessageColor = White
Objectives[71]ObjectiveMessages[0]PlayFromStart = True
Objectives[71]ObjectiveMessages[0]Delay = False
Objectives[71]ObjectiveMessages[0]DelayTime = 0
Objectives[71]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[0]TypeSubtitle = True
Objectives[71]ObjectiveMessages[0]TypeTextMesage = False
Objectives[71]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[71]ObjectiveMessages[1]positionX = -1389,267
Objectives[71]ObjectiveMessages[1]positionY = 2230,633
Objectives[71]ObjectiveMessages[1]positionZ = 27,94251
Objectives[71]ObjectiveMessages[1]Message = ~r~I don't know... maybe to ruin the premiere of the movie... you know... it wouldn't be the first time this happens...
Objectives[71]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[71]ObjectiveMessages[1]Sender = 
Objectives[71]ObjectiveMessages[1]Subject = 
Objectives[71]ObjectiveMessages[1]MessageColor = White
Objectives[71]ObjectiveMessages[1]PlayFromStart = False
Objectives[71]ObjectiveMessages[1]Delay = True
Objectives[71]ObjectiveMessages[1]DelayTime = 5
Objectives[71]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[71]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[71]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[71]ObjectiveMessages[1]TypeSubtitle = True
Objectives[71]ObjectiveMessages[1]TypeTextMesage = False
Objectives[71]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[71]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[72]Type = Cutscenes_Objective
Objectives[72]Text = 
Objectives[72]positionX = -387,0307
Objectives[72]positionY = 1059,474
Objectives[72]positionZ = 311,7285
Objectives[72]Cutscenes_Time = 4
Objectives[72]Cutscenes_Trans_Time = 12
Objectives[72]Cutscenes_FOV = 60
Objectives[72]Cutscenes_Shake = Hand
Objectives[72]Cutscenes_Amplitude = 0
Objectives[72]Cutscenes_FadeOut = False
Objectives[72]Cutscenes_FadeIn = False
Objectives[72]Cutscenes_End = False
Objectives[72]Cutscenes_Point_At_Position = False
Objectives[72]Cutscenes_Point_At_Player = False
Objectives[72]Cutscenes_Point_At_Actor = False
Objectives[72]Cutscenes_Point_At_Vehicle = False
Objectives[72]Cutscenes_Follow_Player = True
Objectives[72]Cutscenes_Follow_Actor = False
Objectives[72]Cutscenes_Follow_Vehicle = False
Objectives[72]Cutscenes_Follow_Distancee = 1,7
Objectives[72]Cutscenes_Follow_Hieght = 0,75
Objectives[72]Cutscenes_Follow_Angle = 30
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 4
Objectives[72]ObjectiveMessages[0]positionX = -1400,121
Objectives[72]ObjectiveMessages[0]positionY = 2249,97
Objectives[72]ObjectiveMessages[0]positionZ = 27,59176
Objectives[72]ObjectiveMessages[0]Message = ~o~Emh... okay... shall we take you back to your husband now?
Objectives[72]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[0]Sender = 
Objectives[72]ObjectiveMessages[0]Subject = 
Objectives[72]ObjectiveMessages[0]MessageColor = White
Objectives[72]ObjectiveMessages[0]PlayFromStart = True
Objectives[72]ObjectiveMessages[0]Delay = False
Objectives[72]ObjectiveMessages[0]DelayTime = 0
Objectives[72]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[0]TypeSubtitle = True
Objectives[72]ObjectiveMessages[0]TypeTextMesage = False
Objectives[72]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[1]positionX = -1406,49
Objectives[72]ObjectiveMessages[1]positionY = 2258,706
Objectives[72]ObjectiveMessages[1]positionZ = 27,21319
Objectives[72]ObjectiveMessages[1]Message = ~r~No, I'm still pissed off with that asshole.
Objectives[72]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[1]Sender = 
Objectives[72]ObjectiveMessages[1]Subject = 
Objectives[72]ObjectiveMessages[1]MessageColor = White
Objectives[72]ObjectiveMessages[1]PlayFromStart = False
Objectives[72]ObjectiveMessages[1]Delay = True
Objectives[72]ObjectiveMessages[1]DelayTime = 5
Objectives[72]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[1]TypeSubtitle = True
Objectives[72]ObjectiveMessages[1]TypeTextMesage = False
Objectives[72]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[2]positionX = -1410,159
Objectives[72]ObjectiveMessages[2]positionY = 2263,941
Objectives[72]ObjectiveMessages[2]positionZ = 26,81883
Objectives[72]ObjectiveMessages[2]Message = ~p~Take us to Solomon's apartment in LS, we should be safe there.
Objectives[72]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[2]Sender = 
Objectives[72]ObjectiveMessages[2]Subject = 
Objectives[72]ObjectiveMessages[2]MessageColor = White
Objectives[72]ObjectiveMessages[2]PlayFromStart = False
Objectives[72]ObjectiveMessages[2]Delay = True
Objectives[72]ObjectiveMessages[2]DelayTime = 9
Objectives[72]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[2]TypeSubtitle = True
Objectives[72]ObjectiveMessages[2]TypeTextMesage = False
Objectives[72]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[3]positionX = -1415,38
Objectives[72]ObjectiveMessages[3]positionY = 2271,376
Objectives[72]ObjectiveMessages[3]positionZ = 25,32651
Objectives[72]ObjectiveMessages[3]Message = ~b~Okay.
Objectives[72]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[3]Sender = 
Objectives[72]ObjectiveMessages[3]Subject = 
Objectives[72]ObjectiveMessages[3]MessageColor = White
Objectives[72]ObjectiveMessages[3]PlayFromStart = False
Objectives[72]ObjectiveMessages[3]Delay = True
Objectives[72]ObjectiveMessages[3]DelayTime = 15
Objectives[72]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[3]TypeSubtitle = True
Objectives[72]ObjectiveMessages[3]TypeTextMesage = False
Objectives[72]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[73]Type = Cutscenes_Objective
Objectives[73]Text = 
Objectives[73]positionX = -387,2113
Objectives[73]positionY = 1066,683
Objectives[73]positionZ = 311,6507
Objectives[73]Cutscenes_Time = 0
Objectives[73]Cutscenes_Trans_Time = 0
Objectives[73]Cutscenes_FOV = 30
Objectives[73]Cutscenes_Shake = Hand
Objectives[73]Cutscenes_Amplitude = 0
Objectives[73]Cutscenes_FadeOut = False
Objectives[73]Cutscenes_FadeIn = False
Objectives[73]Cutscenes_End = True
Objectives[73]Cutscenes_Point_At_Position = False
Objectives[73]Cutscenes_Point_At_Player = False
Objectives[73]Cutscenes_Point_At_Actor = False
Objectives[73]Cutscenes_Point_At_Vehicle = False
Objectives[73]Cutscenes_Follow_Player = False
Objectives[73]Cutscenes_Follow_Actor = False
Objectives[73]Cutscenes_Follow_Vehicle = False
Objectives[73]Cutscenes_Follow_Distancee = 10
Objectives[73]Cutscenes_Follow_Hieght = 1
Objectives[73]Cutscenes_Follow_Angle = 0
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = -378,6994
Objectives[74]positionY = 1070,225
Objectives[74]positionZ = 307,8933
Objectives[74]SetPlayerActor_Use_Player = True
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[74]SetPlayerActor_Use_Actor = False
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 1
Objectives[74]Task_List[0]Type = Pause
Objectives[74]Task_List[0]positionX = -378,6994
Objectives[74]Task_List[0]positionY = 1070,225
Objectives[74]Task_List[0]positionZ = 308,3933
Objectives[74]Task_List[0]time = 1
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Text = 
Objectives[75]Text2 = 
Objectives[75]Text3 = 
Objectives[75]Failed_Text = 
Objectives[75]Type = Checkpoint
Objectives[75]Checkpoint_Type = 45
Objectives[75]Reserved = 1
Objectives[75]ColorR = 255
Objectives[75]ColorG = 255
Objectives[75]ColorB = 0
Objectives[75]ColorA = 255
Objectives[75]IconColorR = 255
Objectives[75]IconColorG = 255
Objectives[75]IconColorB = 0
Objectives[75]IconColorA = 255
Objectives[75]positionX = -614,5098
Objectives[75]positionY = 45,89322
Objectives[75]positionZ = 42,59645
Objectives[75]Heading = 65
Objectives[75]Diameter = 2
Objectives[75]minimum_hight = 1
Objectives[75]maximum_hight = 10
Objectives[75]TriggerDistance = 2
Objectives[75]PlaySound = False
Objectives[75]LoseWanted = False
Objectives[75]Stop_Vehicle = False
Objectives[75]DeliverVehicleOnly = False
Objectives[75]DeliverTrailor = False
Objectives[75]DeliverTowTruck = False
Objectives[75]DeliverVehicleCargobob = False
Objectives[75]DeliverPropCargobob = False
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Teleport_Objective
Objectives[76]Text = 
Objectives[76]positionX = -607,8505
Objectives[76]positionY = 58,92994
Objectives[76]positionZ = 97,20011
Objectives[76]ObjectiveRotation = 95
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = 301,4581
Objectives[77]positionY = 254,5297
Objectives[77]positionZ = 121,2991
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = True
Objectives[77]SetPlayerActor_RelationshipGroup = Friend
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 1
Objectives[77]Task_List[0]Type = WalkTo
Objectives[77]Task_List[0]DestinationX = -615,0456
Objectives[77]Task_List[0]DestinationY = 44,0073
Objectives[77]Task_List[0]DestinationZ = 97,14007
Objectives[77]Task_List[0]Rotation = 74,99998
Objectives[77]Task_List[0]Speed = 1
Objectives[77]Task_List[0]GoStraitToCoord = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Set_Player_Actor_Objective
Objectives[78]Text = 
Objectives[78]positionX = -437,2534
Objectives[78]positionY = 1030,434
Objectives[78]positionZ = 311,7863
Objectives[78]SetPlayerActor_Use_Player = False
Objectives[78]SetPlayerActor_Player_Controllable = True
Objectives[78]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[78]SetPlayerActor_Use_Actor = True
Objectives[78]SetPlayerActor_RelationshipGroup_Change = True
Objectives[78]SetPlayerActor_RelationshipGroup = Friend
Objectives[78]SetPlayerActor_Invincible_Change = False
Objectives[78]SetPlayerActor_Invincible = False
Objectives[78]SetPlayerActor_NewTask = True
Objectives[78]Int_Task = 99
Objectives[78]Task_Repeat = False
Objectives[78]Task_Timeout = False
Objectives[78]Task_Guard_Range = 10
Objectives[78]Task_Stay_In_Range = True
Objectives[78]Task_Wander_Range = 10
Objectives[78]Task_Scenario = NONE
Objectives[78]Task_TalkingAnimation = mic_chatter
Objectives[78]Task_Time = 1
Objectives[78]TaskListCount = 1
Objectives[78]Task_List[0]Type = WalkTo
Objectives[78]Task_List[0]DestinationX = -605,3822
Objectives[78]Task_List[0]DestinationY = 43,17123
Objectives[78]Task_List[0]DestinationZ = 96,90003
Objectives[78]Task_List[0]Rotation = 74,99998
Objectives[78]Task_List[0]Speed = 1
Objectives[78]Task_List[0]GoStraitToCoord = False
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Text = 
Objectives[79]Text2 = 
Objectives[79]Text3 = 
Objectives[79]Failed_Text = 
Objectives[79]Type = Checkpoint
Objectives[79]Checkpoint_Type = 45
Objectives[79]Reserved = 1
Objectives[79]ColorR = 255
Objectives[79]ColorG = 255
Objectives[79]ColorB = 0
Objectives[79]ColorA = 255
Objectives[79]IconColorR = 255
Objectives[79]IconColorG = 255
Objectives[79]IconColorB = 0
Objectives[79]IconColorA = 255
Objectives[79]positionX = -611,2468
Objectives[79]positionY = 46,70066
Objectives[79]positionZ = 96,6
Objectives[79]Heading = 95
Objectives[79]Diameter = 1
Objectives[79]minimum_hight = 1
Objectives[79]maximum_hight = 10
Objectives[79]TriggerDistance = 1
Objectives[79]PlaySound = False
Objectives[79]LoseWanted = False
Objectives[79]Stop_Vehicle = False
Objectives[79]DeliverVehicleOnly = False
Objectives[79]DeliverTrailor = False
Objectives[79]DeliverTowTruck = False
Objectives[79]DeliverVehicleCargobob = False
Objectives[79]DeliverPropCargobob = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 1
Objectives[79]ObjectiveMessages[0]positionX = -1419,963
Objectives[79]ObjectiveMessages[0]positionY = 2287,039
Objectives[79]ObjectiveMessages[0]positionZ = 22,04677
Objectives[79]ObjectiveMessages[0]Message = ~p~Come on guys, come in.
Objectives[79]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[0]Sender = 
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = White
Objectives[79]ObjectiveMessages[0]PlayFromStart = True
Objectives[79]ObjectiveMessages[0]Delay = False
Objectives[79]ObjectiveMessages[0]DelayTime = 0
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = True
Objectives[79]ObjectiveMessages[0]TypeTextMesage = False
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[80]Type = Hint_Objective
Objectives[80]Text = 
Objectives[80]positionX = 301,0967
Objectives[80]positionY = 271,7738
Objectives[80]positionZ = 105,5061
Objectives[80]Hint_Time = 6
Objectives[80]Hint_FOV = 40
Objectives[80]Hint_Use_Position = False
Objectives[80]Hint_Use_Player = False
Objectives[80]Hint_Use_Actor = True
Objectives[80]Hint_Use_Vehicle = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 2
Objectives[80]ObjectiveMessages[0]positionX = -1423,038
Objectives[80]ObjectiveMessages[0]positionY = 2291,5
Objectives[80]ObjectiveMessages[0]positionZ = 19,20234
Objectives[80]ObjectiveMessages[0]Message = ~p~Would you like something to drink guys?
Objectives[80]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[0]Sender = 
Objectives[80]ObjectiveMessages[0]Subject = 
Objectives[80]ObjectiveMessages[0]MessageColor = White
Objectives[80]ObjectiveMessages[0]PlayFromStart = True
Objectives[80]ObjectiveMessages[0]Delay = False
Objectives[80]ObjectiveMessages[0]DelayTime = 0
Objectives[80]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[0]TypeSubtitle = True
Objectives[80]ObjectiveMessages[0]TypeTextMesage = False
Objectives[80]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[1]positionX = -1424,729
Objectives[80]ObjectiveMessages[1]positionY = 2294,969
Objectives[80]ObjectiveMessages[1]positionZ = 19,25579
Objectives[80]ObjectiveMessages[1]Message = ~b~No thanks, we're fine.
Objectives[80]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[1]Sender = 
Objectives[80]ObjectiveMessages[1]Subject = 
Objectives[80]ObjectiveMessages[1]MessageColor = White
Objectives[80]ObjectiveMessages[1]PlayFromStart = False
Objectives[80]ObjectiveMessages[1]Delay = True
Objectives[80]ObjectiveMessages[1]DelayTime = 4
Objectives[80]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[1]TypeSubtitle = True
Objectives[80]ObjectiveMessages[1]TypeTextMesage = False
Objectives[80]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[81]Type = Hint_Objective
Objectives[81]Text = 
Objectives[81]positionX = -435,9929
Objectives[81]positionY = 1046,186
Objectives[81]positionZ = 316,7215
Objectives[81]Hint_Time = 5
Objectives[81]Hint_FOV = 40
Objectives[81]Hint_Use_Position = False
Objectives[81]Hint_Use_Player = False
Objectives[81]Hint_Use_Actor = True
Objectives[81]Hint_Use_Vehicle = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 1
Objectives[81]ObjectiveMessages[0]positionX = -1426,422
Objectives[81]ObjectiveMessages[0]positionY = 2306,575
Objectives[81]ObjectiveMessages[0]positionZ = 19,30567
Objectives[81]ObjectiveMessages[0]Message = ~r~Fuck, I smell like a goat... I really need a shower.
Objectives[81]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[0]Sender = 
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = White
Objectives[81]ObjectiveMessages[0]PlayFromStart = True
Objectives[81]ObjectiveMessages[0]Delay = False
Objectives[81]ObjectiveMessages[0]DelayTime = 0
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = True
Objectives[81]ObjectiveMessages[0]TypeTextMesage = False
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = 
Objectives[82]positionX = -440,7041
Objectives[82]positionY = 1056,691
Objectives[82]positionZ = 319,2638
Objectives[82]SetPlayerActor_Use_Player = False
Objectives[82]SetPlayerActor_Player_Controllable = True
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[82]SetPlayerActor_Use_Actor = True
Objectives[82]SetPlayerActor_RelationshipGroup_Change = True
Objectives[82]SetPlayerActor_RelationshipGroup = Friend
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 99
Objectives[82]Task_Repeat = False
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = mic_chatter
Objectives[82]Task_Time = 1
Objectives[82]TaskListCount = 1
Objectives[82]Task_List[0]Type = WalkTo
Objectives[82]Task_List[0]DestinationX = -589,9131
Objectives[82]Task_List[0]DestinationY = 52,53253
Objectives[82]Task_List[0]DestinationZ = 96,49958
Objectives[82]Task_List[0]Rotation = -82,10678
Objectives[82]Task_List[0]Speed = 1
Objectives[82]Task_List[0]GoStraitToCoord = False
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Set_Player_Actor_Objective
Objectives[83]Text = 
Objectives[83]positionX = 309,2175
Objectives[83]positionY = 253,5966
Objectives[83]positionZ = 81,95204
Objectives[83]SetPlayerActor_Use_Player = False
Objectives[83]SetPlayerActor_Player_Controllable = True
Objectives[83]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[83]SetPlayerActor_Use_Actor = True
Objectives[83]SetPlayerActor_RelationshipGroup_Change = True
Objectives[83]SetPlayerActor_RelationshipGroup = Friend
Objectives[83]SetPlayerActor_Invincible_Change = False
Objectives[83]SetPlayerActor_Invincible = False
Objectives[83]SetPlayerActor_NewTask = True
Objectives[83]Int_Task = 3
Objectives[83]Task_Repeat = False
Objectives[83]Task_Timeout = False
Objectives[83]Task_Guard_Range = 10
Objectives[83]Task_Stay_In_Range = True
Objectives[83]Task_Wander_Range = 10
Objectives[83]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[83]Task_TalkingAnimation = mic_chatter
Objectives[83]Task_Time = 1
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Text = 
Objectives[84]Text2 = 
Objectives[84]Text3 = 
Objectives[84]Failed_Text = 
Objectives[84]Type = Checkpoint
Objectives[84]Checkpoint_Type = 45
Objectives[84]Reserved = 1
Objectives[84]ColorR = 255
Objectives[84]ColorG = 255
Objectives[84]ColorB = 0
Objectives[84]ColorA = 255
Objectives[84]IconColorR = 255
Objectives[84]IconColorG = 255
Objectives[84]IconColorB = 0
Objectives[84]IconColorA = 255
Objectives[84]positionX = -605,0631
Objectives[84]positionY = 58,82065
Objectives[84]positionZ = 97,20019
Objectives[84]Heading = 74,99998
Objectives[84]Diameter = 2
Objectives[84]minimum_hight = 1
Objectives[84]maximum_hight = 10
Objectives[84]TriggerDistance = 1,5
Objectives[84]PlaySound = False
Objectives[84]LoseWanted = False
Objectives[84]Stop_Vehicle = False
Objectives[84]DeliverVehicleOnly = False
Objectives[84]DeliverTrailor = False
Objectives[84]DeliverTowTruck = False
Objectives[84]DeliverVehicleCargobob = False
Objectives[84]DeliverPropCargobob = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 3
Objectives[84]ObjectiveMessages[0]positionX = -1428,193
Objectives[84]ObjectiveMessages[0]positionY = 2320,752
Objectives[84]ObjectiveMessages[0]positionZ = 17,48376
Objectives[84]ObjectiveMessages[0]Message = ~r~Bella, I'm going to take a shower, do you take care of our guests?
Objectives[84]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[84]ObjectiveMessages[0]Sender = 
Objectives[84]ObjectiveMessages[0]Subject = 
Objectives[84]ObjectiveMessages[0]MessageColor = White
Objectives[84]ObjectiveMessages[0]PlayFromStart = True
Objectives[84]ObjectiveMessages[0]Delay = False
Objectives[84]ObjectiveMessages[0]DelayTime = 0
Objectives[84]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[0]TypeSubtitle = True
Objectives[84]ObjectiveMessages[0]TypeTextMesage = False
Objectives[84]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[1]positionX = -1428,993
Objectives[84]ObjectiveMessages[1]positionY = 2325,593
Objectives[84]ObjectiveMessages[1]positionZ = 16,64395
Objectives[84]ObjectiveMessages[1]Message = ~b~Don't worry, we go, if you still need something, call us.
Objectives[84]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[84]ObjectiveMessages[1]Sender = 
Objectives[84]ObjectiveMessages[1]Subject = 
Objectives[84]ObjectiveMessages[1]MessageColor = White
Objectives[84]ObjectiveMessages[1]PlayFromStart = False
Objectives[84]ObjectiveMessages[1]Delay = True
Objectives[84]ObjectiveMessages[1]DelayTime = 5
Objectives[84]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[1]TypeSubtitle = True
Objectives[84]ObjectiveMessages[1]TypeTextMesage = False
Objectives[84]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[84]ObjectiveMessages[2]positionX = -1430,11
Objectives[84]ObjectiveMessages[2]positionY = 2331,99
Objectives[84]ObjectiveMessages[2]positionZ = 17,42073
Objectives[84]ObjectiveMessages[2]Message = ~p~Okay, thanks guys.
Objectives[84]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[84]ObjectiveMessages[2]Sender = 
Objectives[84]ObjectiveMessages[2]Subject = 
Objectives[84]ObjectiveMessages[2]MessageColor = White
Objectives[84]ObjectiveMessages[2]PlayFromStart = False
Objectives[84]ObjectiveMessages[2]Delay = True
Objectives[84]ObjectiveMessages[2]DelayTime = 10
Objectives[84]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[84]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[84]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[84]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[84]ObjectiveMessages[2]TypeSubtitle = True
Objectives[84]ObjectiveMessages[2]TypeTextMesage = False
Objectives[84]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[84]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[85]Type = Teleport_Objective
Objectives[85]Text = 
Objectives[85]positionX = -619,8058
Objectives[85]positionY = 22,88299
Objectives[85]positionZ = 40,18752
Objectives[85]ObjectiveRotation = -220
Objectives[85]mission_ActorsCount = 1
Objectives[85]mission_Actors[0]Survive_Number = 0
Objectives[85]mission_Actors[0]Failed_Text = 
Objectives[85]mission_Actors[0]Remove_After = 0
Objectives[85]mission_Actors[0]positionX = -620,1221
Objectives[85]mission_Actors[0]positionY = 25,28779
Objectives[85]mission_Actors[0]positionZ = 41,77251
Objectives[85]mission_Actors[0]Heading = 165
Objectives[85]mission_Actors[0]String_Name = player_two
Objectives[85]mission_Actors[0]Relationship_Group = Companion
Objectives[85]mission_Actors[0]AddBlip = True
Objectives[85]mission_Actors[0]ShowCone = False
Objectives[85]mission_Actors[0]Invincible = True
Objectives[85]mission_Actors[0]SetHealth = 100
Objectives[85]mission_Actors[0]DieFromHeadShot = True
Objectives[85]mission_Actors[0]CanExitVehicle = True
Objectives[85]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[85]mission_Actors[0]AlwaysFight = True
Objectives[85]mission_Actors[0]Seeing_Range = 30
Objectives[85]mission_Actors[0]Hearing_Range = 30
Objectives[85]mission_Actors[0]CombatMovement = Offensive
Objectives[85]mission_Actors[0]weapon = Unarmed
Objectives[85]mission_Actors[0]Variation = Custom
Objectives[85]mission_Actors[0]Task = 0
Objectives[85]mission_Actors[0]Task_Guard_Range = 5
Objectives[85]mission_Actors[0]Task_Stay_In_Range = True
Objectives[85]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[85]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[85]mission_Actors[0]Task_Scenario = NONE
Objectives[85]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 19
Objectives[85]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 12
Objectives[85]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[85]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[85]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[85]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[85]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[85]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[85]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[85]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[85]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[85]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[85]mission_Actors[0]NeededForObjectiveHint[0] = 86
Objectives[85]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[85]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 88
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Hint_Objective
Objectives[86]Text = 
Objectives[86]positionX = -561,0605
Objectives[86]positionY = 287,562
Objectives[86]positionZ = 84,37645
Objectives[86]Hint_Time = 6
Objectives[86]Hint_FOV = 40
Objectives[86]Hint_Use_Position = False
Objectives[86]Hint_Use_Player = False
Objectives[86]Hint_Use_Actor = True
Objectives[86]Hint_Use_Vehicle = False
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 2
Objectives[86]ObjectiveMessages[0]positionX = -608,4013
Objectives[86]ObjectiveMessages[0]positionY = 23,12397
Objectives[86]ObjectiveMessages[0]positionZ = 41,33899
Objectives[86]ObjectiveMessages[0]Message = ~o~We're close to your house, let's take a walk?
Objectives[86]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = White
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = True
Objectives[86]ObjectiveMessages[0]TypeTextMesage = False
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[1]positionX = -605,0724
Objectives[86]ObjectiveMessages[1]positionY = 22,98542
Objectives[86]ObjectiveMessages[1]positionZ = 41,61715
Objectives[86]ObjectiveMessages[1]Message = ~b~Yeah, why not?
Objectives[86]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[1]Sender = 
Objectives[86]ObjectiveMessages[1]Subject = 
Objectives[86]ObjectiveMessages[1]MessageColor = White
Objectives[86]ObjectiveMessages[1]PlayFromStart = False
Objectives[86]ObjectiveMessages[1]Delay = True
Objectives[86]ObjectiveMessages[1]DelayTime = 4
Objectives[86]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[1]TypeSubtitle = True
Objectives[86]ObjectiveMessages[1]TypeTextMesage = False
Objectives[86]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = -794,8471
Objectives[87]positionY = 176,137
Objectives[87]positionZ = 71,83531
Objectives[87]SetPlayerActor_Use_Player = True
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[87]SetPlayerActor_Use_Actor = False
Objectives[87]SetPlayerActor_RelationshipGroup_Change = False
Objectives[87]SetPlayerActor_RelationshipGroup = Neutral
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 4
Objectives[87]Task_List[0]Type = WalkTo
Objectives[87]Task_List[0]DestinationX = -694,4546
Objectives[87]Task_List[0]DestinationY = 19,11956
Objectives[87]Task_List[0]DestinationZ = 37,94878
Objectives[87]Task_List[0]Rotation = -82,10678
Objectives[87]Task_List[0]Speed = 1
Objectives[87]Task_List[0]GoStraitToCoord = False
Objectives[87]Task_List[1]Type = WalkTo
Objectives[87]Task_List[1]DestinationX = -775,576
Objectives[87]Task_List[1]DestinationY = 45,98333
Objectives[87]Task_List[1]DestinationZ = 48,88091
Objectives[87]Task_List[1]Rotation = -82,10678
Objectives[87]Task_List[1]Speed = 1
Objectives[87]Task_List[1]GoStraitToCoord = False
Objectives[87]Task_List[2]Type = WalkTo
Objectives[87]Task_List[2]DestinationX = -850,8406
Objectives[87]Task_List[2]DestinationY = 98,52779
Objectives[87]Task_List[2]DestinationZ = 51,70314
Objectives[87]Task_List[2]Rotation = -82,10678
Objectives[87]Task_List[2]Speed = 1
Objectives[87]Task_List[2]GoStraitToCoord = False
Objectives[87]Task_List[3]Type = WalkTo
Objectives[87]Task_List[3]DestinationX = -795,6842
Objectives[87]Task_List[3]DestinationY = 177,0072
Objectives[87]Task_List[3]DestinationZ = 72,33531
Objectives[87]Task_List[3]Rotation = -82,10678
Objectives[87]Task_List[3]Speed = 1
Objectives[87]Task_List[3]GoStraitToCoord = False
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Set_Player_Actor_Objective
Objectives[88]Text = 
Objectives[88]positionX = -793,7495
Objectives[88]positionY = 173,1899
Objectives[88]positionZ = 71,56674
Objectives[88]SetPlayerActor_Use_Player = False
Objectives[88]SetPlayerActor_Player_Controllable = True
Objectives[88]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[88]SetPlayerActor_Use_Actor = True
Objectives[88]SetPlayerActor_RelationshipGroup_Change = False
Objectives[88]SetPlayerActor_RelationshipGroup = Neutral
Objectives[88]SetPlayerActor_Invincible_Change = False
Objectives[88]SetPlayerActor_Invincible = False
Objectives[88]SetPlayerActor_NewTask = True
Objectives[88]Int_Task = 99
Objectives[88]Task_Repeat = False
Objectives[88]Task_Timeout = False
Objectives[88]Task_Guard_Range = 10
Objectives[88]Task_Stay_In_Range = True
Objectives[88]Task_Wander_Range = 10
Objectives[88]Task_Scenario = NONE
Objectives[88]Task_TalkingAnimation = mic_chatter
Objectives[88]Task_Time = 1
Objectives[88]TaskListCount = 4
Objectives[88]Task_List[0]Type = WalkTo
Objectives[88]Task_List[0]DestinationX = -692,9175
Objectives[88]Task_List[0]DestinationY = 19,75068
Objectives[88]Task_List[0]DestinationZ = 37,97239
Objectives[88]Task_List[0]Rotation = -82,10678
Objectives[88]Task_List[0]Speed = 1
Objectives[88]Task_List[0]GoStraitToCoord = False
Objectives[88]Task_List[1]Type = WalkTo
Objectives[88]Task_List[1]DestinationX = -775,543
Objectives[88]Task_List[1]DestinationY = 45,61272
Objectives[88]Task_List[1]DestinationZ = 48,82384
Objectives[88]Task_List[1]Rotation = -82,10678
Objectives[88]Task_List[1]Speed = 1
Objectives[88]Task_List[1]GoStraitToCoord = False
Objectives[88]Task_List[2]Type = WalkTo
Objectives[88]Task_List[2]DestinationX = -850,3828
Objectives[88]Task_List[2]DestinationY = 96,70741
Objectives[88]Task_List[2]DestinationZ = 51,60771
Objectives[88]Task_List[2]Rotation = -82,10678
Objectives[88]Task_List[2]Speed = 1
Objectives[88]Task_List[2]GoStraitToCoord = False
Objectives[88]Task_List[3]Type = WalkTo
Objectives[88]Task_List[3]DestinationX = -794,9136
Objectives[88]Task_List[3]DestinationY = 176,9525
Objectives[88]Task_List[3]DestinationZ = 72,33531
Objectives[88]Task_List[3]Rotation = -82,10678
Objectives[88]Task_List[3]Speed = 1
Objectives[88]Task_List[3]GoStraitToCoord = False
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

